Post by Sorce Marrione on Dec 17, 2010 1:33:35 GMT -5
Sorce Catastrothis Marrione
[/IMG]"There is no such thing as overkill, just 'not dead enough'."[/size][/center]
NICKNAMES: Sork (deliberate or acidental mispronounciation)[/color]
AGE: 28[/color]
DATE OF BIRTH: July 14[/color]
GENDER: Male[/color]
ALIGNMENT: Chaotic Good[/color]
OCCUPATION: Electrical Engineer, Magus, librarian, certified public accountant[/color]
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HEIGHT: 5'06"[/color]
WEIGHT: 128lbs.[/color]
EYE COLOR: //[/color]
HAIR COLOR: Black[/color]
PIERCINGS: None[/color]
TATTOOS: Three triangles arranged in a trinagle: Command Seal[/color]
DISTINGUISHING FEATURES: //[/color]
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LIKES: Chocolate, candies, caramel[/color]
DISLIKES: //[/color]
STRENGTHS: //[/color]
WEAKNESSES: //[/color]
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MY FAMILY LINE: The Marrione family is 200 years old, yet has already passed through 7 generations. General ignorance and misconceptions of magic killed the first and second generation, ridiculously dangerous, insane and and somewhat silly and even trivial magical experiments of the 'army of the self-sweeping broomsticks' variety killed the third and fifth generation, REALLY bad experiences, asking impertinent questions and poking the magical underworld killed the fourth, the sixth died of Syphilis following a misguided attempt to increase their magic, and seventh generation is currently in a comma following a bizarre accident attempting to use Mary Shelley's 'Frankenstein' in an attempt to replicate the Third Magic (don't ask).[/color]
The family is known to be extremely random in it's research, which isn't always a bad thing, since they discovered filament light bulbs a full 77 years before Edison, albeit powered by magic (they are stil kicking themselves for not patenting or marketing it). The Marriones encourage randomness, versatility and a wide area of expertise amongst its members, Magus and otherwise, and thus are easily swayed by the prevailing public trends. They are trying to push their members to become 'Renaissance Men' in the belief this will produce a kind of Leonardo Da Vinci-type magical genius amongst them. The other mage families consider them lunatics, though generally harmless. The Marrione family believes this to be the eventual undoing of the Clocktower Association when it finally gets something right, though in marked contrast to other families in similar circumstances, there is no malice in this, merely the desire to do the equivalent of throwing a pie in the Association's face.
Generally a weak family, they make up for this with specialization, technical expertise, and the generally unthinkable recourse of asking help from other mage families in their research. While sometimes rebuffed, this has secured the overall belief in the family's harmlessness, and they thus have no few enemies, though some mages hold minor grudges over things like ruined clothes and close calls with chemical fires. They are one of the rare families that embrace technology rather than shun it, and are currently on several international watch lists for trying to get authorization to build a particle accelerator in their basement and buying a disturbing amount of smoke detectors.
Their Sorcery Trait, Eyes of the Mad, was discovered around the third generation after a experiment by that generation's leader involving a thousand simultaneous coin tosses (don't ask). Less a form of Mystic Eyes and rather a kind of full sensory awareness that is most easily percieved through sight, Eyes of the Mad allows those possessing it to perceive the patterns in supposed chaos. When passive and deactivated, this takes the form of being able to tell more accurate which way the wind is blowing by, say, unconsciously noting all the signs of it's passage and making a hyper-accurate assesment, or increasing the probability of correctly predictinghte results of a cointoss to 70 percent instead of 50 percent. Activated, it allows full perception of the order underlying apparent chaos, allowing them to predict things such as the winners of horse races and what lotto numbers will be chosen (unfortunately, this only works when they're actually spinning the balls and are about to pull them out, making it useless for making bets. It is, however, PERFECT for Craps and Roulette). It's fairly common in the Marrione clan, though not very strongly, and the energy requirements of the activated form, while not delibitating, mean no one can use it indiscriminately. It is commonly used for gambling and knowing when to run when an experiment is about to explode, though a small portion are convinced the use of the Eyes will aloow them to predict the future by studying history and identifying the patterns (this has allowed them to discover the skirt-hem law, which shows that skirts and hemlines are an indicator of national distress).
Due to the family's tendencies, relative youth and high turnover rate, they are not as specialized as other families, and what they DO have does not lie within what others classically identify with Thaumaturgy. Their thaumaturgical specialization is Electricity (as opposed to the 'Classical' Lightning). While other mages consider this to be weak and useless, a mark of the family's strangeness, their own independent research, both magical and scientific, have allowed them to do things with it that was not thought traditionally possible, such as control of electromangetic waves, the manipulation of metals (via both electromagnetic waves and ionized metalic particles), forms of mental manipulation via controlling the electric impulses in a targets brain and muscles, instant sublimation by destroying molecular bonds via attacking their electrons, and having lighbulbs. Combined with their Sorcery Trait, this allows them to perform ridiculously exact and accurate manipulation of an unpredicatble energy.
