Post by Illyasviel von Einzbern on Dec 31, 2009 22:08:35 GMT -5
Bellow is a digest of the rules which Servant stats work under.
Parameters
These are the basic quantified values of Servants' parameters. Note that even E Rank is already above what a ordinary human can achieve. For the sake of the game, we have converted them into dice values as seen on the second table.
One should note that this conversion is for the sake of fairness, and does not perfectly mirror the values above. For those of you unfamiliar with dice notation, it is xDy, with x representing the number of rolls for the die, and y representing the number of sides the die has. Thus, 1D6 translates to "1 roll of a 6-sided die".
For the game, Ranks are represented by the number of dice rolls you can make, and + modifiers are represented by an additional side for each +.
* For Noble Phantams, + modifiers represent the capacity of a temporary boost of power if certain conditions are met. + means a two-times increase, ++ a three-times increase and +++ a four-times increase.
* A A++ Rank Noble Phantasm is said to be a mystery on the level of Divine Spirits.
* A C Rank Noble Phantasm is equivalent in power to a A Rank normal attack.
* A A Rank Magecraft is already on the level of High-Thaumaturgy. Magecraft of A+ Rank is said to be almost at the level of Magic
* A EX Rank represents a value that cannot be quantified under the rules shown above.
Be advised that Skill Ranks that are Underlined have been added via extrapolation, i.e. are NON-CANONICAL AND SUBJECT TO ADJUSTMENT. Additionally, Extrapolated Skills are only used to fill in gaps within rank hierarchies. Incomplete rank scales with single entries, or ranks of consecutive level without proper description of higher or lower ranks will not be added to unless neccessary.
Class Abilities
Independent Action
The capacity to take action without receiving a supply of prana from the Master. At the higher ranks it is also possible to remain for extended periods of time in this world without a established contract. Archers Only.
Note: Was available to a Rider-class Servant (Medusa) as a Personal Skill, however its only apparent use was for plot-related reasons.
A+: Servant can remain in this world indefinitely even without a Master. However, in order to activate his Noble Phantasm, it is necessary to first acquire an extra supply of prana from alternative sources.
A: It is possible take action even without a Master. However, to use Noble Phantasms of great prana consumption, back up from the Master is necessary.
B: Capable of remaining in this world for two days without a established contract. Also capable to live on for a short period of time after suffering extensive damage on his spiritual core.
C: Capable of remaining in this world for one day without a established contract.
D: Capable of remaining in this world for 12 hours without an established contract.
E-: Materialization is possible for 30 turns.
Item Construction
The skill to manufacture magical items. Casters Only
A: Capable of making healing potions that grant limited immortality.
Mad Enhancement
Raises basic parameters in exchange of hindering mental capacities. In some cases, also seals away Personal Skills. Berserkers Only.
B: Boost up all parameters, but takes away most of sanity.
C: Boost up all parameters except Luck and Mana, but in exchange one can no longer think and speak properly.
Magic Resistance
Protection against magical effects. Differently from the Resistance effect that merely rejects prana, this ability cancels the spells altogether. Important to note that the term "verse" seen bellow refers to a set of three lines. Thus, a chant of two verses is equivalent to a Six-Line incantation. Knight Classes (Saber, Archer, Lancer) Only.
Note: Both known examples of Rider are shown to have MGI RES as Class Abilities, however the official information does not say this is a normal thing. Use this for a Rider at your own risk.
A: Cancel spells below A-Rank. In practice, the Servant is untouchable to modern magi.
B: Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for him to be affected. (As Saber Alter, Arturia suffered a rank-down in this skill due her corruption)
C: Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals.
D: Cancel Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy.
E: Cannot cancel spells, but magic damage is reduced somewhat. (Lancelot's originates from a magical ring, however its powers received a rank-down due Mad Enhancement)
Presence Concealment
The capacity to hide one's presence as a Servant.Hassans Assassins Only.
A+: It is possible to disappear completely and become almost impossible to be detected. However, efficacy will decrease once preparations to attack are taken.
D: Suitable for spying.
Riding
The expertise to ride animals and vehicles. Sabers and Riders only.
