Post by Rune on Oct 14, 2013 13:14:29 GMT -5
NICKNAMES: // Rune
AGE: // 18
DATE OF BIRTH: // 28th of April
GENDER: // Female
ALIGNMENT: // Chaotic Evil
OCCUPATION: // Magus
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Sometimes she looks quite normal… but…
Yay! For me!? Thank you~! I’ll put off killing you a little while longer~!
Hm? Why’re you looking at me like that? Am I cute?
The things I can do to you… Want to find out…?
Um, hello? I think Lucca was around here. Am I lost?
Oy, oy, oy… Did you just… try to kill me?
… You’ve become boring. Do you know what I do to boring people…?
Activating Phoenix Wings… (Her eyes do not turn black, and her arm does not… um… that)
HEIGHT: // 1.59 meters
WEIGHT: // 47 kg
EYE COLOR: // Red
HAIR COLOR: // Blonde
PIERCINGS: // None
TATTOOS: // Command seals on her right shoulder. They seem to depict a fragmented triangle with curvy sharp edges pointing off in three different directions…
DISTINGUISHING FEATURES: // … All… of her? Blonde hair, red eyes, those clothes, that stick, those wings, that grin and all of her personality.
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- Twisted Beyond Belief
- This single one trait sums up everything about this girl. Everything about her could is embodied in this trait, but we’ll go through this one bit at a time. Just be happy that Rune still (mostly) hides Magecraft from normal people, but that is mostly only because she happened to be taught to do that.
- Never Grew Up
- She’s 18. … But her mind isn’t. In mentality, she seems more like an eccentric child. She’s honest to her emotions, has childish outbursts when logic dictates, and enjoys playing as much as expected. Games are hilarious. Are you fun to be with? Then she might just stick to you a while longer as long as you don’t kill her. Or she attacked you at once because it was fun to tease you. Depending on her current mood, the next action she makes… can vary GREATLY.
- All’s A Game
- According to Rune, life’s a game to see who can stay alive the longest. She doesn’t mind this at all. Murdering is a natural part of life to her, and when someone tries to take her out of the game, she finds it natural to do the same to them. She doesn’t fear for her life in a deadly situation, but rather laugh at the thrill of the game. And… if she ever feels that the fun she can get out of you has run out… She’ll kill you. Because she’s Rune, the one who will win. Also, she played a lot of board games and solved puzzles her father brought her in her youth, so she’s a bit obsessed with the word “play” or “game”.
- An Education Failed
- Rune never attended any kind of school other than her father’s questionable home-schooling. Her educational level is somewhere around a grade-schooler’s. She had left everything else at home in the hands of her father. Her home-schooling was never completed, and as such she is very ignorant on many things, such as math, world history, social studies, home-economics, common sense or anything like that. At least her father made sure she knew English for convenience. She most certainly cannot speak Italian.
- No Kind Side
- Go on, search for the soft underside. Look beneath her, over her, try to make her do nice things. Make her help you cook a meal. Try convincing her to be a normal girl. … But it simply won’t work like that. She might play along because she’s amused, but as soon as she feels like it she’ll destroy everything. And don’t scold her, you’ll die. Rune is not a being of mercy. If she for even a moment decides to kill you, she will, leaving no regrets behind. There is nothing underneath to bring out.
- On A Hunt
- Rune is a simple girl who quite actively secures what she wants. If there’s something she somehow decides she wants, she’ll lay claim to it. However, it should be noted that she still has that magus instinct to pass on her crest to an heir and by so, she’ll need a mate. If she sees a guy she wants, she’ll aim to claim him by any means necessary. A relationship with Rune is nothing akin to the romantic relationships some boys may desire, so take this as a warning, all potential mates.
LIKES: //
Activity! All activity! Fights, action, everything else!
Getting things as she wants them! Happens a lot~
Board games and puzzles! Her father provided her with a lot of them~
Seeing new things!
Obedient people who survives when she wants and dies when she wants!
YOU! She likes YOU! … For about thirteen seconds after meeting you for the first time, anyway.
DISLIKES: //
… Not getting what she wants. Never, I repeat, NEVER… take her out shopping. If you care for your life.
Having someone attempt to take her life when she’s not done talking to them is really annoying! Though she does it constantly herself~
Common Magecraft-less people. Her father said she cannot roast them unless they attack her, so she cannot roast them to get what she wants from shops and such without money. Annoying.
