Post by Scáthach on Oct 25, 2010 17:30:19 GMT -5
Lancer
"Look at this beautiful skin, free of bruises and blemishes!"
"Look at this beautiful skin, free of bruises and blemishes!"
OTHER ALIAS: //[/color] Shadowy, Witch of the land of the Shadows
CURRENT AGE: //[/color] 28
YEAR OF BIRTH: //[/color] Unknown
GENDER: //[/color] Female
ALIGNMENT: //[/color] Chaotic Neutral
OCCUPATION: //[/color] Hermit, Prophetess and Irish Lance Master
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* Who can find the pet on this picture?
* Lunch hunt~
* Trying something more fancy
* And less rustic as well
* Xmas themed
* And maid themed as well
* Being a hermit requers cooking skills
* Not all that different from the ones she used when alive
* Most common super power since humans were born
* The last thing that her meal see
* Nap time
HEIGHT: //[/color] 175cm
WEIGHT: //[/color] 51kg
EYE COLOR: //[/color] Violet
HAIR COLOR: //[/color] Dark Purple
PIERCINGS: //[/color] N/A
TATTOOS: //[/color] N/A
DISTINGUISHING FEATURES: //[/color] Definitely the ears and also the long light blue hair and the light purple strain.
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- Lady of War
- Scáthach did not became feared and famous just from what she did to her home island, her prowess and abilities with the spear were know far and wide, that fame came from Scáthach fondness of battle and always trying to improve herself, making of her a student of martial arts in a quest to develop her own style, although not as much as many other heroes that were know for they battle frenzy, Scáthach do like to prove herself in battle as well.
- Reclusive
- Having done her share of traveling and learning, Scáthach have chosen to distance herself from the world and the people on it, picking a island for that was the best choice to be out of reach of pretty much everyone and to attain her peace of mind, with this is mind, Scáthach is not prone to raise her social group by her own will and choose to keep her distance from others, be it by saying very little or actively pushing others away, the fame that earned her the title of 'Witch of the land of Shadows' helped a lot at this.
- Outer Shell
- Albeit being someone who live away from others, Scáthach have developed a mask for her to wear on the rare occasions of meeting someone as to hide her true self from the few ones that might get to see her, a restriction that blocks her natural personality from showing up to others that she does not consider close. The mask is simply of a quiet person who have forgotten how to express herself, always stoic and talking only when necessary, a person that grow cold from the lack of human contact.
- Playful & Sarcastic
- Putting herself away from others has made of Scáthach a individual that is not easy to get along with as she will make a point to pester and tease the few ones who do manage to manage to be close to her, having for herself a win-win situation as if the person leave because it can't take her teasing, she gets her so wanted solitude and peace or if the person stays, she get a chew
toycompanion that will please her through the many different reactions that Scáthach can extract from them.
- Putting herself away from others has made of Scáthach a individual that is not easy to get along with as she will make a point to pester and tease the few ones who do manage to manage to be close to her, having for herself a win-win situation as if the person leave because it can't take her teasing, she gets her so wanted solitude and peace or if the person stays, she get a chew
LIKES: //[/color]
- Her solitude
- Her daughter, Uathach, and sons, Cúar and Cat
- A good apprentice
- Serenity
- Good manners
- Skill
DISLIKES: //[/color]
- Aífe
- 'Brave' warriors that try to enter her realm
- Her own fate after becoming something more than just human
- Crowds
STRENGTHS: //[/color]
As a warrior that have set a path to improve herself instead of gaining the favor of the Gods, Scáthach is quite insightful in battle thanks to the experience she gathered around in her life, fighting humans, Gods and wraiths.
WEAKNESSES: //[/color]
Years of reclusion have made Scáthach to be socially unapt, although still having the basic concepts of social norms, Scáthach will strike herself as the odd one out if left alone without fail, not that she cannot make a attempt to follow the current standards but her natural response will be the one she came up herself.