Note: Due to their class nature, Riders will always have superior Riding abilities compared to Sabers.
A+: Creatures on the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does not apply to members of the Dragon Kind.
A: All creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts.
B: Most creatures can be rode with above average skill. However, cannot ride those of Demoniac Beast and Holy Beast-rank.
Territory Creation
The skill to build a special terrain that increases one's capacities as a magus. Casters Only.
A: Creation of a "Temple", which is superior to a "Workshop", becomes possible.
B: Creation of a "Workshop" becomes possible.
Personal Skills
Aegis of Faith
A+++: A pseudo-supernatural protection that springs from religious faith, protecting the body and mind from harm. However, it is not true protection derived from a divinity.
Battle Continuation
Capacity to remain fighting even severely wounded. In RPG terms, one would suffer less penalties through damage and still keep their full stats even when close to death. The downside is that they push themselves far over their level and so reduce their abilities to stay alive over long terms, although standing their ground in combat itself. This can be seen in a loss of END.
A: Will remain alive as long as does not receive a fatal injury.
B: Capable of ignoring all penalties that damage might cause while still suffering in the end through amassed battle damage.
C (A): (Lancer has been downgraded in an effort to improve his endurance)
Bravery
Capacity to resist mental interference such as pressure, confusion and fascination.
A+: Bonus effect of increasing melee damage. (In Heracles's case, it cannot be used due effect of Mad Enhancement)
B: Immunity to psychic and psychological ailments.
Charisma
The talent to lead an army.
A+: Boost of both performance and morale of troops. At this point it can no longer be called just allure, but rather it is a spell (curse) in itself.
A: Achieved the greatest level of allure as a human being.
B: Suitable for a king of a country.
C: Leadership at the level of a General or Governor.
D: The level for Tribal Chiefs, Mayors, or Field Officers such as Captains or Colonels.
E: Leadership skills will increase, but the morale troops will decrease.
Navigator of the Storm
A+: Capability and charisma as a leader, as necessary to captain a ship and lead a naval fleet. Other than it's difference in scale, it can be compared to Charisma, yet as it is limited to the very pre-assigned naval fleet less effective on other subjects.
Rebellious Fate
B: Cancels charisma and leadership abilities. But not at all times. A direct counter for the Charisma Parameter.
Subversive Activities
A: The capability to lay traps meant to dimisnish the opponent's strength before battle. Traps laid may reduce opponent's combat effectiveness by nearly 60%.
Clairvoyance
Superior visual perception. Supplement long-range aiming and increases dynamic vision. Furthermore, at higher ranks it is possible to acquire precognition ("see into the future") and other forms of perception that are beyond normal eyesight (X-ray vision and the sorts).
C: Capable of keeping track of fast-moving object within a range of 4kms. (EMIYA acquires this by applying Reinforcement on his eyes).
Disengage
The ability to break away from combat.
C: Bonus effect of returning battle conditions to what they were at the beginning of the match.
Divinity
Measures the strength of one's divine ancestry. The amount of divine blood inside a demigod.
Note: Apparently isn't good for anything other than rendering one more vulnerable to Enkidu and nodding to a Servant's legend that s/he was a demigod. Might have some positive effects on stats, but there is no solid indication of such.
A+: (Gilgamesh original value as a 2/3 demigod)
A: (Hercules was originally a 1/2 demigod, but he became a full god after death.)
B: (Gilgamesh effective value, which was reduced due his dislike of the gods)
C: (Iskander has been said that he is the son of the greatest of the gods, Zeus, while there is no clear evidence.)
E-: (Medusa's divinity was reduced after her transformation into the Gorgon)
Eternal Arms Mastership
Prevents degradation of fighting skills when under the effect of mental hindrance.
A+: Mastership of combat arts has reached the point of being said to be unrivaled in one's era. By complete merging of mind, body and technique, it is possible to make use of full fighting skills even when under the influence of any sort of mental hindrance.
Expert of Many Specializations
Access to and use of many expert skills.
