Post by Dante Ludovico on Jan 30, 2012 0:09:55 GMT -5
Dante Ludovico
"I dare you to tell me to walk through fire."
"I dare you to tell me to walk through fire."
NICKNAMES[/color]: // none.
AGE[/color]: // nineteen.
DATE OF BIRTH[/color]: // august 25th.
GENDER[/color]: // male.
ALIGNMENT[/color]: // chaotic good.
OCCUPATION[/color]: // waiter at villa la nina.
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HEIGHT[/color]: // 5'9"
WEIGHT[/color]: // 150 lbs.
EYE COLOR[/color]: // blue.
HAIR COLOR[/color]: // black.
PIERCINGS[/color]: // n/a
TATTOOS[/color]: // n/a
DISTINGUISHING FEATURES[/color]: // one of the only distinguishing features as far as appearance goes for dante is that he wears glasses due to his horrid vision.
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- The Human.
- Description
- The Teen.
- Description
- The Loner.
- Description
- The Magus.
- Description
LIKES[/color]: //
- The Human.
- Description
- The Teen.
- Description
- The Loner.
- Description
- The Magus.
- Description
- The Magus.
- Description
DISLIKES[/color]: //
- The Human.
- Description
- The Teen.
- Description
- The Loner.
- Description
- The Magus.
- Description
- The Magus.
- Description
STRENGTHS[/color]: //
- The Human.
- Description
- The Teen.
- Description
- The Loner.
- Description
- The Magus.
- Description
- The Magus.
- Description
WEAKNESSES[/color]: //
- The Human.
- Description
- The Teen.
- Description
- The Loner.
- Description
- The Magus.
- Description
- The Magus.
- Description
[/ul][/size][/blockquote]
MY FAMILY LINE[/color]: //
The Ludovico Family; The Average Magi
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MY HISTORY[/color]: //
The Ludovico Family; The History
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MY GOALS[/color]: //
- The Career - Description.
- The Family - Description.
- The Wish - Description.
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RANK[/color]: // N/A.
ELEMENT[/color]: // Wind & Fire.
EXPERTISE[/color]: //
[li] The Career - Description.
[/li][li] The Magecraft - Description.
[/li][li] The Culinary - Description.[/li][/ul]
SPELLS[/color]: //
[Fireball] (Fire)
Rank: E.
Cost: 3 PR.
Range: 5m.
Effect: Increases temperature in the oxygen molecules within the caster's grasp until it ignites. Can be thrown to a distance of up to 5m before dissipating. Causes 2nd-3rd degree burns. Its destructive capacity can be compared to throwing a live torch at somebody.
A one-line spell common to most fire magi. Some older families have stabilized it to the level of Single Action in their Crests.
This spell has a checkered background, and it is believed to have simultaneously originated in different countries around the world within a specific time period, much like gunpowder. That hasn't stopped some very ancient families from continuously claiming the credit for developing it
[Flumen Infernalis] (Fire)
Rank: C.
Cost: 18 PR.
Range: 20m.
Effect: Latin for 'River of Hell', the spell is not so much a thaumaturgical version of Greek Fire as it is the thaumaturgical inspiration of Greek Fire. A variety of fire that not only is water resistant but in fact hydrophilic, attempting to counter this attack with water spells is complete idiocy, as wetting it will only make it burn harder. Causes 4th degree burns on targets, if not downright burning them to a crisp. It is a creeping fire that initially manifests as a fireball the size of a marble. Once it strikes a flammable surface, it will spread relentlessly, impervious to liquids and wind. It is best countered with smothering.
A two-verse spell that is taught at the more advanced levels, older families with this in their Crests have stabilized it to the level of Four-Liner. Affinity to Water is not a requirement for this spell, nor does it improve its capabilities.
River of Hell was developed in the Byzantine Empire in the 6th Century AD, by a group of magi in the heart of Constantinople. Various chemists at the time who unwittingly witnessed the event sought to replicate this magecraft and scientifically developed Greek Fire, which went on to be used by the Byzantine Navy. Greek Fire, however, is inferior to the spell, as it can be put out by liquids such as old vinegar or strong urine, aside from smothering.
[Dwfrufel] (Fire)
Rank: B.
Cost: 46 PR.
Range: 30m.
Effect: Welsh for 'Firewater', this spell literally turns water, H2O, into fire, through thermolysis. Simply put, the targeted water molecules are superheated, instantaneously decomposing them into hydrogen and oxygen, both of which are highly combustible. For water, thermolysis occurs at 2500 Celsius. As such, once the water molecules split, all it takes to light them up is a single spark, which is also part of the process. Depending on how much hydrogen and oxygen are present, the explosion can be anything from small, to catastrophic. The water used may be vapor in the air, ice, or any liquid water within casting range.
A three-verse spell that is taught near the end of a Clock Tower degree, older families with this in their Crests have stabilized it to the level of Seven-Liner. Affinity to Water or Wind is not necessary in casting this.
Firewater was pioneered by the Welsh magus Esyllt Hodinott of the Hodinott family in the 13th Century. It has been passed down and become part of Clock Tower's curriculum over the years. Misuse of this spell in a London Bakery on September 2, 1666 was the cause of the Great Fire of London.
[Razor Gale] (Wind)
Rank: D.
Cost: 14-18 PR.
Range: 28m.
Effect: Prana is used to manipulate the atmosphere into a vacuum that can julienne a target quite effectively in a barrage of 'sharp' gusts capable of cutting through kevlar, leather, wood, and most 'light' materials. Each barrage consists of 7 gusts, costing 2 Pr each. During the initial casting, it's possible to contribute an additional 4 Pr to the spell, which will cycle the air and allow the user to cast it again in a single action manner. The result is a quicker follow-up of barrages that can potentially end up with a target shredded to bits, assuming the caster has enough prana to keep up the attack.
A three-line spell that is taught at intermediate levels, older families with this in their Crests have stabilized it to the level of One-Liner.
Razor Gale is frequently attributed to the Barthomeloi, though there are several other families who claim to be responsible for its creation. The fact that the Barthomeloi neither confirm nor deny these allegations makes the other claimants more confident in their insistence that they invented it. Unsurprisingly, however, the heads of these families tend to end up being assigned to some of the most demeaning positions in Clock Tower, such as Director for the Department of Familiar Registry, or Vice Director for the Department of Sanitation.
[Tempest] (Wind)
Rank: A.
Cost: 78-156 PR.
Range: 30-50m.
Effect: A multitude of atmospheric distortions caused by focused prana. The result is a powerful and oppressive attack consisting of between six and a dozen miniature tornadoes, each with a cutting edge that can slice through steel like a hot knife through butter. After casting, it is possible to direct the paths of the twisters, allowing for superior tactical flexibility. The tornadoes dissipate in 15 seconds.
A four-verse spell that only the most elite wind magi are capable of effectively handling. So far, only the Barthomeloi have been able to fully master this spell. Stabilized versions in most Crests have cut it down to three verses, while it is said that the Barthomeloi are capable of casting it at a much faster rate.
Its origins are shrouded in mystery, as its past is tied with that of the Barthomeloi. All that is known aside from its devastating power, is that it has been part of that legendary bloodline's repertoire since the earliest historical records.
PLAYER'S NAME[/color]: // mors intellexit.
FACE CLAIM[/color]: // tohno/nanaya shiki - tsukihime/melty blood
OTHER CHARACTERS[/color]: // N/A.
MISC. INFORMATION[/color]: // N/A.
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