Post by Dominik Jaeger on Dec 11, 2010 13:17:43 GMT -5
Dominik Jaeger
"My strength isn't from my arms or legs, but from my courage and my soul."
"My strength isn't from my arms or legs, but from my courage and my soul."
NICKNAMES: //[/color] Dormin, Witch Hunter
AGE: //[/color] 53
DATE OF BIRTH: //[/color] July 29
GENDER: //[/color] Male
ALIGNMENT: //[/color] Lawful Neutral
OCCUPATION: //[/color]
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Brown cloak to hide a sword or crossbow under, and to keep people from staring at the armor; this is his usual "working attire," but it would be about as subtle as a brick through a window to wander around with armor and weapons at all times.
When he can't get away with wandering around in a long cloak and armor, he still tends to wear large jackets and trenchcoats, usually brown or black, with a business suit underneath. Few people question a man in a suit, after all. In situations he can get away with keeping a sheathed sword on his person, he tends to do so. You'd be surprised at how many places allow that.
HEIGHT: //[/color] 6'1" / 185 cm
WEIGHT: //[/color] 175 lb / 80 kg
EYE COLOR: //[/color] Blue-grey
HAIR COLOR: //[/color] Grey
PIERCINGS: //[/color] None
TATTOOS: //[/color] None
DISTINGUISHING FEATURES: //[/color]Hard to miss the guy tooling around with a sword and armor.
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- Grudge
- Dominik's first encounter with magi left him with a bad impression (Killing most of your family will do that). Not being part of the Association and only meeting magi that had been heinous and obvious enough attract attention, most of his later encounters ALSO left a bad impression. Dominik is old enough to be aware that not all magi are monstrous, but he generally distrusts magi. Enforcers are the exception; though he still finds them somewhat distasteful by association, the fact that they generally were trying to kill the same people he was trying to kill means he doesn't have the reflexive distrust of them that he holds for most magi.
- Honorable
- "Kunst des Fechtens", Dominik's school of swordplay, places emphasis on classical chivalrous traits. Practicing it for 25 years leaves something of an impression on you. "Young knight, learn to love God and revere women, so that your honour grows. Practice knighthood and learn the Art that dignifies you, and brings you honour in wars." was repeated as the introduction in nearly every text about the style, and Dominik holds fast to it. He considers himself to be devoted to 'justice'. He can be expected to honor agreements, and goes out of his way to keep uninvolved parties from being hurt...
- Ruthless
- ... unless he thinks there's no other way to go about it, in which case he'll sigh about the unavoidable loss of life as he burns down your house. Dominik's grudge against magi means he can easily rationalize away darker actions as being necessary. He's seen firsthand what some magi will do, so if he's decided you're one of the bad ones, he's not going to leave you alone just because you have civilians as a shield.
- Patient
- Hunting takes patience. A normal man hunting magi takes even more patience. If you want to take advantage of a magus underestimating you, you need the patience to put up with an encourage that attitude until you the moment arrives where you can swing it around. Dominik is not a young man; he's not hurried, and will not rush things if there's no sense in it. Patience he has in abundance, waiting for the proper moments.
LIKES: //[/color]
"Kunst des Fechtens"
Hunting
Moose meat
Earnest young people
Wilderness
DISLIKES: //[/color]
Magi
Using others as leverage
Not fond of Russia in general
STRENGTHS: //[/color]
Dominik is in incredible shape for any man, to say nothing of someone his age. His expertise with a sword and crossbow gives him a strong grounding in how to fight, and the properties of Der Hexenhammer gives him something of an edge to he can use against magi. He's older and very experienced at fighting them, knowing tricks to equalize the odds or even tilt them in his favor. While magi may have uncanny powers, shooting them through the eye with a crossbow bolt will still leave them quite dead, and many tend to forget that.
WEAKNESSES: //[/color]
But still, he's not an actual magus. Much of his success comes from being able to bamboozle magi into either under-or-over-estimating him, or simply by attacking from unexpected ambush. He can't reinforce his body. He can't shoot lightning or other projectiles. He's crafty enough not to face a magus on their own terms where they can stomp him flat, but in an open duel he would be at a disadvantage against a combat magus.
