Post by joshua on Jan 27, 2011 8:53:21 GMT -5
Caster
"They resist, they die. Such is God's law."
"They resist, they die. Such is God's law."
OTHER ALIAS: Joshua[/color]
CURRENT AGE: 68[/color]
YEAR OF BIRTH: ??[/color]
GENDER: Male[/color]
ALIGNMENT: Neutral Evil[/color]
OCCUPATION: Biblical Judge, leader of the Israelites[/color]
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HEIGHT: 175 cm[/color]
WEIGHT: 52 kg[/color]
EYE COLOR: dark green[/color]
HAIR COLOR: grey[/color]
PIERCINGS: -[/color]
TATTOOS: -[/color]
DISTINGUISHING FEATURES: White-haired white-robed wizard anyone? How can someone who looks like him not attract attention?[/color]
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- God-complex
- And a big one. Joshua basically sees himself as God's equal and plans to eventually replace him as the lord of all creation. Everything that he does is "divine will" and those who oppose him are vermin that don't deserve to exist for opposing a god.
- Curbstomp battle
- The only type he knows. He is the type to go all out from the get-go, obliterating the opponent with everything he has. Believes that there is nothing that can't be solved with firepower and thus focuses on increasing his ability to utilize said firepower.
- Stubborn and uncompromising
- Stubborn as a mule is definitely about him. If Joshua wants or doesn't want something, then even if his life depended on it, he would not bend or compromise on the matter. To convince him of something is paramount to accomplishing a World Record-worthy deed.
LIKES: Being in control, chances to show off[/color]
DISLIKES: being covert or otherwise hiding himself, being ordered, heroes with Divinity skill[/color]
STRENGTHS: An archetypal mage type. Has high firepower - his magic, but his physical abilities are all low. Having Presence Concealment, albeit at a low rank, means that he has higher chances of slipping by unnoticed if he needs to escape a close quarters fight.[/color]
WEAKNESSES: Anything physical. Although he is first-grade in magical combat, he is below third-rate when it comes to physical combat, being a Caster and all. And despite having the skill, he would rather die than escape, thus making Presence Concealment useless.[/color][/ul][/size][/blockquote]
MY LEGEND: God's Loyal Servant[/color]
MY HISTORY: [/color]
MY GOALS: To attain godhood.[/color]
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NOBLE PHANTASM[/color]
Ha El Yeshiani, Divine Favor
Rank: A
Type: Support
Range: -
Max Targets: -
Divine favor from the Lord. Joshua was the first and only person to be able to ask God to do something and actually have it done.
A passive Noble Phantasm that has the effect of elevating all of his spells to the level of Noble Phantasms.
A passive Noble Phantasm that has the effect of elevating all of his spells to the level of Noble Phantasms.
CLASS ABILITIES[/color]
The skill to build a special terrain that increases one's capacities as a magus.
C: Because his personality and history are not suited for a permanent workshop, Joshua can only create a "magic field", within which he gains various small advantages against opponents.[/ul]
PERSONAL SKILLS[/color]
The power to activate thaumaturgy without the use of Magic Circuits. The language of the Age of Gods, back when words played a heavy role in spellcasting. As such, it is power long lost by modern magi.
A: High-Thaumaturgy-level Magecraft can be cast at the speed of Single-Action spells.
Mental Pollution
Due possessing a distorted mentality, it is highly possible to shut out any mental interference Thaumaturgy. However, at the same time it becomes impossible to come to an understanding with individuals that do not possess an equivalent rank of mental pollution.
A: Due to his god-complex, it is near impossible to convey messages to Joshua in a way he can understand their original meaning and all of his interactions are usually spiced with a lot of ego and self-diefication.
Military Tactics
Tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm.
C: Enough ability to conquer a large country which housed numerous enemies. Somewhat raises efficiency of Anti-Army Noble Phantasms and improves chances against opposing Anti-Army Noble Phantasms.
Presence Concealment
The capacity to hide one's presence as a Servant.
D: Suitable for spying. Enabled due to his role as a spy in Numbers.[/ul]
SPELLS[/color]
Rank: A+
Cost:1000 Pr
Range: up to five square kilometers
Effect: The major spell that Joshua used to halt time during the battle of Gideon.
Doesn't really stop time, but rather creates a bounded barrier around an area chosen by the caster, isolating it from the world enough to loosen the conception of time and slow it to a point where three days can be compressed into a few minutes on the inside.
Also, it can be used to isolate several targets from all outside interference (and contracts), acting both as a defensive and offensive technique.
A Bounded Barrier on the level of a Reality Marble, except it doesn't really personify the caster's inner world.
A Rank Anti-Army Noble Phantasm equivalent due to Ha El Yeshiani, Divine Favor.
Sufat Barad (Ice)
Rank: A
Cost: 400 Pr for initial cast, 40 Pr per post to keep going
Range: 100-500 m
Effect: A hail of epic proportions. The hailstones themselves are each the size of a basketball and they fall by the hundreds, completely obliterating the area they are cast upon, while a hurricane-level wind is sweeping everything in their wake. The hail basically lasts as long as the caster has the prana to maintain it.
B Rank Anti-Army Noble Phantasm equivalent due to Ha El Yeshiani, Divine Favor.
Sheba
Rank: B
Cost: 350 Pr
Range: 15-50 m
Effect: A powerful boundary-breaker magecraft on the level of Noble Phantasms even without Ha El Eshiani's effect. A spell that erodes anything that can conceptually be used as a barrier or shield, magical or not, and eventually destroying them.
While bounded barriers created by modern magi are not even worth giving a thought (are destroyed just by letting out some prana to crush them), barriers created by Servants are a different case altogether. It took a seven day-long ritual to gather the prana necessary for it for the mortal Joshua, with the actual process of destroying the walls of Jericho taking less than ten minutes.
C Rank Support Noble Phantasm equivalent due to Ha El Yeshiani, Divine Favor.
Keter
Rank: C
Cost: 100 Pr for initial creation, 20 Pr per post to maintain
Range: -
Effect: A personal defense field. Different from a bounded barrier in the fact that it is mobile. Creates a shell as tough B rank Endurance stat.
C Rank Support Noble Phantasm equivalent due to Ha El Yeshiani, Divine Favor.
Keren / Matar Kohavim
Rank: A
Cost: 70 Pr per beam
Range: 5-500 m
Effect: A beam of light. An alternate version of a certain Caster's spell with the same effect. Similarly to Caster, used in volleys of at least ten in one shot. Each beam is ranked A for strength.
The second name is also the incantation for a massive volley, rather than one beam.
The volley is Rank Anti-Army Noble Phantasm equivalent due to Ha El Yeshiani, Divine Favor, although the rank varies between B and A depending on the number of projectiles.[/ul]
STRENGTH: E[/color]
ENDURANCE: E[/color]
AGILITY: E[/color]
MANA: A (1500 Pr)[/color]
LUCK: C[/color]
NOBLE PHANTASM: A[/color]
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FACE CLAIM: some old fart from an Eushully game[/color]
OTHER CHARACTERS: Mana[/color]
MISC. INFORMATION: Tried to go for the "robed wizard in a hat" vibe. There really are too few Gandalfs around.[/color]
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