People who could have been interesting who decide to be boring instead. Such a waste…
Money. She doesn’t earn any, yet it is needed constantly. Ghhhg. Argh. Annoying.
Not meeting anyone for a long time. She gets lonely. A lonely Rune is a trigger-happy Rune.
STRENGTHS: //
A powerful magus with quick thinking and quick spells fueling her capabilities over and over. Having lived a life of constant danger, her experience with battle is abnormal for her age and she fears practically nothing. Her feats and abilities are top-notch, a straight-on combat with her is beyond just deadly. Her prana-count is incredibly high, and she’s actually quite proficient in close-combat and stealth/infiltration techniques as well.
WEAKNESSES: //
Her mentality counts as a weakness. Sometimes she can think too little on some fronts. Rune is prone to doing things on whims and obeying nothing but her own accords. She can be tricked, or could be too overconfident in her own abilities at times. Her mentality makes human interaction almost impossible for any extended period of time unless she has a specific use of them in mind. And while she’s very experienced, she lacks dependable training or reinforcement and may as such fail if confronting someone on their area of expertise. Also, her name is rather known by now, an enemy might know who she is depending on how well-informed they are.[/font][/ul]
The Cindric family line was started 900 years ago by a woman called Ruža Cindric. She founded the family and started working on a crest by herself after having being out under the tutelage of an old magus called Vjenceslav Hrvatin who considered his mission in life done. Since he had already passed on his crest he was having fun spreading his influence further than he ought to. Having obeyed the rough guidelines which he had set up Ruža learned the basics of Magecraft and traveled to the Magus Association for further guidance. However, being denied much help due to not being from an old family (or any family at all), she put the energy she had gained from her annoyance into developing a crest of powerful spells as to not be seen as a weakling in the eyes of the stronger magi. This act only further confirmed to the magi her naivety and as such she was swiftly pointed to be a childish one and this continued all her life, Ruža being unable to make anything worthwhile during her time as first head of the family before having to pass on her crest to the family heir and let them continue the journey.
The following years of the Cindric family was mostly to earn a name for themselves. Their element was Fire/Wind, and with it they were able to produce some rather impressive spells over the course of years. However, the childishness of their decisions stood out often, and their blatant attempts to show off their prowess made many older magi turn away in embarrassment of them ever being magi. The Cindric family received some warnings for setting fire to some woods, showing off newly developed fire/wind-spells to other magi in wholly inappropriate occasions and other incidents. This angered the then head of the Cindric family who stopped appearing publicly altogether and just continued to develop their flaming spells, now with a rather clear negative reputation among anyone else in the Magus Association. The heir at the time, a man called Milovan Cindric, angrily continued his research into flames and winds to be as destructive as possible. He was still able to secure marriages with equally notorious families to continue the lifespan of the crest. It quickly became apparent to him that he was not succeeding with much.
Becoming secluded quickly, Milovan decided to allow himself to be hired as a freelancer magus by others to prove his worth as a fire/wind-magus. It was during that time that it became apparent to him just how much his family was behind other families, as Milovan wasn't the most successful of freelancers, but he did survive using his instincts and flaming spells well. With use of his experience he turned the development of the Cindric spell-arsenal to better assist him in combat. Using this, the experience which Milovan accumulated led him to make some rather useful combat-spells for once. After that the Cindric family finally managed to earn something of a name for itself in the shape of a freelancer family. Milovan died in combat shortly after having transferred his crest over to his heir, and life continued for the then rather young family.
Hundreds of years passed by, and the Cindric family which once was viewed as a flashy childish wannabe family developed into a flashy combat-experienced freelancer family that was a respectable force for anyone who wished to depend themselves upon someone willing to burn flesh for power. The Mystic Code called the Phoenix Wings had been developed during the family’s 4th century due to the recognized need to have greater defense in close-combat since the Cindric family was never able to master self-reinforcement. During this time they mastered several Fire/Wind spells, learned a few combat-arts for the case someone got too close and personal and spent a century or so at learning spells to infiltrate or circumvent enemy bounded fields for the sake of when they needed to take down someone protected by a field. These skills helped them immensely throughout the years.
During their time, the Cindric family repeatedly ran into another freelancer family called the Pejić family, a fellow fire-family which stretched 800 years back in time and was roughly equal to the Cindric family in terms of power. Their heir, Prvan Pejić held great animosity to the one who would become Renata Cindric’s father, Veselko Cindric. The two families had feuded for about 300 years, having been repeatedly been fated to face each other multiple times with varying results. However, this seemed to be resolved when suddenly the Prvan suggested that Veselko could marry his sister, Slava Pejić, and by that join the two families with a bond of trust in this marriage that would solve their problems. Veselko accepted, and after a reasonably working marriage with Slava he got her working on producing him an heir, and so it was.