A+: A total of 32 different skills ranging from tactics, academia, espionage, assassination, swindling, rhetoric and others can be used with proficiency of Rank B or above. (Assassin achieves this by arbitrary changing between his multiple personalities).
Eye for Art
Infatuation with works of art.
E-: If he happens to see a Noble Phantasm that possess artistic anecdotes, there is a small chance that he might be able to figure out its true name.
Eye of the Mind (Fake)
A sixth sense for avoiding danger.
A: Bonus effect of offering resistance against penalties caused by visual obstructions.
B:
Field of Detection
A: Detects presence of others within a particular distance. Combined with Presence Concealment, this ability is optimal for reconnaissance. Counters Presence Concealment.
Eye of the Mind (True)
Heightened insight that was refined through experience.
B: Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning.
Golden Rule
Measures one's fortune to acquire wealth.
A: Money problems are completely unknown.
Heart of Harmony
Prevents decrease in the effectiveness of a technique, regardless how many times it is used against the same opponent.
B: Attacks cannot be perceived by the enemy.
High-Speed Divine Words
The power to activate thaumaturgy without the use of Magic Circuits. The language of the Age of Gods, back when words played a heavy role in spellcasting. As such, it is power long lost by modern magi.
A: High-Thaumaturgy-level Magecraft can be cast at the speed of Single-Action spells.
Instinct
The power to "feel" the most favorable developments for oneself during battle.
A: Refined sixth sense is now close to true precognition. Bonus effect of reducing by half the penalties caused by obstructed vision and hearing.
B: (As Saber Alter, Arturia's rank was lowered due to the restriction that comes with the rage caused by the corruption of Angra Mainyu)
Librarian of Stored Knowledge
Memory processing distributed among many different personalities.
C: With a successful Luck check, it is possible for a clear recall of knowledge from memory, even if the information perceived in the past was not consciously acknowledged at the time.
Magecraft
Knowledge about modern Magecraft.
C-: Capable of using orthodox Thaumaturgy.
Mental Pollution
Due possessing a distorted mentality, it is highly possible to shut out any mental interference Thaumaturgy. However, at the same time it becomes impossible to come to an understanding with individuals that do not possess an equivalent rank of mental pollution.
A:
Military Tactics
Tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm.
B:
Monstrous Strength
An ability possessed by monsters and beasts, temporary boost of the Strength parameter by one rank for a time limit determined by the ranking of this skill.
B: (the longer Medusa is under the influence of this skill, the more she turns into the legendary monster Gorgon)
Mystic Eyes
Possession of Mystic Eyes that are capable of interfering with the outside world.
A+: Cybele
Mystic Face
A spell (curse) inherent of one's facial features which is cast as soon as the target look at the user's face.
C: Effects are similar to those of a Charm-type Mystic Eyes.
Prana Burst
Increase of performance by impregnating one's weapons and body with magical energy and instantly expelling it. Simply put, recreating the effect of jet burst by expending large amounts of prana.
A: A normal weapon that is not on the level of a divine mystery can be destroyed in one blow. Raises defense in several times. (Arturia uses this skill mainly for defense and high-speed movement. As Saber Alter, her magical energy will cover her body in this fashion regardless of her will)
Projectile (Daggers)
Expertise for throwing projectile weapons (in this case daggers).
B: Thrown projectile weapons are now comparable to bullets.
Protection from Arrows
Increased defense against ranged attacks by predicting the projectile trajectory through exceptional means such as hearing the sound of air being cut or sensing the killing intent of the enemy.
B: (an inborn ability of Cu Chulainn, as long as the shooter is within his line of sight, he can track down ranged weapons with his eyes and defend against them. Does not apply for attacks made from super-long-range or with a great area-of -effect)
Protection from Wind
A charm (spell) originated from the Middle East, used mainly for protection against sandstorms and Jinns.
A:
Protection of the Fairies
A blessing from Elementals, the capacity to increase one's Luck in dangerous situations. Activation limited to only battlefields, where is possible to perform feats of arms.
A:
Rune Magic
Knowledge about this type of Magecraft originated from northern Europe.
B: capable of using the 18 primordials runes.
