Post by Abigale Alastro-Emeria on May 11, 2011 22:58:06 GMT -5
Jackalope Sisters Alastro-Emeria Personal Guard Corps
APPEARANCE: //[/color] All three vary in appearance, however, they have several common traits between them, namely the fact that they’re all red-eyed bunny girls that wear an overly elaborate outfit, all of whom have huge breasts. Aforementioned uniform consists of strange button-up one-piece swimsuit-esque apparel under an intricate military jacket and a skirt. 410 is the one with short, teal hair and the best ass, 45 is the one with pink hair done into twin-tails and is the cutest one, and 00 is the one with the long, blonde hair, the eye patch, and the best chest.
The original model with one of her rare smiles.
The two (living) reproduction units.
There they are again, strutting their stuff.
Bad Jackalopes. Failing a mission is absolutely intolerable. Bad bunnies, bad. No supper. All you‘re getting is a carrot each tonight.
00, 45, 410, and 556.
FULL NAME: // Jackalope Production 00 - “Inage Tsisdu” (Desert Hare)[/b][/color]: // Imagine Colonel Quaritch from Avatar as a blonde-haired female with bunny ears and an eye patch. Yes, she is the kind of person who will never give up, not even when she’s on fire and doesn’t have breathable air, nor when an entire battalion of bunny girl marines are destroyed leaving her the only one left to finish the mission. In other words, she acts the part of a life-long soldier. The commanding officer, no other militaristic bunny girl fits the position of a serious and composed leader more than 00. The most dedicated one, she is an incredibly hard worker, being effective, practical, thorough, and persistent, always going full force so as to complete her duty utterly. Despite being a fierce and merciless warrior, 00 takes care of her own and is respected by the other Jackalopes. Regardless of appearances to the contrary, she has a soft-hearted and gentle side with a weak composition that she hides, not taking harsh criticism well, and there is a little trauma left over from a past experience fighting a certain Mage…
AGE: // Around 400-500 years old.
GENDER: // Female
PHYSICAL DESCRIPTION: // "Jackalope Sisters, move out!"
INFORMATION
FACE CLAIM: // Siesta 00 (Umineko no Naku Koro Ni)
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FULL NAME: // Jackalope Reproduction 45[/b][/color]: // Imagine General Ripper from Dr. Strangelove as a pink-haired female with bunny ears and self-esteem issues. Yes, she is the kind of person who is so paranoid that she will no longer sit back and allow the international Communist conspiracy to sap and impurify all of our precious bodily fluids. Actually, when she was born she was much more mild, but then 410 was born and ended up telling her what a “communist” was, she was never quite the same. Her personality is very methodical and timid with a strong persecution complex. Her modesty and desire for acceptance seem to balance out 410’s constant arrogance. She hates silence, becoming insecure if she isn’t always being ordered around by someone. She is very critical of herself, underestimating her own abilities, thus she always tries to give her all so as to appear satisfactory. Seeming to continuously be on the verge of a breakdown thinking that she will get punished for something, she often resorts to apologizing profusely when she believes she hasn’t done well enough (which is usually).
AGE: // 82
GENDER: // Female
PHYSICAL DESCRIPTION: // "It’s hard being a bunny and fighting against Communist infiltration, Communist indoctrination, Communist subversion and the international Communist conspiracy. It‘s hard and nobody understands."
INFORMATION
FACE CLAIM: // Siesta 45 (Umineko no Naku Koro Ni)
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FULL NAME: // Jackalope Reproduction 410[/b][/color]: // Imagine Colonel Kilgore from Apocalypse Now as a blue-haired female with bunny ears. Yes, she is the kind of person who would go surfing on a beach that is currently being bombed, running into battle with a smile on her face while being sad about the fact that the battle will inevitably end. She tends to speak rather arrogantly and makes fun of people who are too serious and not relaxed, particular 45. She speaks roughly and is arrogant and is capable of great cruelty against her enemies, but, even though she’s not interested in others, she cherishes company and easily succumbs to loneliness, getting depressed if someone isn’t always looking after her. She enjoys her job a bit too much, finding great amusement in killing targets, however, because she thinks of life as a game, she does her jobs very well because she’s having fun. She has a verbal tic which has become her personal catchphrase: “Nihihihihihihi! Nyeh!”
AGE: // 79
GENDER: // Female
PHYSICAL DESCRIPTION: // “Thank you for your concern about my wellbeing, Abi, But I'm actually a bunny marine who was born to kill, where you have clearly mistaken me for some sort of wine-sipping communist dick-suck. And although peace probably appeals to tree-loving-bisexuals like you and the rest of my family, I happen to be a death-dealing, blood-crazed warrior who wakes up everyday just hoping for the chance to dismember my enemies and defile their families. Peace sucks, war is the freaking answer! Nyeh! Nihihihihihihi!”
INFORMATION
FACE CLAIM: // Siesta 410 (Umineko no Naku Koro Ni)
SPECIAL ABILITIES AND SPELLS: //[/color]
[Alstromeria Network] (Ether)
Rank: C
Cost: -
Range: As far as Abigale has stretched the data jurisdiction of Alstromeria Record.
