Post by Aozaki Touko on Apr 23, 2010 16:17:13 GMT -5
Aozaki Touko
"I recently lost my familiar, so I wanted someone that can help me with my work. Are you up to the job?"
"I recently lost my familiar, so I wanted someone that can help me with my work. Are you up to the job?"
NICKNAMES: //[/color]The Puppeteer, Orange, Dirty Red
AGE: //[/color]Undisclosed
DATE OF BIRTH: //[/color]Undisclosed
GENDER: //[/color]Female
ALIGNMENT: //[/color]Chaotic Good
OCCUPATION: //[/color]Freelance Magus, Detective, Architect and Master
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* Bigger than the original version but still a nice pet.
* When work start to get bothersome . . .
* . . . a relaxing time is in order.
HEIGHT: //[/color] 170 cm
WEIGHT: //[/color] 54 kg
EYE COLOR: //[/color] Red
HAIR COLOR: //[/color] Red
PIERCINGS: //[/color] NA
TATTOOS: //[/color] NA
DISTINGUISHING FEATURES: //[/color] Always with a cigarette
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- Adaptable
- Every situation requires a different level of commitment, a different level of responsibility, and that is where Touko capability to adjust herself according to each situation, when meeting a person for the first time, Touko is friendly and amiable, when dealing with work, Touko is serious and reliable, and so on. Of course all of those traits are parts of the whole that compose Touko personality, just like any other human, full of masks, changing them at will as the occasion demands.
- Enthusiastic
- Close tied with the above trait, Touko manage her enthusiastic level according to the situation at hand, varying from a little kid with no responsibilities at all that cause some trouble to those around her and to herself, to the aspect that earned her the so kind tag of a educated mother from her little sister. Of course does this point applies to everything on Touko's life, from her social circle to both of her hobby and both of her jobs, in this exact order although they are all intertwined with each other in some way or another.
- Detached
- Whenever people start to interact with each other, a bond start to form and so will people grow closer or apart of each other, all depending on themselves, the same is valid for Touko and the people around her, however, as a magus on the run, Touko can never stay too long in a single place so deepening said bonds is hardly something that Touko have the time to do and since staying to do so is not a option, Touko cut off her side of the bond, by not allowing others to get too close to her, Touko deny the possibility of anyone wishing to leave with her or asking for Touko to stay, the only one who have to break anything is Touko herself.
Also, if needed, Touko can easily dispose herself of her material goods if it works for a big or better purpose, although not being completely uncaring as money is hard earned these days and the making of dolls is a expensive business.
- Whenever people start to interact with each other, a bond start to form and so will people grow closer or apart of each other, all depending on themselves, the same is valid for Touko and the people around her, however, as a magus on the run, Touko can never stay too long in a single place so deepening said bonds is hardly something that Touko have the time to do and since staying to do so is not a option, Touko cut off her side of the bond, by not allowing others to get too close to her, Touko deny the possibility of anyone wishing to leave with her or asking for Touko to stay, the only one who have to break anything is Touko herself.
- Cheerful
- No matter who you may be, no human can live all by himself, there is no denying or avoiding when it comes to this fact, so if it can't be avoided, why not make a nice experience out of it? Related to the item above, while Touko does not open herself to others, she do enjoy reading onto they personality and maybe even check they background now and then, just to know what buttons to press at those closer to her or even how to deal with some stranger for the first time. Of course does Touko not cross anyone limits by carefully choosing her words and keeping the talk under a safe line as you can never know what people can do when they snap.
LIKES: //[/color]
- Cigs
- Coffee
- New 'toys'
- Her work
- People, as in, messing with they already very weird personalities
- Money
DISLIKES: //[/color]
- Obsessions
- Certain events from her past
- Being called a 'Dirty Red'
- People incapable of changing
STRENGTHS: //[/color]
Touko rank isn't for nothing, her specialty may be the body but her knowledge go ways beyond that, having a good understanding of overall magecraft and even so keeping on with her studies, not only about magecraft but about people as well, being able to discern quite well what is happening around her and to some extent, even with those around her, whatever may be the cause, together with Touko's job, this make her a reliable person to pretty much all kind of situations, save the exception of financial issues.
WEAKNESSES: //[/color]
As reliable as Touko may be as a person, the same reliability does not amount when she is your ally, with zero combat ability, depending solely on her puppets to defend herself, Touko become a target to be protected rather than a battle partner. With her rune magic not being anything extraordinary either, Touko is literally a punching bag if not for her puppets, which don't amount to much against servants, making her a unsuitable partner for those eager to jump in battle together with they servant.