Self-Modification
The aptitude to merge his own flesh with body parts of others, the higher the ranking in this skill the further away one is from being a proper hero.
C: (Hassan fused the arm of Shaytān with his own right arm thanks to this skill)
Witchcraft
EX: Magic that does not need to get cast, rather than born by the user him/herself. Most certainly one of the most powerful methods of casting, but requires a good Divinity.
Tsubame Gaeshi
The "Swallow Reversal" (燕返し, tsubame gaeshi?) was the fabled technique of the legendary Sasaki Kojirou, who was said to be able to cut down a swallow in mid-flight. This sword technique is used by Assassin during the Fifth Holy Grail War. Assassin's Tsubame Gaeshi is only a sword Technique, but it has reached the level of Noble Phantasm and allows Assassin to match Saber's Invisible Air.
It is the utmost and sole technique achieved by the man who took on the name of "Sasaki Kojirou" as Assassin; a sword attack that consists of three literally concurrent slashes. Like Gae Bolg, it is impossible to avoid, albeit through different mechanics.
Tsubame Gaeshi causes what is known as the Multi-Dimensional Refraction Phenomenon (the same property possessed by the Jewel Sword). As this technique is born of prodigious skill instead of a magical ability, it requires no additional prana beyond what Assassin needs to move, although a level foundation is necessary to ensure perfect execution.
Note: As this skill is technically a Noble Phantasm, a unique symbol iconic of the character, it is not available for use and is only here for display.
Vitrification
A serene state of mind. A mental protection that nullifies mental interference.
B+: By limiting his fighting spirit as a martial artist, one can conceal his presence. (As he is not a true assassin, Kojirou cannot truly make use of the Assassin's Class Skill Presence Concealment. However, with this ability he is able to simulate its effects to some extent)
Parameters
These are the basic quantified values of Servants' parameters. Note that even E Rank is already above what a ordinary human can achieve. For the sake of the game, we have converted them into dice values as seen on the second table.
Rank | Value | + | ++ | +++ |
A | 50 | 100 | 150 | 200 |
B | 40 | 80 | 120 | 160 |
C | 30 | 60 | 90 | 120 |
D | 20 | 40 | 60 | 80 |
E | 10 | 20 | 30 | 40 |
One should note that this conversion is for the sake of fairness, and does not perfectly mirror the values above. For those of you unfamiliar with dice notation, it is xDy, with x representing the number of rolls for the die, and y representing the number of sides the die has. Thus, 1D6 translates to "1 roll of a 6-sided die".
For the game, Ranks are represented by the number of dice rolls you can make, and + modifiers are represented by an additional side for each +.
Rank | Value | + | ++ | +++ |
EX | 7D6 | N/A | N/A | N/A |
A | 5D6 | 5D7 | 5D8 | 5D9 |
B | 4D6 | 4D7 | 4D8 | 4D9 |
C | 3D6 | 3D7 | 3D8 | 3D9 |
D | 2D6 | 2D7 | 2D8 | 2D9 |
E | 1D6 | 1D7 | 1D8 | 1D9 |
* For Noble Phantams, + modifiers represent the capacity of a temporary boost of power if certain conditions are met. + means a two-times increase, ++ a three-times increase and +++ a four-times increase.
* A A++ Rank Noble Phantasm is said to be a mystery on the level of Divine Spirits.
* A C Rank Noble Phantasm is equivalent in power to a A Rank normal attack.
* A A Rank Magecraft is already on the level of High-Thaumaturgy. Magecraft of A+ Rank is said to be almost at the level of Magic
* A EX Rank represents a value that cannot be quantified under the rules shown above.
Be advised that Skill Ranks that are Underlined have been added via extrapolation, i.e. are NON-CANONICAL AND SUBJECT TO ADJUSTMENT. Additionally, Extrapolated Skills are only used to fill in gaps within rank hierarchies. Incomplete rank scales with single entries, or ranks of consecutive level without proper description of higher or lower ranks will not be added to unless neccessary.
Class Abilities
Independent Action
The capacity to take action without receiving a supply of prana from the Master. At the higher ranks it is also possible to remain for extended periods of time in this world without a established contract. Archers Only.