Effect: It’s taken for granted that Familiars possess an innate mental link with their masters, facilitating telepathy and communication over long distances. This is essentially an expansion of that capability taking into account the many applications of the Alastro-Emeria’s signature spell. Using it, Abigale can send any data she obtains via the Alstroemeria Record to the Jackalopes, allowing her to probe, scout, and map areas and send detailed information directly to her Familiars regarding their surroundings. This copious transfer of data is absolutely necessary in the correct usage of a charged Gatlida spell, as the Jackalopes are almost entirely dependent on Abigale’s calculations to aim them, thus its primary use is as a firing guidance system.
[Bunnagility] (Innate)
Rank: -
Cost: -
Range: -
Effect: Rabbits are animals born to be jumpers and dashers. Watching a bunny hopping gently in a field, you’d never guess the extreme distance that they’re capable of leaping, nor fully grasp how fast they are. You have to see them sprinting to witness how far they can jump in a single bound. A rabbit’s powerful legs can carry it ten time’s its own body length, a jump of nearly six meters. Compared to the distance Olympic Athletes can jump, if you could leap like a rabbit, you’d jump twice as far as any normal human has ever jumped in recorded history, more than eighteen meters. This sort of feat is exactly what the Jackalopes, Familiars born from the corpses of rabbits, are capable of, possessing agility and perception surpassing human limits quite profoundly, especially in regards to jumping.
Their ability to hear and smell is also significantly greater than a human’s because of the animal they spawn from, while their aim is on the level of an expert marksman due to the purpose behind their creation (if given a typical bull’s-eye as a target, they can and will hit the center 100% of the time without fail; basically, they'll never miss on their own account unless they’re firing a barrage). 00 is special in regards to this ability, showcasing exactly why she is considered the “perfect original model” - she not only has these superior capabilities, but vastly increased strength roughly equivalent to the effect of full body Reinforcement.
[Atsvsdv Gatlida (Utsisdalugisgv Uweyvi)] (Ether)
Rank: - D-B
Cost: - 20 Prana cost.
Range: The basic shot is equivalent to a common bullet fired from a pistol; if uninterrupted, a shot can travel around 1000 yards before dispersing automatically. Charged Atsvsdv Gatlida’s range is as far as Abigale has stretched the data jurisdiction of her Alstromeria Record.
Effect: A spell invented under a Native American Thaumaturgical System that easily corresponds to the Jackalope Sisters’ bodies. The spell costs 20 Prana regardless of usage, but it can either be used to supply the user with a bundle of 20 “charges” of ammunition or all of these charges can be released at once in a focused version of the spell. Said ammo takes the form of jagged light “shards” each about the size of an arrow which, in a single-action attack, can be shot from, true to form, glowing bows of light wielded by the Jackalope sisters. These light shard arrows are about the equivalent of a bullet fired from a pistol in terms of power, though, since the composition of the shards of light is flimsy, they lose their solid properties and disperse on contact, so wounds, while superficially similar, lose a great deal of lethality due to the lack of a bullet being lodged in or shrapnel scattering throughout the body.
The spell’s “charged” form, accomplished by unleashing the 20 Prana used to activate the spell in the first place all at once in a single shot, fires a laser arrow whose general shape, trajectory, and speed can all be altered and manipulated at will with assistance from Abigail provided via the Alstromeria Network. Obviously on a much higher level than the shards, the charged projectile is a golden strand of light that slithers freely through the air and can strike with force equal to a Winchester rifle. The photons making the strand are condensed into a thin, ribbon-like beam that is guided along the Ether particles saturating the atmosphere, a path traveled using the calculative capabilities at Abigale‘s disposal. The result is that the light ribbons are malleable enough that they can be made to slide through narrow spaces and wrap around a person so as to bind them. However, Abigale’s assistance is absolutely necessary for the projectile’s usage or else it will simply disperse (violently ejecting nearby Ether particles, though not dangerously), and she is rendered distracted from all other things during the guidance process. The Jackalope who fired the shot, likewise, is incapable of focusing on combat initiatives while controlling the shot - essentially, they are receiving data from Abigale about how to manipulate the projectile and act accordingly.
A fitting spell for the native shamans of America, whose culture often relied on bows and arrows. As well, it seems the “shard” version saw quite a bit of use when combating European intruders so as to equal the power of their firearms while still adhering to traditional equipment. The “ribbon” version seems to be a modern extension of the spell implemented by the Alastro-Emeria. Either way, the spell is activated by uttering the three-line chant, “Hashtahli ma. Ish pi yukpalashke nittak fallaya. Yohmi mahli.” Besides this chant, the spell needs a set amount of time to be focused and for Abi to map out preliminary calculations. Between performing the necessary calculations, charging the projectile, and uttering the spell’s aria, it takes about 10-20 seconds for the spell to be actualized.