The Cindric family average is 17 circuits with 17 PrC, meaning 289 average prana.
MY HISTORY: //
This union resulted in the birth of Renata Antonija Cindric, daughter of Veselko Cindric and the woman previously named Slava Pejić. However, the young girl never got to live the happy freelancer life she had been fated to live as there had been a devious plot in motion stitched together by Prvan Pejić. He intended to have Veselko killed and then have the young girl Renata brought into the Pejić family and then intermarry to provide his grandson with two crests, one of the Cindric family and one of the Pejić family which would increase the Pejić family strength by more than years of research ever could. However, Veselko Cindric, a man who knew Prvan’s nature at a personal level, had already predicted this course of action by his long-time rival and set up a scheme of his own.
After a fierce battle during which both families had hired freelancer partners of their own, Veselko found himself on the losing end but he was still alive and with his daughter in his grasp. The heir of the Cindric family fled with Renata in his hands and got away using all his experience as a freelancer magus to allow him the edge he needed, also considering the one hunting after him would be an equally skilled freelancer magus of another family. He managed to get away and set up a secret workshop where he could raise his daughter. She was Renata, and she held quite the potential as a magus of the Cindric family. The girl was his treasure, who he locked in a basement and trained to use the family spells.
Renata spent seventeen years in that basement. On the outside somewhere Prvan was seeking after her, but as a family which had spent more time on raw power the Pejić heir was unable to find them. Without understanding what was wrong with the situation, her father told her tales of how people were seeking after them, and that she had to become strong to be able to survive the game called life. Renata happily accepted everything he said, and naturally assumed everything outside was as Veselko had told her. Why should she doubt him? He was her father. Veselko was still taking freelancer jobs, leaving Renata alone to practice Magecraft and train skills without him. She was rather alone in the corner of the world. However, she was never quite bored. Renata acted out scenes of her imagination and blasted enemies into smithereens as she desired to.
In that basement, Renata grew powerful. The walls of the basement were repeatedly burned as she practiced her deadly Magecraft which she received from the Thaumaturgical Crest. She was taught the traditional Magecraft of the Cindric family and turned quite adapt to it, but her father failed to realize just what kind of world he was teaching her the world was. Just proud to see her develop, he told her of the world of death and killing, how all was a game where you killed your enemies, sometimes protect a good person. He was describing the occupation of a freelancer quite vaguely from a certain point of view, but his pride clouded Veselko from realizing what kind of mentality he was providing his daughter. Renata laughed and thought all his tales were very interesting, even as she was told things that should make most young girls shudder from such words. But Renata, she laughed happily, continuing what she was doing, as spoiled as ever. Unbeknown for either of them she was developing a mentality that took death very lightly and never became a responsible adult the way she should have.
Her activities in that cellar were few. Renata practiced Magecraft the majority of her time, other times she was told to train her body and practice close combat techniques with fists, legs and stick, as she couldn’t neglect that as a freelancer. During free-time her father had provided her with a lot of children’s toys and board games which she played happily. Renata specifically enjoyed solving different puzzles which her father provided her. At odd times, though, Veselko brought live victims from his freelancer jobs for Renata to have as chained pets. Veselko had noticed Renata greatly enjoyed having people to play her board-games with or duel with in the darkness of the basement. By keeping living training-partners that really actually tried to kill her, Renata gained experience. She also sparred a lot with her father, and took damage and learned her lessons multiple times. Her mentality of the world was not changed for the better with these experiences. While these fights didn’t give her the battle experience of the real world, she did learn how enemies tend to react. They were given honest chances to win, because in their states Veselko had no doubt his daughter would win. And so she did. And her skills with all the assets of the Cindric family along with their Mystic Code and their whole crest was mastered by her eighteenth birthday.
So her life continued, locked in a basement. When asking when she could come out, her father stated that because of Prvan Pejić was seeking her, he couldn’t let her out until her twentieth birthday. It was only two years away. However, Renata had decided that she wanted out now, the crest had already fully been transferred over to her! But no, Veselko told her. She had to wait. Renata decided she had waited long enough. Her father had been providing her with skills, stories and entertainment, but she had outgrown those. She wanted to see what was outside. And now, Veselko, who had raised her all her life, was only but an obstacle to her entrance into the world. So… she killed him. Renata killed her father because he wouldn’t let her out, despite being so old. And with that, she slowly rose from her father’s burning corpse, and walked slowly towards her inevitable entrance into the real world. A wicked grin crossed her face as she finally exited the only room she had any memories of.