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MY LEGEND: //[/color]
A Hermit's Tale
And a Warrior's Tale
MY HISTORY: //[/color]
Unlike many others heroes, Scáthach history started long before she was recognized through the world as a top class warrior that also could teach others as well, her history goes a long way before the Witch from the Land of Shadows was born.
A girl unlike most others, desired to be stronger than anyone else, simply for the reason of self-appreciation and freedom rather than any greater goal, with her mind set on that, Scáthach, together with her sister, trained herself into every type of martial art that was know back at her hometown to the point that Scáthach had nothing more to learn from her birth place and she knew that there still was room for improvement on what she had learned, that would be something that she could get through experience that did not necessarily had to be done there and as Scáthach wanted to know more about the limit of her abilities and also what else existed out there, Scáthach left her home to travel around the know world, to learn more about the world and it's inhabitants and to test herself against said world.
Scáthach did not left her mark back at her home because of her early leave and the same process repeated itself during all the course of the trip, as she took on herself the trainings, jobs and missions that others left behind because they thought it was not worth the trouble or whatever other reason they could had but for Scáthach, the trial itself was her reward, to Scáthach every action, every battle was a new experience from which she could improve herself, one step at a time, each survival against a monster, against a spirit or even against a god was one more step forward toward becoming strong enough to have the so desired freedom, but the price for such strength was high, very high.
Scáthach always traveled alone, no matter how many wished to follow her, the trip was hers alone and no one else would be allowed to walk through her own steps, mostly because the road that was the best for will not necessarily be the best for others but will also spare them from her own fate, to cease being human to become something more akin to a ghost or a nightmare, Scáthach strength robbed her of what she treasured most, her own life as a human, trapped somewhere between the realm of mortals and Gods, a existence higher than any other living creature that pulled a fitting world for her over the current one. Scáthach had acquired the necessary strength to lead her own life but was unable to have a life because of said power.
Unable to revert the situation, Scáthach could only adapt herself to the new life that she brought upon herself, given her current condition, she would be quickly tagged as a monster and hunted down if she lived among humans so a secluded place was her best option, thus Scáthach return to her original country, taking a empty island for herself to live alone and away from everyone else, keeping possible troublemakers away from her, or so that was the idea but as the island adapted itself to the presence of Scáthach, more and more curious eyes were turned to it, wondering what caused a desert island to become a land unsuitable for life. It did not took long for the curious ones to find out that a single woman lived in the island and to start spreading the rumor that it was her fault that the island became like that, not that they were wrong but nonetheless, that was how the legend of the Witch from the Land of Shadows started.
From there on, the peace and solitude that Scáthach wished kept on getting disturbed by the attempts of many warriors to reach all the way into the island to herself, in order to receive training from her, something that Scáthach would not mind to do if someone managed to cross a place that was unsuitable for humans but the number of disappointments was much higher than of the successful attempts, especially for someone who could foresee the outcome of the attempt even before it was started, which from those came out some of the most famous heroes from the Irish mythology, like Cú Chulainn, Ferdia of Daman, Lochmore between other names. The training of said warriors is what marked Scáthach name in history the most as they were only a few that managed to reach and conclude her training and in Cú Chulainn case, he made the Gae Bolg, a spear that Scáthach herself made, to be know as one of the deadliest spears in history.
MY GOALS: //[/color] To have a second chance at life and to die as a human this time, albeit the fact that it will be tougher to live a secluded life at this second chance.
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- Gae Bolg -
The cursed barbed javelin made from the bones of the sea monster Coinchenn, synthesized by Scáthach herself, it's a javelin that is on par with other powerful weapons, being compared to Gungnir in ability and power. It's unique in that it functions in two different ways, each each unique enough to have them be treated as separate Noble Phantasms, making it a powerful weapon for direct combat as wounds caused by Gae Bolg do not heal while the spear remains in this world.
