Post by Sajyou Ayaka on Oct 31, 2010 0:56:55 GMT -5
This is my character. Note that she may be based off of Sajyou Ayaka (even the name), but she's a completely different person here.
NICKNAMES: //[/color] Aya, Aya-chan. Ayaka-chan, forbidden weapon, “Twice’s Saika reborn/Twice’s Precious Saika/Twice’s Beloved Saika” (refered from Twice H. Pieceman)
AGE: //[/color]16 (physical), 6 (true age)
DATE OF BIRTH: //[/color] ??/??/?
GENDER: //[/color] Female
ALIGNMENT: //[/color] Neutral
OCCUPATION: //[/color] transfer student, part-time cafe worker, library volunteer
Ayaka's Character Art.
W-Why are you looking at me like that?
Oh, Hello.
I wonder if I'll meet a king, like Arthur or Uther Pendragon?
Ayaka Sajyou
Ayaka
"Saika"
If Ayaka's in Fuyuki high
This isn't what it looks like! Really!
without glasses and in dark uniform
Casual clothing
Clothes she wore at home
WEIGHT: //[/color] 45 kg
EYE COLOR: //[/color] Dark brown
HAIR COLOR: //[/color] Dark brown
PIERCINGS: //[/color] none
TATTOOS: //[/color] Command Spell, symbolizing a one-winged serpent with a rod/spear strikethrough, located on her right arm.
Small black Ðåßñáìá æῳäéáêüò tattoo on her left arm (translated to "Experiment Zodiac" in Greek).
The black Zodiac signs tattoo her back (12 symbols (Western Astrology (ex. Aries, Virgo, etc)) forming a circle, and the 13th symbol in the center of the wheel (which was the Ophiuchus/Serpentarius (Japanese symbol version)) (image below)
DISTINGUISHING FEATURES: //[/color] Glasses
[/size][/ul] [/blockquote]
[li]Shy, but Gentle (Ayaka)
[/li][li]Klutz (Ayaka)
[/li][li]Bookworm (Ayaka)
[/li][li]Emotionless ("Saika")
[/li][/ul]
Her late Grandfather
Joseph Campbell's The Hero with a Thousand Faces
Myths, Heroes, and Legends
Astrology
Library
Cooking
Chocolate
Cute things (such as Rabbits, Dogs, and Cats)
Art
Music
DISLIKES: //[/color]
Being hunted down by Magi/Enforcers
Doing something wrong
Failing Class/Test
Public Speaking
Writing Essay
Spiders
Alcohol
Being called "Monster" or "Abomination"
Being someone else's Tool or Weapon
STRENGTHS: //[/color]
Mythology
Reading (and maybe writing) Poetry
Drawing/Painting/Sketching
Playing the piano
Hand-to-Hand combat
Water
Ice
Wind
Lightning
Healing
WEAKNESSES: //[/color]
Harming others or innocent lives (to Ayaka only, “Saika” doesn’t care)
Losing Control
Being caught/hunted down by the magi/enforcers who were after her
Becoming a 'monster'
People rejecting her as if she's not human
Being outnumbered
[/ul][/size][/blockquote]
Ayaka was originally known as Peirama Zodiakos or Experiment Zodiac or Saika II to some alchemists of the Arcana Alchemist, but to her Creator, Twice, "his precious Saika reborn."
Twice H. Pieceman came from a 156 year old family of Alchemists of America (1st generated family were originally came from England, but later migrated to America). The are also family of scientists and inventors. One of the family members and their students won Nobel Prizes (some involve with chemistry, while other involve with Computer Technologies (including Robotics)) They were researching and still experiement on using magic and computer technology together, but they are still working in progress... until the family died in the Grail War incident.
Even though that they made alot of progress in the Modern World, but hardly in the Clock Tower (due to that their Circuits are slowly decaying for unknown reason). The Pieceman tried to be the famous and well-known Alchemists, until they learn that the Einzbern family are very well known alchemist, which makes the Pieceman family less known to the Clock Tower. That when his ancestors secretly proclaim the Einzbern family as their rivals (even though the Einzbern family never notice them), and how one of his ancestor was the participant of the second grail war but was defeated and killed. Some of the Pieceman family moved to different places: most of his family went to Japan (Fuyuki City) to “retire”, while Twice and some of his relatives and students remain in America.
Aragaki Saika came from a 180 year old family of Magi of Kyoto. The Aragaki family had infinity to all 5 elements. Saika grew tired from her family and decided to leave to America to find something else to do in her own life, despite that she only master 2 Elements (Water and Wind) and learns hand-to-hand combat. So, she went to America to study science and technology, where she met Twice there, who they grew fond of each other and later propose to her for their marriage.