Oh, what now? Father was keeping a lot of notes around here. Oh? That’s how you travel around? Oh, what’s this? Eh, something about a Holy Grail War… Someone had tried to hire her father to join it… Eh, I’ll leave it for now. Oh-wow! So that’s where the Pejić family base is located? Those that wanted to get me? Heh-heh-heh… Then I’ll~ Be going there~ Heh… They’ll be wanting me as Renata, but that’s not what I’ll be. I’ll just bring them ruin. Yes, that’s what I’ll be. I’ll be Ruin. My name will be Ruin! HAAAAAAhahahahahhahaaa~! … And then she mistook the word “Rune” for “Ruin”. However, when she learned of her mistake “Rune” had already grown on her, and she kept on using it anyway because she liked the sound of it.
When the girl finally left her basement, she made the decision to no longer be Renata Antonija Cindric. She’d be Rune. As such, her origin would be a complete mystery. Though, she brought the family Mystic Code, so the thing about secrecy was rather limited. Her first months out of captivity was spent randomly wandering about Croatia, learning things from asking people odd questions and coming back home to read things from her father’s notes. At some point, she received a message from someone trying to contact her father for a mission, when she grinned at it and went on it instead. Due to her limited understanding of how the world worked, she killed multiple people she shouldn’t have killed and also killed a few of those who had recruited her because they had bored her by telling her of her failure. She wasn’t the most successful freelancer.
At some point she was reminded by the reason she couldn’t go out according to her father, and sought out the Pejić family. By taking Prvan completely by surprise when he was unprotected outside his defensive barriers Rune managed to dispatch him. Rune cackled happily as the great threat to her life had been ended already. The girl figured that now she could live freely… but so was not the case. Having been recognized as the daughter of the Cindric family, an ally of the now destroyed Pejić family sent a professional to destroy her. It was a fluke. A startled and damaged Rune rose surviving from that encounter. She had managed to survive and kill her opponent, but wide-eyed she realized just how powerful her opponent had been. Almost any other kind of fight with this enemy would have resulted in her death. Before that moment, she had mostly assumed she was invincible, but the truth had shaken her more than she would likely admit. She realized, more of those professionals would mean her death. Rune had to become more powerful to be able to survive future conflict, or she’d die. How could she possibly become stronger…?
Wait! Wasn’t there something in her father’s notes, something about a Holy Grail War? Yes, someone had been trying to hire her father to join it for their cause! It was supposed to grant some omnipotent wish! She could just wish herself to be the strongest that ever was, and she’d never have any problems with almost getting killed! So Rune sought her way back to her base, collected that thing her father had received that was trying to recruit him, and track down that family! And so she did. However, instead of just accepting, she killed the quite weaker family before obtaining their catalyst and all their information on the Holy Grail War. Ooooh? So this is it, huh~?
And with that, Rune departed towards the Holy Grail War, intending to win and become the most powerful magus on the planet before somebody manages to kill her.
MY GOALS: // Her current goal changes for every passing second. However, her reason of entering the Holy Grail War remains to become all-powerful so she cannot be killed. She might forget, though.[/font][/ul]
EQUIPMENT: // Whenever she decides that she might run into some form of combat, Rune dons the Phoenix Wings on her back with straps under her clothes, kind of like a backpack. The wings are a single object, and it is placed on her crest which she uses to fuel it with power. For details what it actually is used for, read on the Phoenix Wing spell below.
Rune also has a stick made out of the same material as the Mystic Code, the stick having a very unique shape. It is bent in a strange shape, and one end of it appears to be shaped like a spade while the other side seems to have a small wing (top image). It is actually supposed to be a counter-weight against the weight of the Mystic Code on Rune’s back, so while running she’ll balance using it as both parts weight a bit. However, absolutely nothing prevents Rune from acting like it is a magical stick of doom as in hitting people with it or acting like she’s channeling her spells through it. Her dad taught her something on close combat fighting with and without the stick, but she won’t be able to take on close combat nerds with just that (that’s why she has the Phoenix Wings).
