Post by baal on Nov 27, 2010 6:54:08 GMT -5
Vladilena Romanova
"Today might not be a lucky day for you, comrade."
"Today might not be a lucky day for you, comrade."
Vladilena Romanova (Владилена Романова
NICKNAMES: //[/color] Kapitan/Captain (капитан), Scarface (not from friends)
AGE: //[/color] 35
DATE OF BIRTH: //[/color] 06.06
GENDER: //[/color] F
ALIGNMENT: //[/color] Lawful Evil
OCCUPATION: //[/color] Hotel Owner !?, Magus, Ex Paratrooper, Mafia Boss (Not official)
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[li]Smoking
[/li][li]Ready for War
[/li][li]Hooh, funny, aren't we, Mister?
HEIGHT: //[/color] 169
WEIGHT: //[/color] 57
EYE COLOR: //[/color] Blue
HAIR COLOR: //[/color] Blond
PIERCINGS: //[/color]
TATTOOS: //[/color]
DISTINGUISHING FEATURES: //[/color] Scars
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- Woman of her Word
- There is the word of the magi and then there are simply people who stay to their word even if they might otherwise count as the most evil of human beings. She might have no regret killing a person and shipping their scattered body in several packages back to their family, but she will keep her promises. No matter what they are and she is more of a business person than killer. Of course this goes for nice as well as bad promises.
- The Unit, the Family
- She is cruel to her enemies, yet albeit strict sincere to her allies. Vladilena is not a person to leave people behind and is not someone who will simply oversee one of her men getting hurt. Business is less important than the 'family'.
- Merciless
- If she is really pissed off, the easiest approach for this is hurting one of her men, she is unforgiving. A fast death would be the most gentle approach. It does not matter if old or young, former business partner or someone who could become a great partner in the future. It might be quite fortunate that she prefers efficiency over torture, while not being disinclined to have other people make use of the later to their heart's content. She would finish off entire families if required.
- Efficient Business Woman
- Vladilena has a stubborn personality, which makes it hard for her to fall into place and follow orders of superiors, but she is quite skilled in giving orders to subordinates and a strange aura of charisma surrounds her. She is experienced on the field, in commanding and has built her little business out of nothing. Yet she knows how important the co-workers are for efficiency and will usually go the shortest and most efficient route to get what she wants. Mass Destruction or Cruel Torture are just not as great as killing someone fast.
- Passive
- Calling her a sleeping beast would not be too far off. She is usually taking care of things by herself, which might also be due to her sometimes overprotective subordinates and also sees no reason to always push herself into the spotlight. Yet once she is angered, despite her cold and relatively patient personality, hell breaks lose. It's simply better to react to her threatening undertone when a wrong button has been clicked.
- Fearless
- Some might call it stupid, others just fearless, but she would walk through a wall of fire, a hail of bullets, if it is necessary, disregarding her own well being. One part which shows this quite well is her already burned and hurt body. There has to be a good reason for this though, but people can see her determination and hatred in the eyes, which have already seen a good amount of grief and sorrow. Battle Hardened Extreme.
LIKES: //[/color]
- Cigars
- Unit
- Money
- Smooth Business
- Real Magic (Interested in it)
DISLIKES: //[/color]
- Insolence
- Losing men
- Betrayal
- Idiots
- Unnecessary Violence
- Politicians
STRENGTHS: //[/color]
She is a bit of a mysterious character, that gives her people support and possesses a surprising amount of Empathy although not showing it. Leadership Qualities are not on the Attractiveness level, but just because people can feel and know that they can trust her. The grand 'mama' of the clan. Battle Hardened, self sacrificing and trained on the hardest frontlines, her spells are also all very strong. Tactical Knowledge is also very high and she has nice socializing skills, at least when comparing her to other magi.
WEAKNESSES: //[/color]
She is stoic, unable to follow other people's orders and overly aggressive when someone got hurt. Finding her often on the battle field is not likely nowadays and some battle skills have dulled a bit in favor for magic skills. She is also quite well off on the offensive skill list, but her focus is quite clear when she lacks at some basic skills, like restoring. Vladilena is also more likely to use common fire arms than weapons, because she has to keep magic a secret.
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MY FAMILY LINE: //[/color]
The family has its origins in the Byzantine Era, but hardly noteworthy at that time, until they were able to establish a proper family shortly before the Rurik Dynasty in 862. The family has since then always supported the Zar and been a part of nobility until the fall by Stalin and almost wiped out. The few who survived continued their studies and tried to live on as normal people, paying more focus on enrolling their youths in the military for great careers and influence, while also slowly regaining its power. Although they always tried to bring their children and successors into Clock Tower, military duties and the unexpected death of candidates in the line of duty made it sometimes hard to send anyone, often just barely able to keep their family line intact with last minute births. The crest survived all this time, but the regular transmitted knowledge was quite scarce and despite their status of Nobles, their influence on the inner workings of Clock Tower only minor. Despite the age, it 'only' has around 26 generations worth, with roughly 20 Qual on 40 circuits.