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MY FAMILY LINE: //[/color]
"Jaeger" is not a family line. "Reinhardt" is a family line, a dead one, which has been defunct and forgotten for nearly two centuries. Warrior-magi, they used both swords and sorcery to fight as Enforcers for the Association. Dominik is descended from them, though he is not aware of his family's history as magi, and certainly would not care if he were to find out. He's certainly no magus, after all.
Dominik's small supply of circuits could be a short-lived echo of the Reinhardt lineage, but he carries none of their talents or their spells. His own strangely high-level resistance has nothing to do with the family line, merely a natural skill he was born with.
However, something he did inherit from them is his sword. For a long time, the Sword of Origins was passed down within the Reinhardt family, always to the head of the family. Even when their circuits began to wane and dry out, they still passed the sword to their "heirs." Even when the line ceased to have any potential, even when successors decided their "history" as magi must have been fairy-tale stories and didn't tell their children about their history with the Association, the sword still passed down as an heirloom. Names changed, histories were forgotten, but the sword remains.
Much like his throwback circuits, Dominik himself is something of a throwback to the warrior-magi that the Reinhardts had been in the middle ages. He has no spells, but his work is much the same as theirs had been, and his proficiency with a blade would make his forebearers proud. Histories may be forgotten, but that doesn't stop them from repeating in strange ways.
MY HISTORY: //[/color]
Dominik Magnus Jaeger, born in West Berlin back when Germany was still divided, grew up largely unaware of magi or such things. His childhood was normal for those living at the time, and he was present when the Berlin Wall came down. His teenage years were spent with him seeing the how different the East and West sides were, and very much resenting the situation that made it so.
The biggest event of his early adulthood was being involved in a nasty incident with an magus living in eastern Berlin; the general environment had allowed the magus to run experiments involving humans, as "disappearing" people was relatively easy and the government control of information meant even magi would have hard times with getting news. But after the reunification had taken place, the experiments were dangerously close to getting him discovered, and the Association took steps to remove him and clean the mess up.
Unfortunately, Dominik and his family were some of the last victims involved. His family was killed, and through a series of mishaps while the Enforcers raided the compound, Dominik managed to get ahold of his family's sword and kill the mad magus. The Enforcers involved managed to confuse him for a young, weak magus instead of an uninitiated human (Owing to his circuits and the fact that he was carrying around a conceptual weapon covered in a magus's blood), and so he managed to avoid having his memory wiped. This event left Dominik with the deep impression of magi as bloody-handed monsters, even if they had an organization to keep them in line.
Dominik spent the next several decades essentially hunting down and killing rogue magi, but not as part of the Enforcers. He was simply an aimless magus-killer, destroying any magus who's indiscretions had become obvious enough that someone looking for them would notice. As such, he tended to bump into Enforcers (Dispatched to kill the same magi for being too indiscreet) and earn something of a reputation. On account of his weapon's strange properties and his spell resistance, it was continually assumed that he was just some kind of freelance spellcaster instead of simply a man with a sword and deep grudges against magi in general. He managed to make contacts within the Enforcers, who would sometimes use him as a "subcontractor"; not really an official Enforcer, but a paid assistant with useful skills. Dominik, while distrustful of magi in general, tends to respect Enforcers (Since they kill 'bad' magi), and so has better relations with them. The "Witch Hunter Dormin" is known in Enforcement circles, and while they tend to be fuzzy on the details of his "spellcaster" abilities, they know he's very good at killing magi that need to be killed.
Officially, Dominik lives as a German immigrant in Alaska and is a hunting guide and tracker, taking thrill-seekers out into the woods to kill large game. He's also known as a modern sword master in the few circles that give a damn about old European martial arts, though they aren't aware of WHY he's swordsmaster (Lack of magecraft means he needed another way to kill magi). He's known to take trips to give demonstrations or lectures on German sword schools. Sometimes that's actually what those trips are, but often that's a cover to fly out somewhere and stick a magus through the throat with the same sword.
Most recently an Enforcer contact gave Dominik details about a major event in Lucca, and several "disreputable" magi being part of it. Dominik has no idea about the Grail War, or Servants, or any of that nonsense. He only knows there are many, many magi in the city, and many of them are the sorts he kills.