Note: Was available to a Rider-class Servant (Medusa) as a Personal Skill, however its only apparent use was for plot-related reasons.
A+: Servant can remain in this world indefinitely even without a Master. However, in order to activate his Noble Phantasm, it is necessary to first acquire an extra supply of prana from alternative sources.
A: It is possible take action even without a Master. However, to use Noble Phantasms of great prana consumption, back up from the Master is necessary.
B: Capable of remaining in this world for two days without a established contract. Also capable to live on for a short period of time after suffering extensive damage on his spiritual core.
C: Capable of remaining in this world for one day without a established contract.
D: Capable of remaining in this world for 12 hours without an established contract.
E-: Materialization is possible for 30 turns.
Item Construction
The skill to manufacture magical items. Casters Only
A: Capable of making healing potions that grant limited immortality.
Mad Enhancement
Raises basic parameters in exchange of hindering mental capacities. In some cases, also seals away Personal Skills. Berserkers Only.
B: Boost up all parameters, but takes away most of sanity.
C: Boost up all parameters except Luck and Mana, but in exchange one can no longer think and speak properly.
Magic Resistance
Protection against magical effects. Differently from the Resistance effect that merely rejects prana, this ability cancels the spells altogether. Important to note that the term "verse" seen bellow refers to a set of three lines. Thus, a chant of two verses is equivalent to a Six-Line incantation. Knight Classes (Saber, Archer, Lancer) Only.
Note: Both known examples of Rider are shown to have MGI RES as Class Abilities, however the official information does not say this is a normal thing. Use this for a Rider at your own risk.
A: Cancel spells below A-Rank. In practice, the Servant is untouchable to modern magi.
B: Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for him to be affected. (As Saber Alter, Arturia suffered a rank-down in this skill due her corruption)
C: Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals.
D: Cancel Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy.
E: Cannot cancel spells, but magic damage is reduced somewhat. (Lancelot's originates from a magical ring, however its powers received a rank-down due Mad Enhancement)
Presence Concealment
The capacity to hide one's presence as a Servant.
A+: It is possible to disappear completely and become almost impossible to be detected. However, efficacy will decrease once preparations to attack are taken.
D: Suitable for spying.
Riding
The expertise to ride animals and vehicles. Sabers and Riders only.
Note: Due to their class nature, Riders will always have superior Riding abilities compared to Sabers.
A+: Creatures on the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does not apply to members of the Dragon Kind.
A: All creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts.
B: Most creatures can be rode with above average skill. However, cannot ride those of Demoniac Beast and Holy Beast-rank.
Territory Creation
The skill to build a special terrain that increases one's capacities as a magus. Casters Only.
A: Creation of a "Temple", which is superior to a "Workshop", becomes possible.
B: Creation of a "Workshop" becomes possible.
Personal Skills
Aegis of Faith
A+++: A pseudo-supernatural protection that springs from religious faith, protecting the body and mind from harm. However, it is not true protection derived from a divinity.
Battle Continuation
Capacity to remain fighting even severely wounded. In RPG terms, one would suffer less penalties through damage and still keep their full stats even when close to death. The downside is that they push themselves far over their level and so reduce their abilities to stay alive over long terms, although standing their ground in combat itself. This can be seen in a loss of END.
A: Will remain alive as long as does not receive a fatal injury.
B: Capable of ignoring all penalties that damage might cause while still suffering in the end through amassed battle damage.
C (A): (Lancer has been downgraded in an effort to improve his endurance)
Bravery
Capacity to resist mental interference such as pressure, confusion and fascination.
A+: Bonus effect of increasing melee damage. (In Heracles's case, it cannot be used due effect of Mad Enhancement)
B: Immunity to psychic and psychological ailments.
Charisma
The talent to lead an army.
A+: Boost of both performance and morale of troops. At this point it can no longer be called just allure, but rather it is a spell (curse) in itself.
A: Achieved the greatest level of allure as a human being.
B: Suitable for a king of a country.
C: Leadership at the level of a General or Governor.
