Post by Anima on Aug 22, 2011 11:40:24 GMT -5
Anima
"I just want what anyone wants."
"I just want what anyone wants."
NICKNAMES[/color]: // Evangeline Carlon (fake identity)
AGE[/color]: // 3
DATE OF BIRTH[/color]: // October 31
GENDER[/color]: // Female
ALIGNMENT[/color]: // Neutral Good
OCCUPATION[/color]: // Homunculus
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This is what I want to do!
And I'd like to go on dates too!
HEIGHT[/color]: // 154 cm
WEIGHT[/color]: // 42 kg
EYE COLOR[/color]: // Red
HAIR COLOR[/color]: // White
PIERCINGS[/color]: // Earrings
TATTOOS[/color]: // None
DISTINGUISHING FEATURES[/color]: // Albino Features
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- Trait
- Description
- Trait
- Description
- Trait
- Description
- Trait
- Description
LIKES[/color]: //
DISLIKES[/color]: //
STRENGTHS[/color]: //
WEAKNESSES[/color]: //
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MY FAMILY LINE[/color]: // The Valoperheenä family of Finland
MY HISTORY[/color]: //
MY GOALS[/color]: // To Live. And Maybe Become An Awesome Guitar Player
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RANK[/color]: // None
ELEMENT[/color]: // Water
EXPERTISE[/color]: //
MAGIC CIRCUITS[/color]: // As a homunculus Anima has an inhuman 60 magic circuits however their they only provide a moderate 10 Prc quality, giving her a total prana of 600 units.
SPELLS[/color]: //
Mystic Eyes of Whisper (Mental Interference)
Rank: E
Cost: 3 Pr/min
Range: 15 m
Effect: Among the less uncommon types of Mystic Eyes, the eyes of whispering induce a low level hypnosis. This allows for simple mental suggestions to be made, most often a variation of "trust everything I say" or the like. While not capable of direct memory interference, with proper use though the human mind will fill in the gaps. Consider useful for their simplicity and well suited to infiltration situations. Flaws exist though enabling the suggestion to be broken in the right circumstances. For example if the caster were to reference something that the target knows to be false, it would cause the hypnosis to be broken.
Created via artificial mutations of the magic circuit, one of the few types of Mystic Eye this is possible for. A Single-Action effect.
Form Analysis (Ether/Life)
Rank: E
Cost: 3 Pr
Range: Touch
Effect: A foundational spell to analyze in detail the condition of a body. An expansion of the basic structural analysis customized to act on living beings. Use of this spell projects knowledge of the targets condition into the memory of the caster. It serves as an efficient means of diagnosis, identifying for example the extent of a wound or nature of an affliction. However its true purpose is to enable use of otherwise difficult magecraft such as healing or reinforcement.
A single line spell developed by the Valoperheenä family to practice their particular brand of alchemy and spiritual operation. Requires the cooperation of the target since the spell is easily disrupted. It is utterly harmless though.
Restoration (Life)
Rank: D-B
Cost: 40 Pr (minor), 70 Pr (moderate), 90 (major)
Range: Self
Effect: Healing magecraft for the self and others, developed from the biologically oriented alchemy of the Valoperheenä family. A variable spell it can achieve greater effects by increasing the amount of prana utilized in the spell. Acts upon the body to reverse wounds, not replacing cells but reversing the wound to ease its effects.
The minor grade effect is sufficient for light or surface wounds such as knife cuts or bruises from a fist. The moderate grade is effective on serious wounds, including deep stabs wounds or gun shots. A major effect can stem such serious effects as large slash wounds or the bleeding from a severed limb. The spell can treat internal wounds of proportional scale.
There are still certain limits. A bullet for example must still be removed physically a broken bone set back into place. It cannot regenerate a missing limb. Complications from infection or excessive blood loss are still possible. Though a wound is sealed the full effect acts over several hours (two, four, or six depending on the grade) during which time the wound is fragile and easily reopened. A spell for survival and recovery but not something that will allow a subject to go back into the fight after being seriously wounded. Extended treatment with repeat usage of this spell is possible and ameliorates the long term effects such as scar formation.
This spell is designed to be used in conjunction with the Form Analysis spell to establish the target in the casters mind, without which their is a high risk of failure. The Anima series can bypass this when treating themselves as such internal knowledge is included in them already. A four verse spell at the minor level, each higher grade requires an additional two lines.
Wandering Ghost (Ether, Transfer of Consciousness)
Rank: B
Cost: 50-150 Pr
Range: 6000m
Effect: Transfers the users consciousness into a constructed ether body like that of a low level spirit. From here they may move about the area as a translucent spiritual mass of prana. In this form they cannot interact with humans, but can be effected by phenomena such as bounded fields which they cannot enter.
The users body enters a catatonic state, in which only the most minimal of functions are maintained. The user begins at their body and must return to it before the spell ends, or inevitably die. The user travels from their body "manually" thus must allow sufficient time to return to their body before the spell ends. As moving the body does not disrupt the spell it is even more dangerous then a normal consciousness transfer, as the user can be potentially unable to find their own body.
By varying the amount of prana input into the spell it is possible to vary the duration of the spell. Thus the spell may last from approximately 1 to 3 hours. A three verse spell.
Reinforce Other (Material Transmutation)
Rank: A
Cost: 70 Pr (Others) 40 (Normal)
Range: 2m
Effect: As a reinforcement spell of the highest grade this spell is capable of reinforcing the another being. By performing a preliminary analysis spell on a willing target the caster gains the knowledge of another necessary to fill their target with a mass of prana safely. The target experiences the benefits of reinforcement throughout their entire body. The process is quite painful though ultimately harmless, compared to getting an injection with a extremely large needle.
This spell relies on the use of the Form Analysis spell as a prologue to casting, otherwise the spell has infinitesimal chances of taking hold.
PLAYER'S NAME[/color]: //
FACE CLAIM[/color]: // Izumi Ako (Mahou Sensei Negima)
OTHER CHARACTERS[/color]: // Hetare, Pelly, Hal, Seimei, Aaron
MISC. INFORMATION[/color]: //
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