MY GOALS: //[/color] Dominik has no designs on the Grail, obviously enough. His goals are to kill his targets, which just happen to include most of the masters in the war.
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Der Hexenhammer
The "Sword of Origins", this two-handed bastard sword is a conceptual weapon that realizes the origin of whoever is the wielder. The effects vary wildly depending on who's actually wielding it, and many origins have no real effect with the Sword of Origins (Shiro's origin of Sword wouldn't do all that much, for example).
Dominik's origin of Disruption combines with the sword to create a very specific effect: when he cuts a magus, they cannot properly cast spells until the cut heals. The Disruption will effect their system, causing the prana form up improperly and to no effect; the prana is spent but nothing happens. The effect is tied to the wound, and disappears when the wound heals. Because of this anti-magus effect and his Magus Killer job, Dominik calls the sword "Der Hexenhammer," the Hammer of Witches.
The "Disruption" concept is tied to the wound itself and the person wounded, not anyone else casting spells on that person. If someone else used a healing spell on them, it would be no harder than healing already is; they're not the ones being disrupted. And if the spell removed the wound entirely, the disruptive effect would be gone, since the wound isn't there anymore. Nor does anyone casting any other sort of spell on the wounded have their effects diminished; getting cut doesn't give any sort of extra resistance to other people's spells.
A Servant would be nearly impossible to effect in this fashion, on account of not having a "real" body that can be injured normally. Grail Monsters, on the other hand, are deeply effected; they have real bodies to injure, and are massively prana-based, making the Disruption effect ridiculously damaging to them; the sword cuts through them easily as the wound seems to spread and widen quickly. Weaker grail beasts would be destroyed with a single strike, being cleft in two with contemptuous ease. Larger grail beasts can survive, but will be weakened by their wounds and the associated Disruption effect left on them.
Customized Heavy Crossbow
A rifle-sized composite crossbow, with carbon nanoepoxy resin construction, making it very strong while still being light enough to carry. The strength of the crossbow is such that it is lethally effective out to 300 meters. The weapon uses an electric actuator to draw the string and Dominik is very practiced at loading new bolts quickly, making the weapon about as fast to reload as a shotgun, and uses a modified barrel-like tube to keep the bolts in while moving or aiming at very high/low angles. As it's a crossbow, the weapon is naturally quiet.
It should be noted that modern ballistic cloth is designed to stop bullets, but is far less effective against piercing weapons like knives, stilettos... and crossbow bolts.
Dominik fires modified quadrello bolts; these bolts are square at the base and shaped like a twisted pyramid, with it's stabilizing wings wrapped around to cause the bolt to spin in flight. This both steadies the round for a more accurate flight, improving the effective range some, and means you have a spinning screw burying itself in your target. It does a great deal of damage to soft tissue, and makes removing the bolt from the victim without further damage nearly impossible.
Pistol Crossbow
A miniaturized version of his heavy crossbow, with far less range; this weapon is accurate up to 50 meters. Unlike the heavy crossbow, the pistol fires shorter and more conventional bolts. It also has a small device built in to function as an autoloader and magazine, allowing him to carry a "clip" of 6 bolts at once and fire them relatively quickly, with the sort of speed you'd expect from a single-action revolver. Reloading requires putting each bolt into the weapon separately, also similar to reloading a revolver. The pistol's bolts are shorter and use a broadhead bolt, slicing deep but not tearing and embedding themselves like the heavy crossbow's quadrellos.
The pistol crossbow is much smaller, and fit to be carried under a jacket or such as a concealed weapon. Dominik generally keeps it as a hold-out weapon for self-defense, hidden on his person. While it's unusual to carry a crossbow of any sort, the laws regarding them are usually different, so being caught with one involves far less legal trouble. After all, who uses crossbows anymore?
Composite Armor
Greaves, arm bracers, and torso armor made of modern ceramic plates and metal alloys; outer layer of solid alloy plates, with an undervest with small overlapping ceramic plates. It is designed specifically to deflect both bullets and things like knives and crossbow bolts, as Dominik had an incident where a man managed to get his pistol-crossbow and came dangerously close to killing him before Dominik put him down. Not quite the same as ancient full plate, but it protects his limbs and most of his major organs. Dominik passes the armor off as merely being part of his safety gear for practicing Kunst des Fechtens, but in reality it's very much combat armor and he wears it under his cloak whenever he is "on the job." The modern alloys are strong and relatively light, and are proof against small arms and knives, and even can hold it's own against lighter rifle rounds.