D: The level for Tribal Chiefs, Mayors, or Field Officers such as Captains or Colonels.
E: Leadership skills will increase, but the morale troops will decrease.
Navigator of the Storm
A+: Capability and charisma as a leader, as necessary to captain a ship and lead a naval fleet. Other than it's difference in scale, it can be compared to Charisma, yet as it is limited to the very pre-assigned naval fleet less effective on other subjects.
Rebellious Fate
B: Cancels charisma and leadership abilities. But not at all times. A direct counter for the Charisma Parameter.
Subversive Activities
A: The capability to lay traps meant to dimisnish the opponent's strength before battle. Traps laid may reduce opponent's combat effectiveness by nearly 60%.
Clairvoyance
Superior visual perception. Supplement long-range aiming and increases dynamic vision. Furthermore, at higher ranks it is possible to acquire precognition ("see into the future") and other forms of perception that are beyond normal eyesight (X-ray vision and the sorts).
C: Capable of keeping track of fast-moving object within a range of 4kms. (EMIYA acquires this by applying Reinforcement on his eyes).
Disengage
The ability to break away from combat.
C: Bonus effect of returning battle conditions to what they were at the beginning of the match.
Divinity
Measures the strength of one's divine ancestry. The amount of divine blood inside a demigod.
Note: Apparently isn't good for anything other than rendering one more vulnerable to Enkidu and nodding to a Servant's legend that s/he was a demigod. Might have some positive effects on stats, but there is no solid indication of such.
A+: (Gilgamesh original value as a 2/3 demigod)
A: (Hercules was originally a 1/2 demigod, but he became a full god after death.)
B: (Gilgamesh effective value, which was reduced due his dislike of the gods)
C: (Iskander has been said that he is the son of the greatest of the gods, Zeus, while there is no clear evidence.)
E-: (Medusa's divinity was reduced after her transformation into the Gorgon)
Eternal Arms Mastership
Prevents degradation of fighting skills when under the effect of mental hindrance.
A+: Mastership of combat arts has reached the point of being said to be unrivaled in one's era. By complete merging of mind, body and technique, it is possible to make use of full fighting skills even when under the influence of any sort of mental hindrance.
Expert of Many Specializations
Access to and use of many expert skills.
A+: A total of 32 different skills ranging from tactics, academia, espionage, assassination, swindling, rhetoric and others can be used with proficiency of Rank B or above. (Assassin achieves this by arbitrary changing between his multiple personalities).
Eye for Art
Infatuation with works of art.
E-: If he happens to see a Noble Phantasm that possess artistic anecdotes, there is a small chance that he might be able to figure out its true name.
Eye of the Mind (Fake)
A sixth sense for avoiding danger.
A: Bonus effect of offering resistance against penalties caused by visual obstructions.
B:
Field of Detection
A: Detects presence of others within a particular distance. Combined with Presence Concealment, this ability is optimal for reconnaissance. Counters Presence Concealment.
Eye of the Mind (True)
Heightened insight that was refined through experience.
B: Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning.
Golden Rule
Measures one's fortune to acquire wealth.
A: Money problems are completely unknown.
Heart of Harmony
Prevents decrease in the effectiveness of a technique, regardless how many times it is used against the same opponent.
B: Attacks cannot be perceived by the enemy.
High-Speed Divine Words
The power to activate thaumaturgy without the use of Magic Circuits. The language of the Age of Gods, back when words played a heavy role in spellcasting. As such, it is power long lost by modern magi.
A: High-Thaumaturgy-level Magecraft can be cast at the speed of Single-Action spells.
Instinct
The power to "feel" the most favorable developments for oneself during battle.
A: Refined sixth sense is now close to true precognition. Bonus effect of reducing by half the penalties caused by obstructed vision and hearing.
B: (As Saber Alter, Arturia's rank was lowered due to the restriction that comes with the rage caused by the corruption of Angra Mainyu)
Librarian of Stored Knowledge
Memory processing distributed among many different personalities.
C: With a successful Luck check, it is possible for a clear recall of knowledge from memory, even if the information perceived in the past was not consciously acknowledged at the time.