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MY FAMILY LINE: //[/color] The family line that administer the spiritual land of Japan date back as old as the land itself, however unlike what would be expected from a family with such responsibility, out of the entire Aozaki clan history, only six generations were recognized by the association, making that quite a shame for the name that represented the great spiritual land of Japan that was fortunately not of great value to the association, making the head family to stay unchanged through the ages even though better suited ones might have existed. However, that was true only up about a bit more than a century ago, when the last Aozaki family head developed a method that helped future leads to become magicians, assuring the never-at-risk position of Japan administrators.
But of course this did not ended the Aozakis fame of being nothing but trouble, when they had two daughters at the current generation, an ill fate for any magi line, and unlike the rest, the next head was not decided until both were old enough to have carved they own unique path down the magecraft road, with the fight for the succession ending on the death of the very same man that had done something significant under the Aozaki name, practically ending the family line there since one daughter is traveling around the world in a carefree way and the other is running away from the very same association that labeled them as troublesome and then wanted her body for they own studies.
MY HISTORY: //[/color]
With both of Touko parents and her sister having few to none circuits, Touko with her 20 circuits became her grandfather hope to reestablish the Aozaki name as one of the great Magi lineages and so did her training started, not under her grandfather tutelage but at the Magi Association main building, the Clock Tower, on the Department of Universal Research to be more specific. Albeit the Clock Tower personnel not having a very friendly approach to Asiatic magi, even less to the Aozakis, Touko progress was not hampered by that since any potential magus would always be a good addition to the Clock Tower, not to mention that the harsh environment around Touko only served to sharpen the girl skills as she had not went there to make friends but rivals, earning two of them albeit one being nothing more than a nuisance that kept on tailing after her like a maniac stalker.
Anyhow, not long after Touko had made a name for herself from her achievements, she was called back by her grandfather to hear the announcement of who would be the next successor of the Aozaki family, with everything that she had done so far, it was clear that she would be the one to receive the family crest and the rights over the family name but for Touko surprise, her grandfather who seemed to share the same vision as her had changed his mind and gave the succession to her little sister, Aoko. This surely drove Touko mad, any other magus would agree with Touko here, no matter how powerful Aoko might be with her destruction wave, she should never be a better magus than someone like Touko, this was such a big frustration that Touko killed her grandfather on the spot, if the old man did not had the view to see such a obvious thing, he wasn't needed anymore.
Unfortunately to Touko, he was not the only one to think like that as not only did Aoko stole her position but also her title within the Association, one of the primary colors, given only to the greatest magi of the current time, having to accept the title of Orange, one of the colors that is the closest to the primary ones, as bad as it was, it would be useless to hold a grudge against the Association or even Aoko, although the later was a lot harder to supress than the former, Touko did not had to do much since her sister abandoned the Association after that while Touko kept studying there up to the point when she earned her title and her Sealing Designation, marking Touko turning point to follow her sister steps and leave that place before she would be unable to do so, surely that was not well-liked by the top brass of Clock Tower who then had made of Touko a fugitive that should be brought back for the good of the Association.
Of course that getting caught was not into Touko's plans and so she started a life in the hiding, away from the Association eyes, always moving her office as to not be tracked and rarely making part of any public events as to not make her presence well-know or explicit, that however was what Touko did up until now, after witnessing the power of the grail after the fifth war, joining the next one did not seemed like a bad idea, even though when it was that close to the Association grounds and even more closer to the church, however Touko would not jump at this frying pan without some good and certain gain for herself which is her entry pass to Italy, coming here officially as a Architect in order to make some money with the rebuilding of Lucca after the war.
MY GOALS: //[/color]
To have a look at the grail and the Third Magic that was used in it confection.[/size][/blockquote]
Thaumaturgical Coat
The orange coat in the first appearance picture, modified by Touko, it can shuts off circuits of all forms of thaumaturgy. In other words, has resistance to any form of thaumaturgy, be it runes or what not. Some kind of thaumarturgy spells will be unaffected by the coat ability while some others will have a reduced effect while others completely ignore it, as in a spell that need to have physical contact to work could be blocked by it while a area spell could have it's effect reduced and a independent spell would ignore it, in short, the coat give a little bonus to Touko natural magical resistance, as in a rank C spell would be treated as a D+ and so on for area spell, a one rank down for physical contact spells that goes through the coat (C -> D) and no bonuses for independent spells, affect only spells ranked C and below.