The ribbon of light is either equal to or less than the speed of a Winchester rifle shot and can change direction at the will of the Jackalope who fired the shot. The projectiles are not deterred by wind, rain, or other weather conditions, as those are taken into account in Abigale’s calculations; ditto the target‘s behavior and predicted movement. The strand does have certain movement limitations, however. The mechanism behind the directed-energy weapon relies on Prana being converted into photons which are ultra-condensed and forced to undergo a phase transition, leading them to change their state so that they behave as a solid, in other words becoming “hard light.” The charged version is controlled by guiding it along Ether particles in the air, more saturated parts of the atmosphere being ideal and sudden changes in saturation causing slowdown until adjustments in the calculations are made to amend these discrepancies; this leads to the strand of light not always taking the straightest path available, but rather spiraling through the air using the paths of least resistance to maintain velocity. Regardless, the charged stream of light could still be considered something of a miracle bullet that travels straight to the target’s heart/brain, but, while this is normally true, taking into account shielding and particularly Servants, who can swipe the stream away as though it were a particularly fragile butterfly with just a swing of their Noble Phantasm, the attack loses a great deal of its perceived convenience.
[Atsila Gatlida] (Fire)
Rank: - D-B
Cost: - 20 Prana cost.
Range: Same as Atsvsdv Gatlida.
Effect: The fire elemental Utsisdalugisgv Uweyvi. The process is essentially the same, just with an alternate incantation: "Atsila, tsanehlanvhi uyotsuhhi. Sgisdela yeligwosg. Sgwatihnisesdi. Doyu gvyalielitsehi." This spell, as with Atsvsdv Gatlida, provides either 20 rounds of “ammunition” working with the use of terms based on the Vancian system or, when focused, a vicious charged attack. Vermillion shards of light, the regular arrow shots for Atsila Gatlida differ from Atsvsdv Gatlida in the fact that they do not wound someone as a bullet would. Instead, when the arrow smashes against something, on impact, the consistency of the vermillion shard is disrupted, causing the projectile to disperse as a regular light shard arrow would. However, the unique capacity of this spell causes the ensuing cloud of vermillion particles to ignite as though it were petrol, causing an immediate fireball followed by a spreading sheet of flame. Essentially incendiary ammunition, Atsila Gatlida burns rapidly and causes fires, primarily intended to set targets ablaze rather than instantly destroy them. It is excellent for burning down buildings and can easily function as a generic fire spell.
The charged version of this spell acts as a sort of artillery cannon - a spell defined by firing angle. Atsila Gatlida’s charged form is like a mortar, an indirect fire weapon that fires a projectile at low velocities and high-arcing ballistic trajectories with a steep angle of descent. The resulting blast damage is likewise comparable to the detonation of a high explosive artillery round, capable of utterly decimating an area about equal to that of a room in a house. In other words, the user fires the projectile at an upwards angle that ends up going in an arc and coming down with a boom. Extremely useful in things like trench warfare, the charged projectile’s high angle of flight allows it to be aimed to fall directly into areas that are otherwise inaccessible to the Jack lopes - indeed, this is the same reason native shamans developed the spell in the first place. The Jackalopes are assisted by Abigale and the Alstromeria Record in their aiming, giving them the exact positioning they’ll need to hit the desired location.
Jackalope 45 cannot use this spell due to her flawed creation, her natural affinities not being congruent with the spell’s Element.
[Unesdala Gatlida] (Ice)
Rank: - D-B
Cost: - 20 Prana cost.
Range: Same as Atsvsdv Gatlida.
Effect: The last Gatlida spell the Jackalopes are capable of using while serving under Abigale, whose elemental affinities are Fire and Ice. Unesdala Gatlida is of the latter element and functions using the same process as Atsvsdv Gatlida and Atsila Gatlida, with its alternate chant being, “Ahgahsgah, hley owohdo ahgahsgah, ahgaleha shonahlaye yuhndah.” Upon impact, the azure light shards that function as this version’s arrows burst into a fine mist of cryogenic powder that quickly settles and adheres to the surface of whatever the arrow happened to hit, causing rapid freezing on contact through a thaumaturgical reaction not dissimilar to the effects of liquid nitrogen and forming a thin layer of incredibly hard ice over the object. On contact with human tissue, second degree frostbite is assured, with even more severe frostbite possible with extended exposure and multiple successful hits.
The charged version of this spell takes the form of a missile in the shape of a gigantic, crystalline arrow. This ice missile, upon impact, explodes into a literal blizzard of cryogenic particles violently circulating around a dome-shaped area with a diameter of roughly 30 meters wide and with about 20 meters in height. Everything contained within the area is coated in ice as a result, entirely freezing over any number of things in the area.
The freezing element of this spell, though damaging, is mostly used as an interference tactic against enemies, freezing up objects and making limbs unusable. The ice generated from the arrows is also incredibly slippery, weakening an enemy’s footing and making it extremely difficult for them to stand and therefore retaliate. Furthermore, though the spell certainly wouldn’t do much if any damage to a Servant, multiple arrows will build up a layer of ice that could slow them down, the slipperiness inherent in the ice contributing as well, perhaps even giving a Heroic Spirit some trouble. It is notable that if the Jackalope that fired the arrow is not nearby the target for an extended period of time, the ice melts almost automatically.
Jackalope 410 cannot use this spell due to her flawed creation, her natural affinities not being congruent with the spell’s Element.
BACKGROUND: //[/color]
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