Magecraft
Knowledge about modern Magecraft.
C-: Capable of using orthodox Thaumaturgy.
Mental Pollution
Due possessing a distorted mentality, it is highly possible to shut out any mental interference Thaumaturgy. However, at the same time it becomes impossible to come to an understanding with individuals that do not possess an equivalent rank of mental pollution.
A:
Military Tactics
Tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm.
B:
Monstrous Strength
An ability possessed by monsters and beasts, temporary boost of the Strength parameter by one rank for a time limit determined by the ranking of this skill.
B: (the longer Medusa is under the influence of this skill, the more she turns into the legendary monster Gorgon)
Mystic Eyes
Possession of Mystic Eyes that are capable of interfering with the outside world.
A+: Cybele
Mystic Face
A spell (curse) inherent of one's facial features which is cast as soon as the target look at the user's face.
C: Effects are similar to those of a Charm-type Mystic Eyes.
Prana Burst
Increase of performance by impregnating one's weapons and body with magical energy and instantly expelling it. Simply put, recreating the effect of jet burst by expending large amounts of prana.
A: A normal weapon that is not on the level of a divine mystery can be destroyed in one blow. Raises defense in several times. (Arturia uses this skill mainly for defense and high-speed movement. As Saber Alter, her magical energy will cover her body in this fashion regardless of her will)
Projectile (Daggers)
Expertise for throwing projectile weapons (in this case daggers).
B: Thrown projectile weapons are now comparable to bullets.
Protection from Arrows
Increased defense against ranged attacks by predicting the projectile trajectory through exceptional means such as hearing the sound of air being cut or sensing the killing intent of the enemy.
B: (an inborn ability of Cu Chulainn, as long as the shooter is within his line of sight, he can track down ranged weapons with his eyes and defend against them. Does not apply for attacks made from super-long-range or with a great area-of -effect)
Protection from Wind
A charm (spell) originated from the Middle East, used mainly for protection against sandstorms and Jinns.
A:
Protection of the Fairies
A blessing from Elementals, the capacity to increase one's Luck in dangerous situations. Activation limited to only battlefields, where is possible to perform feats of arms.
A:
Rune Magic
Knowledge about this type of Magecraft originated from northern Europe.
B: capable of using the 18 primordials runes.
Self-Modification
The aptitude to merge his own flesh with body parts of others, the higher the ranking in this skill the further away one is from being a proper hero.
C: (Hassan fused the arm of Shaytān with his own right arm thanks to this skill)
Witchcraft
EX: Magic that does not need to get cast, rather than born by the user him/herself. Most certainly one of the most powerful methods of casting, but requires a good Divinity.
Tsubame Gaeshi
The "Swallow Reversal" (燕返し, tsubame gaeshi?) was the fabled technique of the legendary Sasaki Kojirou, who was said to be able to cut down a swallow in mid-flight. This sword technique is used by Assassin during the Fifth Holy Grail War. Assassin's Tsubame Gaeshi is only a sword Technique, but it has reached the level of Noble Phantasm and allows Assassin to match Saber's Invisible Air.
It is the utmost and sole technique achieved by the man who took on the name of "Sasaki Kojirou" as Assassin; a sword attack that consists of three literally concurrent slashes. Like Gae Bolg, it is impossible to avoid, albeit through different mechanics.
Tsubame Gaeshi causes what is known as the Multi-Dimensional Refraction Phenomenon (the same property possessed by the Jewel Sword). As this technique is born of prodigious skill instead of a magical ability, it requires no additional prana beyond what Assassin needs to move, although a level foundation is necessary to ensure perfect execution.
Note: As this skill is technically a Noble Phantasm, a unique symbol iconic of the character, it is not available for use and is only here for display.
Vitrification
A serene state of mind. A mental protection that nullifies mental interference.
B+: By limiting his fighting spirit as a martial artist, one can conceal his presence. (As he is not a true assassin, Kojirou cannot truly make use of the Assassin's Class Skill Presence Concealment. However, with this ability he is able to simulate its effects to some extent)