Her crest came with the ability to create cheap disposable one-off. Rune can create familiars by adding blood to the corpse of a dead animal and then personally control them to scout around. Only one at a time. While she doesn’t usually use them often, she prefers birds when she does. Much freer than other things.
Her most commonly worn outfit, as seen above, was given to Rune by her father and it is fire-resistant, to decrease the chances of her burning herself with her spells.
RANK: // None. She’s never been to the Clock Tower.
ELEMENT: // Fire/Wind.
EXPERTISE: //
Bloodied Beyond Her Years
This expertise exists to remind of all the training Rune has gone through as a magus warrior due to her father’s training. In that basement she became more of a killer than most other girls her age would ever become, and the experience she picked up from doing so is considerable. Rune’s a powerhouse, from her dangerous spells and practiced body to her experience which transcends her age. While she’s not as experienced as many older magi, there’s no denying the threat she’d be if she decides to kill you.
Lived a Life of Hide and Seek
Given everything that has been said about Rune (also considering how she looks), it might be hard to believe she’s supremely skilled at stealth. However, in her family’s games of life and death who discovered who was often of critical importance and as such her skill at acting silently, quickly taking use of her surroundings to hide herself and suddenly showing up where she doesn’t belong without detection is unnervingly good. The Cindric family has made sure their heirs knows to take advantage of such abilities. She also has a few skills relating to how to find people who are hiding. Those aspects combined with everything else surely doesn’t make her any less dangerous. Though if she really wanted to be stealthy, she’d pick a different attire.
Abilities of an Infiltrator
During their time as freelancers, the Cindric family taught themselves multiple techniques for finding enemy bases and infiltrating or circumventing their bounded fields. This was to make themselves more valuable as freelancers, and it succeeded. Using these techniques, they were able to provide a different function on the field, and with that greater effect. It should however be noted that this is not Rune’s forte, the techniques merely came with the crest and while she has practiced them she’s nowhere as good as a true magus infiltrator should be. Still, she knows some special techniques and is surely more capable at it than your average magus.
MAGIC CIRCUITS: // 18 circuits with 17 PrC, resulting in 306 prana. A crest of 12 circuits with 8 PrC resulting in 96 prana, for a total of 402 prana.
SPELLS: //
Firebolt [Bolt od Požara] (Fire/Wind)
Rank: D
Cost: 15
Range: 40 meters
Effect: A single, moderately large ball of fire is blasted from being ignited in mid-air at a speed which would be impossible had it not been for the Wind-element involved. The very high-speed fiery projectile will hit something with considerable physical force and burst out its flames around whatever it hit. A direct hit is lethal for most humans. While the Firebolt is mainly intended to be of use as a long range weapon, Rune has the habit of using it even on very close ranges, ignoring the fact that if dodged it will sail right into whatever is in the background and possibly lit it on fire.
While originally a verse is needed, Rune’s crest allows her to cast it as a single-line.
Firestorm [Oluja Požara] (Fire/Wind)
Rank: C
Cost: 10 Prana per second launching, 5 prana per per minute upkeep
Range: 10 meter launch, though can be maintained from an almost 100 meter range.
Effect: The Firestorm is a cloud of fire which is shot out by the user. Upon the spell’s launch, the cloud of fire will be shot out as if by a flamethrower from the user’s hand, with the difference that the spell uses the Wind element to keep the flames active and in mid-air. A larger cloud can be created by continuously firing, roughly one square-meters per second of fire. All of it needs not be fired in the same direction, as the magus moving their hand will spread the fire in different directions. After being launched, the flames of the storm are kept renewing themselves with oxygen, kept afloat for 1 to 5 minutes depending on the conditions. The floating flame burn anything trying to get through it, and since the flames will slowly float in the direction they were launched setting fire to something it floats into is likely. It is possible to run through it, it doesn’t limit movement, however doing so risks suffering extreme damage from the intense heat of the flames in the cloud. It is a very useful spell to prevent pursuers or limit the movement of a combatant, and has seen widespread use among Rune’s family.
Rune is able to cast it with a verse with her crest.
Diving Falcon [Ronjenja Sakol] (Fire/Wind)
Rank: B
Cost: 50 Prana
Range: Direct line of sight for casting. The falcon can pursue for 12 km after being cast, should it fly at highest speed in a straight line for five minutes.