Puppet Cat
A puppet made of ether clump in the shape of a oversized cat that stay inside of a special made suitcase that happens to be it's main body. Once the suitcase is opened, the cat will go out and attack it's targets with great speed and piercing attacks strong enough to go through a person torso with ease, just like how a common sword or spear would. Even if the cat form is killer or destroyed, it can be quickly regenerated as long as the suitcase remains undamaged. Can be used as far as eyesight goes and for a time limit of three minutes and six minutes inside the case to 'recharge', if only one minute is used, it will have to recover only this minute, making two inside the box.
Puppet Monster
A stronger version of the cat, also made of ether clump, sacrificing speed for strength, this one does not have an specific shape like the cat but is an abomination with mouths, tentacles and thorns everywhere on it's body, also, unlike the cat, this one cannot detached itself from the case, having a limited range of about 20 meters. It attacks by latching itself on the victim body with it's thorns and pulling the victim back to inside the suitcase with itself to devour the victim in there, size is not a problem as it can pull a grow up man without problems. Just like the cat, as long as the suitcase that is it real body remains intact, it can always regenerate.
RANK: //[/color] Orange
ELEMENT: //[/color] Wind
EXPERTISE: //[/color]
Puppeteer
As the field of study that earned Touko her rank, her understanding of the human body surpass modern medicine, being able to perfectly reproduce all body parts, bones, muscles, nerves, organs, that can match the original to a extent as to not be rejected by the organism, unlike medical transplants. However Touko ability does not limit itself to the human body alone as she is also proficient in the creation of items that work under the laws of magic rather than physics, like glasses to block mystic eyes or puppets made of ether clump.
Information Gathering
An expertise that any detective worth of his pay check must have, Touko is quick to make herself friends with the local police office in order to gain access to the files of potential 'criminals' or troublemakers thanks to her fame of being helpful when the common police is at loss about certain facts, like magecraft and the likes that are unknown to common people, and also by the fact that Touko herself is never directly connected to any of the incidents when the cases are solved, like for example, the destruction of a entire bridge.
MAGIC CIRCUITS: //[/color] 20 circuits with 33 units of prana each, making a max of 660
SPELLS: //[/color] Unlike others magi, Touko does not possess the ability to use magecraft, instead, she made herself proficient in the use of rune-based thaumaturgy. Runes are activated by inscribing them using a variable amount of prana, the effect also being variable from rune to rune and on the amount of prana used as well. Runes can be inscribed on anything, even on air and they are activated as soon as they are finished inscribed, duration is also another variable from the rune effect.
Ansuz
Rank: E - B
Cost: 10Pr - 660Pr
Range: 20 meters
Effects:
Incendiary rune that put it target on flames, the efficacy depend on how much prana the user runs through the rune while inscribing it. Touko can only use enough to burn down a normal human, it can be inscribed from afar but it loses efficiency, the fire will last as long as there is something to burn or is put out.
Ravenian
Rank: D
Cost: 20Pr per rune/hour
Range: N/A (it must be applied directly at a surface)
Effects:
A rune that absorbs light, efficacy depend on how much prana the user runs through the rune while inscribing it. Touko uses it to deprive a certain building from light in order to cover up whatever is in need at the time from her enemies, this rune must be inscribed physically on the object or path that will block the light from coming in and last for one hour, can be recast from afar.
Manwaz
Rank: E
Cost: 10Pr per rune/day
Range: Need to have at least three of those, in a triangle shape, in order to close a area of effect.
Effects:
A rune that deflects it's peers perception, efficacy depend on how much prana the user runs through the rune while inscribing it. Touko use it to hide her hideout through the rune hypnotic suggestion, if the person have no will to get into Touko's building, then this field will point that response as the natural answer to the affected person, however the field is rendered useless if the person in question is to get inside intending to talk/meet with Touko herself. This rune must be inscribed physically and have at least 3 of them in order to close a area of effect, this rune last 24 hours before having to be recast.
PLAYER'S NAME: //[/color] Luglio
FACE CLAIM: //[/color] Aozaki Touko from Kara no Kyoukai
OTHER CHARACTERS: //[/color] Attila the Hun, Scáthach, Gabriel Belmont
MISC. INFORMATION: //[/color]
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