MY HISTORY: //[/color]
Vladilena was never supposed to become a magus. She was born into the family, but her brother should become the next family head. Instead of being taught magecraft, she was taught how to fight and survive on the field, but the siblings were quite close and although she knew that she would never receive the crest, her interest was only in doing the same 'amusing' things as her brother. He taught her a little, but only very little. Despite being no more than a child, she joined the military like many before her, and tried to make her father proud. But the years in war were just a catastrophe. Many died, and although she steadily rose in rank, the responsibility was just a burden and not a pleasant rise of income.
Nonetheless, she continued to give her best and her war efforts were praised by her men and superiors. What she did not know was that her brother had died in an accident, turning Vladilena into the last remaining heir. Of course her father wished to retrieve her before the last heir would fall on the frontlines and tried to use his influence as a High Ranked Officer and Politician to get her back into the house, but she stubbornly refused, unwilling to let her comrades alone.
Had she known that the unit was chosen to be sacrificed to die as War Heroes for an Improve of Relations with other countries, she would not have chosen differently, but everyone was shocked, when they were cut off from supply and the enemy was closing in. It was time for the last stand and a heavy battle began, costing many lives on both sides, but it was a losing battle, until a miracle occurred in the form of a pissed off magus with a good amount of talent, some dangerous fire spells and not enough practical knowledge to use it efficiently.
The spell she had created went off and destroyed the enemy base like a bomb had gone inside, but also burned the Female Rambo herself heavily. Although the entire unit deserted after that conflict, they were stated as KIA and their noble sacrifice a great success for the politicians plans, as well as a reason to give them amnesty and political immunity, holding information that could make a lot of heads roll. Although some days in intensive care, Vladilena survived and rudely, full of hatred, for even her father, accepted the crest and her newborn duties, just to leave Russia.
In a distant land, she opened a business, not any better than any other mafia with money that was gathered during the war. War Treasures, that originally should have been returned to the state, but likely they did not care to follow the 'honest' way. Years passed and Vladilena increased her knowledge about magic, paying regular visits to the Clock Tower, her military fighting skills dulling a little, but still dangerous, maybe more than ever before, the business flourished. Now, good 13 years after almost losing her life on the front lines, she was chosen as a master.
MY GOALS: //[/color] Obtaining Real Magic
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- Expensive Cuban Cigars (many of them)
- Снайперская винтовка Драгунова (Dragunov Sniper Rifle)
Based on the more well known AK-47, this sniper rifle has already been developed in the 50s of the last century, but are still in frequent use. Half automatic, and using 7.62 or .308 Winchester Ammonition, it is with over 4kg relatively heavy, but able to fire half automatic (30 shots/min).
Mag: 10 shots; Speed (830+ m/s); Fire Range: >800 - max 1.300m; 30s/min
She nonetheless does not use it too often, and it is basically only meant for special missions, rather than to be carried on the street. One can expect this trusted friend of hers to be found in her car though.
- MP-443
A russian handgun for military personnel. able to fire civilian 9x19 Parabellum or armor piercing projectives. The effective range is 50 m but can go up to 100 with a very good shooter. Fitted with 17 shot magazines.
- Special Combat Gloves
It is not uncommon for military personnel to have gloves that were specially reinforced, keeping safety against knife cuts or piercing weapons in mind. This of course only increases the level rather than making them immune against anything. Hers were specially made and also reinforced by a fellow friend and heat resistant on the inside. She could take something out of the fire without getting burned on her hands and can also grab melting metal for some time before the glove receives damage. Although she has a couple of them at home, she has only one pair with her at all times.
- Cigar Cutter
No cigars without cutting them. Obviously, a normal item.
- Knives
Also nothing too special. Under her coat, she hides a normal combat knife, that is distributed to common soldiers. Relatively cheap, below the 100EUR value in Italy, it can be maintained easily, does its job and might break with heavy activity. She has a new one after breaking the former not too long ago. The other is a carambit, folded, specially made and of high grade. A knife that costs over 1000, still a regular knife.
- Hotel Moscow
Hardly something to call an equip, but they can come when she needs them. A group of elite soldiers with heavy weapons and equipment, ready to wage war. Not exactly too useful against servants and in bad situations also more of a fodder for magi, but still nothing to be underestimated.
- Lighter
Yes, a lighter... common tool.
RANK: //[/color] 3rd
ELEMENT: //[/color] Fire/Wind
EXPERTISE: //[/color]
Leadership
She might not be a king, emperor or general of divine level, but if one theoretically ever could hope to achieve a servant rank in leadership, then she could reach it. It does not mean that everyone will follow her lead or will trust her, but the unit with her has already seen her competence, expertise and reliability and know that they can count on her. This not only makes her people very loyal, overcoming the boundary of being just paid mercenaries, but would also make them willingly sacrifice themselves for the cause.
Tactics
As Captain, she had lead a small group of soldier, which has increased during the war, and the loss of their commanding officer in combat. She can lead greater troops (as seen in leadership) and has already more people, albeit not all special trained elite soldiers, rather than footmen. She knows how to position them at suitable tactical locations in real time for high efficiency, but is not on the level to command forces like a general over several countries. A woman of the field control.