Effect: A very destructive and very different spell in the Cindric arsenal. When the user casts the spell, the magus must choose a target within line of sight which the Diving Falcon will target. After the spell is successfully cast, a big flaming falcon will rise from the magus and take off in the direction of the target, independent from the magus who cast it. If the target flees, it will pursue. If the falcon is approached by anything that isn’t its target, the falcon will make a swift attempt to dodge in order to continue its relentless pursuit of the target. It also has a limited memory, as in it knows if the target ran around a corner. If the falcon has lost its target, it has been programmed to rise in altitude to attempt detecting from a higher place. If it makes contact with anything, target or not, it will burst into powerful flames at the object it contacted with. Even if the magus who casted the spell has lost sight of the target and the falcon itself, the falcon will still relentlessly pursue the target for five minutes. If the falcon has been dodged and not destroyed in that long, it will simply wane into nothingness as the prana runs out.
The spell is quite simply a high-level falcon-shaped homing fireball. It can be quite terrorizing for an enemy to suddenly be pursued by such a fast and relentless pursuer. While the falcon itself will be destroyed if hit by anything and is as such rather fragile, it is still quite dangerous to the unprepared, and it dodge is somewhat reliable while hitting it in close combat still means the burst is strong enough to burn the target as such range. In order to cast the spell, Rune needs to focus on a target and chant three verses.
Eliminator [Eleminirati] (Fire/Wind)
Rank: B
Cost: 5 Prana per line managed to utter, 35 prana for unleashing the spell. 70 total for a successfully cast spell.
Range: 20 meters
Effect: The spell Rune uses when bored and decides a person is to die. The spell takes place like this. When the magus starts chanting, oxygen is summoned from the air using Wind-element to form a cylindrical tunnel (roughly half a meter in diameter) which stretches 20 meters, not necessarily straight. This tunnel of oxygen can be moved around like the movements of a somewhat clumsy very long arm. Magi will be able to sense the prana contained in the tunnel, and can so avoid it. Actually being in the tunnel results in nothing, and during the chant it will be nothing but this line of oxygen. When the final line is chanted and the spell is initiated, a blindingly fast and hot spray of fire will suck its way through the oxygen-tunnel, grabbing all the extra O2 summoned by the spell to grow to magnificent proportions and temperature, meaning even someone who had avoided the tunnel may still have been burned by the flames by being too close. The burst of flames is only for a moment and will dissipate as there is no way to maintain something that would require that much oxygen per second to survive.
Rune is able to cast the spell using seven lines, which would have been three verses without a crest.
The Phoenix Wings [Feniksla Krila] (Fire/Wind)
Rank: B
Cost: 1 Prana per 2 minutes when sensing, 40 Prana per minute when in use.
Range: 4 meters
Effect: The Phoenix Wings is a Mystic Code which takes the shape of two seemingly bejeweled wings hanging behind the magus. The wings themselves are artificial, made out of very solid metal made not to break. It will sense when something comes towards Rune in a high enough velocity and warn her about it, allowing her to use the power of the Phoenix Wings. Using the power contained in the wings, the magus can form actual wings of flame capable of stretching and swinging which can be used as combat weapons against anything within 4 meters. The wings will seem to spread from the many jewel-like items hanging on the Mystic Code, sharing their colors to that particular section of the wings, making the flaming wings formed appear quite colorful. The magus is able to control them freely, swinging about with a four meter range as weapons or positioning them as walls to block attacks. The fire is restricted by a containment-field of wind to prevent them from hurting the magus using them, shortening the range which the fire can burn a bit but protecting the user from what would otherwise be a flaming death-trap. The temperatures and the flames within these fields sprout with such force it is enough to disperse many spells and physical attacks aimed for them, discourage any close-combat fighters and defend the user from higher level spells. They are dubbed the Phoenix Wings due to how the user always seems to rise from its ashes when the flames disperse.
The wings have two modes. On and off. When off, they are merely heavy things she’s wearing like a backpack. When on, it drains a slight bit of prana in order to sense anything approaching within 4 meters and will be able to be used to activate the spell. Due to most of the power being contained in the Mystic Code, Rune only needs to activate it with a single line. Rune can throw the spell version without the Mystic Code with four verses, though it will only be normal-colored fire and not as powerful. It should be noted, even if they are called “The Phoenix Wings” it is impossible to fly with them.
FACE CLAIM: // Flandre Scarlet from Touhou. She fit the bill, okay!?
OTHER CHARACTERS: // Ellinda Wechseln, Hakugi Rima, Mochizuki Chiyome, Sigurd Snake-in-the-Eye
MISC. INFORMATION: // I am not intending any offense against Croatians by making a supremely evil Croatian.
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