Post by Kosviel von Einzbern on Aug 10, 2010 3:21:10 GMT -5
FULL NAME: // Kernsviel von Einzbern
AGE: // 10 (appears 20)
GENDER: // F
PHYSICAL DESCRIPTION: //
In case you haven't realized yet, she is what we call "a Justica".
INFORMATION: //
Kernsviel von Einzbern is the "twin sister" of Kosviel von Einzbern. She is the true vessel of the Holy Grail. Although her sister, as a Justica-Type Homunculus, is also a suitable Grail candidate, Kernsviel was designed with a prioritization mechanism, so that fallen heroic spirits will be rerouted into her instead of Kosviel.
In contrast to her sister, who was sent off to Japan to learn a hybrid curriculum of both magecraft and physical combat in order to become a master that is more difficult to kill, Kernsviel was raised to become a traditional Einzbern magus, with an overspecialization in alchemy, and little else. After all, her primary purpose is to become the Holy Grail. There is little point in doing anything else with her.
Though they are twins, Kosviel is unaware of the existence of her sister, as part of a plan by the Einzbern head, Acht, to use her as a decoy vessel. Kernsviel has little, if any personality at all, unless one evokes the part of her that houses Justica's memory and personality. One might consider her a one-dimensional character, whose only concern in life is to become the Holy Grail. She states this from a cold, purely logical standpoint. This is again in contrast to her sister, who states her goals in life in a way that is as fiery and passionate as any Shounen heroine.
To further contrast the two, while Kosviel wears vibrant, 'living' colors evocative of the anime that she watches and loves, Kernsviel dresses in 'monochrome' attire, which though in its own way stylish, looks dull and dead in comparison. Kernsviel spends most of her time in the second basement floor of the Einzbern Mansion on the outskirts of Lucca, though she is sometimes allowed to roam the upper floors whenever Kosviel is not around.
As an Einzbern Homunculus, Kernsviel is virtually a very high-quality magic Crest in human form. Her body houses 150 magic circuits, each with a quality of 30 PrC, for a total of 4500 Pr.
SPECIAL ABILITIES: //
Kernsviel is a master of Einzbern's Alchemy, having been programmed with a superior learning ability that has allowed her to fully learn some of their most advanced spells despite only ten years of education.
Structural Analysis (Ether)
Rank: E
Cost: 2 Pr
Range: Direct Contact
Effect: A foundational spell, which gathers all known structural information about a piece of material, right down to the molecular level and projects it into the user's memory. The result is a highly accurate and detailed knowledge of an object, from the compounds used in its construction, to the chemical composition of every single separate component of the item.
In practice, if one were to use this spell on a heater, she would be able to differentiate which parts of it are made of plastic, metal, rubber, etc so as to ascertain which parts are usable in Einzbern's metal-based alchemy. She would also be able to determine the molecular structure, and thus the overall integrity of the metal parts, to conclude whether or not it needs to be transmuted to create superior toughness.
In a word, it is total material knowledge of an item, in order to help facilitate high-quality transmutation. Although it is not necessary to cast this in order to transmute an object, it greatly enhances the efficiency, as it helps the alchemist determine every last detail of the transmutation that will follow.
A Single-Action spell, this is one of the oldest in the Einzbern repertoire and, as can be expected, is used in the coining of homunculi. Specifically, screening the materials that will be used. At this level, Kernsviel is capable of analyzing up to 5 tons of matter per casting.
Supreme Metal Transmutation (Metal)
Rank: A
Cost: 128 Pr
Range: Direct Contact
Effect: Transmutation of metals, particularly precious metals. The Einzberns' forte in alchemy, this was the superior process through which Annika was created. With this spell, it is possible to manipulate the structural properties of metals, particularly the precious ones like gold, silver, platinum, palladium, etc.
The result is the ability to reshape, as well as transmogrify a piece of metal at an atomic level: altering the molecular structure to suit the purpose at hand, combining various metals and other known secondary elements like carbon to fashion alloys, etc. When used to the fullest, it is capable of rearranging the atomic structure of a metal, so that it can even perform the age-old alchemic goal of transforming lead into gold, or even creating entirely new metallic elements from scratch. Annika itself was created by rearranging the strongest known metals into a superior lattice alloy with the desired properties, further alloyed with an artificial element that Einzbern developed, which can be best described as a real life version of Mythril, from Lord of the Rings.
A gold bar can be converted into gold coins, and an iron block plus some coal into a steel sword. It is also possible to purify ores of impurities, as well as extract metals from existing structures like the steel beams buried in the concrete of a building.
Kernsviel's limit at her level of aptitude is metal with a maximum mass of 1 ton per casting. Furthermore, she is capable of reshaping the metal to fit the exact specifications dictated by her mind, much like Irisviel before her. Naturally, the combat applications are pretty useful, assuming you bring around a ton of steel everywhere you go... which is obviously impractical.
This spell is ancient and stable, and can be cast at the Single-Action level by a true master should there be little enough mass to transmute (like Iri's wires). Otherwise, it is a Ten-Count spell when used to its full extent. One of the crowning achievements of the Einzbern family in the field of alchemy, and what makes them one of, if not the best, in the world.
Advanced Metal Homunculus Coinage (Metal)
Attack Mode!
Rank: B
Cost: 82 Pr, 15 Pr Daily Maintenance
Range: Direct Contact
Effect: The creation of a homunculus by infusing a basic metallic shape with prana, effectively creating a familiar from scratch, rather than using a corpse of some kind. The result is a metallic homunculus that may not have high intelligence, but is independent enough to attack on its own, as well as learn to a certain degree. A good example would be Irisviel's wire homunculus, which attacked with a myriad of shapes.
It should be noted that this spell is only compatible with products of Einzbern-brand transmutation spells, and thus cannot be used to coin a homunculus from a stainless steel prefabricated Gundam model, or something like that. Though that would be cute, if it actually happened. Rather, it would be necessary to cast transmutation first on a piece of metal, moulding it into something useful, like a bird or rat, orGundam modelsome kind of aerodynamic, flying creature. Generally, something that would make a good homunculus for the occasion.
Homunculi coined this way are relatively disposable, as one doesn't quickly need to find a new corpse every time this is killed. Instead, one just has to find enough metal to create even a basic shape. And a homunculus such as this is relatively tougher than your average garden variety familiar. This makes up for the burden of shouldering the prana supply of these creatures on a daily basis. Nevertheless, as the cost indicates, they are rather expensive to manufacture, as it would take over triple the average magus' Od to create one, making this impractical compared to finding a rat corpse and giving it a mystic pass. It is a two-verse spell.
FACE CLAIM: // It's technically not a face claim, since there are a lot of people who have this face. Hell, it's not even necessary to claim it, since it's canonically claimed by Justica von Einzbern. Everybody who looks like this is just a clone of her.