NOBLE PHANTASM: //[/color]
- The Spear of Impaling Barbed Death -
Rank: B
Type: Anti-Unit
Max Targets: 1 person
Range: 2 - 4
This single person attack is a fatal blow that always pierces the opponent's heart. Once Gáe Bolg's name has been called, the cursed spear reverses the nature of casualty to make it so the cause of the "lance being thrust" comes from the effect of the "opponent's heart being pierced" by it. The actual action of the thrust is merely a formality, as the lance has already pierced the opponent's heart before the attack has even started. Once the heart has been successfully pierced, either by a normal thrust or its ability, it is nearly impossible to heal the wound with normal means unless Gáe Bolg is destroyed or Lancer is killed. The attack delivers damage equal to the opponent's own health limit plus the damage from the spear itself, so the wound will be fatal no matter the opponent once they are struck. The attack costs very little prana, allowing it to be used up to nine times before Scáthach must obtain more prana from her master.
It is impossible to dodge the thrust of the lance, no matter how agile, well guarded, or far away from the lance the opponent is standing. Even having EX rank agility would be useless, so the only benefit would be allow the opponent to back out of the attack's range before it is initiated. The lance can move at impossible angles, signified by turning into a red beam of light, that always manages to reach its target. From pointing directly at the ground, it will immediately point upwards towards the heart without any movement from Lancer, and if it is thrown, it will change its path around any obstacles or pierce through any wall in order to reach its target. This action looks completely normal to onlookers, as if it it were already piercing the heart, because rather than truly changing its course, it is simply an action meant to prove the fact that the heart was pierced.
The only way to effectively defend against the attack is to have a high enough degree of luck to be able to alter fate, which would be heightened by also having good reflexive instincts, an auto-resurrection ability, or to have a shield, such as Rho Aias, which has the capability to defend against the lance by having a higher prana output in order to make it impossible for the lance to have struck in the first place. In such a case, the opponent's fate will be changed, so that even if they were hit by the lance, the world will correct the contradiction by removing the wound.
- The Spear of Striking Death Flight -
Rank: B+
Type: Anti-Army
Max Targets: 50 people
Range: 5 - 40
This technique, which is the true use of Gáe Bolg, utilizes the full potential of its curse, converting all of Scáthach's prana into energy and releasing the accumulated power after the spear is hurled, detonating on impact with enough power to blow away a multitude of enemies. Rather than dispatching a single foe with absolute accuracy by striking their heart, its focus is always hitting the specified area in an attempt to defeat large groups of enemies by causing massive destruction. Scáthach prepares to use this ability by backing about a 100 meters away from her opponent, taking a crouching position on all fours, and dashing about 50 meters before jumping into the air to unleash it.
CLASS ABILITIES: //[/color]
Magic Resistance: C
Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals. Having lived in seclusion, Scáthach magic resistance dulled over time.
SKILLS: //[/color]
Clairvoyance: A
Superior visual perception acquired through the high level of Arcanic reached by Scáthach reached during her life, granting her a prophetic vision of the future, being able to tell how her student, Ferdiad, would die by Cú Chulainn hands many years later, at the battle of Brown Bull of Cualgne.
Rune Magic: B
Knowledge about Runic magecraft, capable of using the 18 original runes.
Irish Martial Arts: A+
A value that measures one's mastery of the martial arts that made becoming one with the universe as its objective. Its difficulty to learn is of the highest level and, unlike other Skills, it is at A Rank that one is at a level where he is said to have finally "learned it".
Divinity: X (D)
Scáthach got too close to the Gods with a mortal body and was reward through exile into a place that is neither the plane of the ethereal nor the plane of the living, the Land of Shadows as it got know among other mortals, eventually separating itself from this plane of existence and turned into a land of the dead.
Original rank was D but those mechanics does not apply when summoned as a Servant that replicates her human body.
STRENGTH: //[/color] B
ENDURANCE: //[/color] D
AGILITY: //[/color] A
MANA: //[/color] B
LUCK: //[/color] B
NOBLE PHANTASM: //[/color] B+
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FACE CLAIM: //[/color] Judith from Tales of Vesperia
OTHER CHARACTERS: //[/color] Aozaki Touko, Attila the Hun, Gabriel Belmont
MISC. INFORMATION: //[/color] The short explanation for Divinity is that she won't be turning Lucca into hell by just being there.
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