Post by Gilgamesh on May 5, 2011 18:57:16 GMT -5
'Tis a fun game I found on the internet. Rules here are from rpgcode, for credit to be given where it's due.
The GM (Game Master) posts a situation the players are in. The players then post their actions, according to the conditions GM sets. The GM then rolls for the actions' results, and writes them out in his post. Then the players post actions again, ad infinitum.
The action results are defined by a six-sided die roll:
[1]: Epic Fail. Your efforts only worsened your situation.
[2]: Fail. Your skills or luck were insufficient.
[3]: Meager success: The situation didn't improve by as much as you have intended.
[4]: Success: Your efforts were sufficient to achieve your goal.
[5]: Epic Success: Your skills and luck have combined to ensure your success.
[6]: Overshot: Your efforts were more than required for the goal's completion, and your luck is such that unfortunate side-effects are inevitable.
If at any time something threatens a player, that player may make a roll to avoid the threat.
For each action, any number of rolls may be made, as determined by the GM.
Primary causes for multiple rolls include, but are not limited to:
* Actions explicitly composed of multiple actions
* Actions that imply other actions that are not declared free
---
Here's some extra rules for clarification and tweaking.
1. Since I posted this, I'm the GM and all that, but it's hardly fair for the game to grind to a halt when I'm not here, so if I announce my leaving or whatever (Like, say, for the night) then some other guy can temporarily call the GM spot to keep the game rolling.
2. My dice rolls will be 1d6 from Invisiblecastle.
3. You can do whatever. Kick a football at a wall, hijack another player's chopper, whatever.
4. Death is cheap. You can still will some angel to cast recarm on you.
You still have to roll for it, though.
5. Have fun!
So, anyone want to start?
The GM (Game Master) posts a situation the players are in. The players then post their actions, according to the conditions GM sets. The GM then rolls for the actions' results, and writes them out in his post. Then the players post actions again, ad infinitum.
The action results are defined by a six-sided die roll:
[1]: Epic Fail. Your efforts only worsened your situation.
[2]: Fail. Your skills or luck were insufficient.
[3]: Meager success: The situation didn't improve by as much as you have intended.
[4]: Success: Your efforts were sufficient to achieve your goal.
[5]: Epic Success: Your skills and luck have combined to ensure your success.
[6]: Overshot: Your efforts were more than required for the goal's completion, and your luck is such that unfortunate side-effects are inevitable.
If at any time something threatens a player, that player may make a roll to avoid the threat.
For each action, any number of rolls may be made, as determined by the GM.
Primary causes for multiple rolls include, but are not limited to:
* Actions explicitly composed of multiple actions
* Actions that imply other actions that are not declared free
---
Here's some extra rules for clarification and tweaking.
1. Since I posted this, I'm the GM and all that, but it's hardly fair for the game to grind to a halt when I'm not here, so if I announce my leaving or whatever (Like, say, for the night) then some other guy can temporarily call the GM spot to keep the game rolling.
2. My dice rolls will be 1d6 from Invisiblecastle.
3. You can do whatever. Kick a football at a wall, hijack another player's chopper, whatever.
4. Death is cheap. You can still will some angel to cast recarm on you.
You still have to roll for it, though.
5. Have fun!
So, anyone want to start?