RANK: //[/color] None
ELEMENT: //[/color] Disruption (Origin)
EXPERTISE: //[/color]
Swordplay
Dominik is one of the modern practitioners of older style of Liechtenauer's "Kunst des Fechtens", a German school of fencing; this older version places far more emphasis on the use of a sword for battlefield killing than later versions of the style, which slowly developed more toward dueling and sportsmanship fencing. Dominik's mastery of this style is focused on fighting with a longsword, and with bare handed grappling both with and without a sword ("Kampfringen" and "Ringen am Schwert"), though he's also handy with a quarterstaff. He's proficient in both armored and unarmored techniques, but has far more practice against unarmored foes (Very few people wander around in plate these days).
Dominik is considered something of a modern master of the style, but few people realize this mastery is born in no small part because he actually kills people (Nothing like personal experience to make one an expert). In combat, this is the style Dominik uses with Der Hexenhammer; between it's properties and his own mastery of this martial style, he typically makes short work of targets in close.
A side-effect of the "Kunst des Fechtens" mastery is that he agrees with quite a bit of the philosophy behind it: Chivalry, honor, pride, those sorts of ideas. Strange for what amounts to a magic hit-man, even stranger for one that finds the idea of blowing up magi's houses acceptable. But in many ways, Dominik seems like a modern-day knight errant, and such things may resonate with certain Servants. Gives them something to talk about, if nothing else.
Hunting and Tracking
Much of Dominik's income comes from leading large-game hunters in Alaska, where he makes his primary residence. He considers this an ideal career; he maintains practice with a his crossbow and manages to maintain a legal source of income. Also, he rather likes moose meat, which is always a plus when your job involves killing a lot of moose.
Dominik is very comfortable in the wilderness and is an excellent tracker, necessities for finding large game like bears and moose, and knows how to keep himself concealed for hunting ambushes. Most importantly, he is a crack-shot with his crossbow, using it to drop large, dangerous animals from distances closer than a man with a hunting rifle would normally be comfortable with. This has taught him a great deal about stealth and the proper use of his weapons, things that carry over very well for killing humans.
Improvised Explosives
As it turns out, there's some magi that are simply not going to be all that bothered by a strange man with a sword and crossbow. It's true! Sometimes they have the sorts of defenses that make such things rather pointless, or sometimes they're just too dangerous to approach directly. That's when you have to have a fallback plan.
And Dominik's fallback plan is impromptu demolitions. Common household chemicals in the proper proportions can have spectacular effects. So can rust and aluminum powder. Fertilizers, household cleaning fluids, things stripped out of old military hardware, stuff you can find in Radio Shack, Dominik knows how to use these things to make big booms, with an expertise born of long practice. While he tries to avoid blowing up or burning down houses (It's not subtle and has the tendency to have a cause collateral damage), he's not shy about doing so if a target seems otherwise hard to reach.
After all, if magi don't realize that modern developments and explosives have made static defensive emplacements obsolete... well that's their own fault, now isn't it?
MAGIC CIRCUITS: //[/color] 12 circuts at 1.5 PrC, giving him 18 prana. Not that he ever uses them.
SPELLS: //[/color]
High Resistance Cycling (Disruption)
Rank: NA
Cost: 0 Pr
Range: Self
Effect: Not really a spell, simply an extension of the usual prana cycling that magi can do to generate spell resistance. Dominik is unusually gifted at it; despite no training as a magus and a meager prana supply, he has the sort of spell resistance you'd see from an highly-trained magus from an old family.
Dominik is not really aware of his prana, and as such this ability is used instinctively and subconsciously when necessary. As such, Dominik does not manually activate High Resistance Cycling; it's an entirely uncontrollable reflex.
PLAYER'S NAME: //[/color] Vanderdecken
FACE CLAIM: //[/color] THUNDER GOD CID
OTHER CHARACTERS: //[/color] Miliardo Red, Tiresias
MISC. INFORMATION: //[/color] THUNDER GOD CID
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