MY HISTORY: Being groomed to be the 8th generation, Sorce exhibits the recklessness and rather skewed way of thinking that's gotten his family in so much trouble, hence his sojourn into public accountancy, a result of a failed/abandoned attempt at controlling the world economy (again, don't ask). He is hailed in his family for having Average prana (he has 73.5 as compared to the family average of 63), and possessing the a powerful (that is, energy efficient) version of Eyes of the Mad. Homeschooled initially, he went on to enroll in several certificate courses in various colleges, all in the family's tradition of 'whatver works for you'.
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MY GOALS: Sorce is in the war to try and aqcuire the knowledge of Akasha, or failing that, even incompletel, fragmented copies of the information in it, so as to benefit mankind and his family (in that actual order, strangely enough). Believing that the Grail is the spinal Cord connecting to brain that is Akasha, and that Akasha works in a manner similar to a human brain, he intends to use the Grail not to make a wish, but to HACK Akasha's mind, theoretically allowing him to gain Akasha's knowledge WITHOUT using up the Grail for a wish. But first, he has to get at it...[/color]
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RANK: None. Not a part of the Association, though on good terms with them.[/color]
ELEMENT: Electricity, Ionic Plasma (achived by using Electricity to hyperaccelerate electrons to change gas into superheated plasma)[/color]
EXPERTISE:
- Electric and Mechanical Engineering
- His upbringing has allowed him to learn a lot of the practical theory and application, allowing him to understnad, fix, use and sabotage most mass-produced mechanical and electric devices.
- Genre Savvy
- Extensive study in history and literature, combined with his passive Eyes of the Mad, allows him to tell when something like a trope is about to happen, or is happening, and can even cause it to happen
- Running (specifically, AWAY)
- living in an environment of dangerous, possibly explosive experiments, the normal hazards of being a Magus and having to grow up with a name like 'Sorce Catastropis' has developed his 'Flight' reflex to an extremely honed state, making him a expert in evasive, broken field running. He jokes it is an F+-rating ability of his.
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MAGIC CIRCUITS: Sorce is a gifted magus of an admittedly under-average family, evening him out to around average. He has 21 Magic Circuits and a quality of 3.5 PrC. His maximum prana is 73.5[/color]
SPELLS:
- Plasma Ball (Ionic Plasma)
- Rank: E
Cost: 4 Pr
Range: 7m
Effect: Near-instantly breaks gases into plasma, and as instnatly shooting it forward. Flies to a distance of up to 7m before running out of energy. Causes 2nd-3rd degree burns, as well as mild electric burns from residual energy. A one-line spell, and a Single action for Sorce due to his Crest.
- Rank: E
- Bolt (Electricity)
- Rank: E
Cost: 4 Pr
Range: 15m
Effect: The user can then zap a target with an electrical bolt equivalent to being hit by a fifty kilowatt high-voltage cable. A Generic Lightning Bolt. A one-line spell, and a Single action for Sorce due to his Crest.
- Rank: E
- Metal Daggers (Electricity)
Rank: C
Cost: 14 Pr (first wave) x 1.2 for each successive wave but with extra speed
Range: 160 degree frontal arc, Short Range spell
Effect: Requires the presence of usable metal in the area. It usues electricity to create manipulating magnetic waves to pick up and propel metal, usually ripped into shards before hand to added penetration. The metal also carryies a slight metal charge equal to a five-second stun-gun burst, wich it releases on impact.
- Shocking grasp (Electricity)
- Rank: E-D
Cost: 4(E) - 9(D) Pr
Range: Touch
Effect: The instant transformation of prana to electricity. Strength level is adjustable. Effects range from a mild stunning shock, to selective paralysis, to cardiac arrest.
- Rank: E-D
- Neural Chaff (Electricity)
Rank: C
Cost: 21 PrC For 5 minutes, plus 3 PrC for each succeeding minute
Range: 50 meters in all directions, spherical
Effect: Uses electricity to interfere with the electrical impulses of everyone in the affected area. Mundanes are completely mentally blanked while in the field, and their bodies lose voluntary muscle control. Magi, due to their nature, are less affected due to resistance from their own internal prana, able to think and reason slowly as if drugged, and move as if heavily sedated. Effects on Servant are unknown, but theoretically similar.
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PLAYER'S NAME: //[/color]
FACE CLAIM: //[/color]
OTHER CHARACTERS: //[/color]
MISC. INFORMATION: //[/color]
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