Sniper
She was the captain and the sniper of her unit and quite well with it. The skills are still on the upper scale, but she has gotten a bit rusty, using them less and less.
самбо (Sambo)
The russian commando way of saying hello, before killing you. Trained since her earliest childhood as a sport, she certainly had a rougher version in her days as a soldier. It primarily focuses on unarmed self defense and killing. Not to mention that the use of knives is not prohibited in actual combat. She also uses it with Reinforcement, but is not used to enemies on her own level.
Business Woman
What the name implies. She can use her knowledge and Leadership Skills to have her own business. Officially it is a Hotel, but there are all kinds of 'shady' activities behind it.
MAGIC CIRCUITS: //[/color] 20 Quality and 43 Circuits Totaling 860; BUT
The explosion also damaged some of her circuits and using them fully is impossible, without risking a destruction and damaging intact circuits. Fortunately the crest remained intact, but her body did not. Due to this her effective quality is 20 with 35 Circuits Totaling 700
SPELLS: //[/color]
Heat Explosion (Fire/Wind)
Rank: A
Cost: 100-500
Range: 40-400; Radius: 2-350
Effect:
A self made spell and everything she learned from her brother. By now it is an integrated part of the crest and a single command spell, but this only includes the minimal spell. It compresses air at a target location and heats it up, while trying to keep it in its boundaries. More and more heat and air is stacked into a size increasing sphere, until the pressure is removed. The heated up air expands and an extremely heatwave spreads out, like an explosion. Due to this, the spell equals an explosion on the field and acts like a dropped bomb. The regular command can 'only' influence an area with a radius of 2 meters. Pouring more prana and especially time into the spell, which does not require more enchantment, but still pouring prana and focus into the attack, it can act as a spell to take out big areas. The final spell takes good 2 minutes. Inbetween min and max ranked spells possible, the cost and time just don't rise on a steady line as can be seen by the unproportional costs.
Flame Wave (Fire/Wind)
Rank: C
Cost: 40
Range: 10 meters width, 5 meters height, 15 meters firerange
Effect:
The spell causes a big firewall with a heat of roughly 1000°C or above and then forces it towards the enemy. It might not be the strongest of attacks, but its wide range, makes it hard to avoid and it was originally supposed to be used against normal infantry, rather than magi or servants. A spell that has been in the family since their begin and stabilized to 3 lines.
Reinforcement (Fire/Strengthening)
Rank: C
Cost: 20
Range: 0
Effect:
Only meant to reinforce the strength and reaction time of a limb and the hardness and speed of hand and feet to turn them into weapons. It also increases her toughness and resistance against attacks on the head or torso as well, albeit the hardness of the skin can't be improved without turning it into something inhuman, ending up killing oneself.
Although not the strongest kind of reinforcement, still in the upper region and costly because of its instant and long lasting effect. The effect lasts for 15 minutes. It was next to Heat Explosion her only spell before she attended Clock Tower.
Wind Clash (Wind)
Rank: D
Cost: 5
Range: 3
Effect:
It seems harmless, and it is harmless. Basically it charges a strong wind gust with a slap of her hand, similar to the motion of a fan to modify the way of projectiles and some spells. Especially useful against wind and fire, it is still low ranked and practically useless against Attacks of B or above, while still risking a partial or complete hit with C Rank attacks.
Vladilena was too focuses on improving her skills against normal people to develop anti magi skills and this is considering that magi are usually not supposed to fight each other also easy to understand. Alternatively the spell is useful to give people the slap of their lifetime without even touching them. A short one liner.
Plamya Pika (Fire)
Rank: D
Cost: 7 Pr
Range: 25m
Effect:
Russian for 'Flame Lance'. Functions by the user pointing his finger at a target, then manipulates the air between the finger point and the target into a clear path of oxygen. The tip ignites the oxygen pathway, creating a 'lance' of fire that quickly travels towards the target with great force, setting them on fire. Essentially has the same effects as an incendiary rifle round.
A three-line spell that is taught at intermediate levels, older families with this in their Crests have stabilized it to the level of One-Liner. Due to its principle, it is more easily used by magi with affinity to both Fire and Wind.
The Flame Lance originated in the Kievan Rus', from where it found its way into the Sea of Estray, and eventually, into Clock Tower. Its development is attributed to the Golovkin Family of Lords, who base most of their magecraft on more advanced derivatives of this spell. Owing to its origins, the spell is commonly found in the arsenals of Slavic magi.
Shorted to a one liner.
PLAYER'S NAME: //[/color] Sion
FACE CLAIM: //[/color] Balalaika, Black Lagoon
OTHER CHARACTERS: //[/color] Saber - Mordred, Caster - Tamamo, Lancer - Bryn, Berserker - Kim, Master - Celes, Master - Lumi, Master - Aya, Master - Ritter von Ehre (not so honorful)
MISC. INFORMATION: //[/color] W2
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