Sadly, most of the Pieceman family died at the incident of 4th Heaven’s Feel. Twice later grew hatred against the Mage’s Association and the Einzbern family they are responsible for their death. So, he and Saika formed their own society, gathering his alchemist students and some former magi, called the Arcana Alchemist to seek revenge, and created an secret underground laboratory in New Mexico (he wants their society and action a secret from the government, worrying that they’ll will take his creation away from him).
Years passed after the destruction of Fuyuki City from the 5th Heaven’s Feel, Saika was killed in an accident (In truth, she just found out that one of their members are the Enforcers and their true plan is to eliminate Twice and the other Arcana Alchemists. She was about to warn Twice, but they caught her and killed her before she had a chance). Twice, being distraught from his fiancé’s death, decided to "bring her back" by creating a homunculus after her.
His creation came to a success, making his homunculus takes the appearance of Saika in her teen years. While creating "his beloved Saika" and finished “equipping” her with spells (the same spells and elements that Saika learned), he gave her the title Peirama Zodiakos or Experiment Zodiac, due to Saika’s interest on astrology.
Later, Twice decided to use his 'Saika' as the weapon for his vengeance, but he needs tio add more spells on the experiment, possibly otherworldly magic.
However, before he was about to, some of his members (the Enforcers), knows about this and they betrayed Twice by killing him and the other alchemist, (before he had a chance to insert the forbidden otherworldly magic within 'his Saika') and disappears after they destroyed the lab along with Experiment Zodiac. But, the experiment happens to survive through the destruction. However, the experiment will have 2 different personality, one (the current one) develops an amnesia; while the other (the weapon mode) is in slumber, waiting to be awaken soon (even though the Weapon Mode also has incomplete memories (that she can't fulfill/carry out his vengeance), the weapon will still “follows Twice’s commands and her duty: fight against Magi”).
MY HISTORY: //[/color]
A year later after the destruction, Experiment Zodiac, with no memories, woke up, wet and naked, in some kind of broken cylinder within an abandoned, underground laboratory. She left that place; with nothing but an old, ruined, bloodstained lab coat; trying find place to go. That's when an old retired college professor, Sajyou Takashi, found her while travelling and takes her in. Since she has no memory, no family, and no place to go, he decided to adopt her and he named her Ayaka (after his late granddaughter, who died in the incident at Fuyuki City (5th Grail War incident)), since she looks exactly like her.
So, he took her into his private home in Nevada for her to live in. He took care of her as if she was his second grandchild (or as if she was the reborn/reincarnated version of his granddaughter). He also lets her read his books that contains Myths and Heroes, even Joseph Campbell's The Hero with a Thousand Faces; and sometimes teaches her to play the piano. With him being such a kind grandfather, she never felt so happy. She always wished her life this peaceful will last forever.
3 years after, the Magi members of Arcana Alchemist (the Enforcers) sense that the experiment is still alive, and that they were able to track her down at Takashi’s home. They tried to kill her and her grandfather, but they managed to escape. Until later, they were cornered. Takashi tries to defend her, but got injured from the process.
When they were about to kill him, Ayaka's fear and reaction of what she's experiencing right now had awakened her Alter ego/"Psyche", the Weapon Mode Serpentarius. Her “Weapon Mode” somehow manages to kill all the Enforcers. But, she was about to lose control; but Takashi manage to calm her down in time, causing Weapon Mode Serepentarius Saika to switch back to Ayaka (temporary). The two ran away to hiding, worrying that there are more magi after her. Even sometimes later, Serpentarius was able to interact with Ayaka, and Ayaka decided to call her "Saika" (since Serpentarius is long name and that the weapon mode remembers "hearing" the word "Saika").
2 years later, Sajyou Takashi passed away in the age of 80. But before his death, his Letter of Reccomendation made it to the private academy at Lucca; where they accept Ayaka as the new transfer student there.
Ayaka and her other self "Saika" believes that going to Lucca will help them find their answers and their memories. But, little did she know that something awaits them for her arrival to the City of Lucca.
MY GOALS: //[/color] Ayaka's goal was to discover her origins and the history of the Arcana Alchemists, and find the Answer of the Meaning of her Existence, her Creation, and her Life.
"Saika's" “True goal” was suppose to follow Twice’s vengeance (to destroy the Mage’s Association), but her memory was incomplete, meaning that she can’t perform his vengeance; but she could only remember about fighting Magi (and maybe the Magi's Servants) so far as her own goal.
[/size][/blockquote]
Greaves: A Mystic Code that "Saika" develop/found while she/Ayaka and Takashi went to hiding while training herself to control her magic. These lightweight stainless steel greaves can sometimes be useful for hand-to-hand combats as well (making her kicks more powerful.). These pair of gleaves somehow helps her for her acceleration, gliding, leap for her Air Enhancer spell.
Brass Knuckes: Her secondary/"back-up" weapon (they are not part of the Mystic Code). It was given by her grandfather, who used to keep this in the past, but no longer used it. These brass knuckles might do much damaged on the opponent when it comes to punching, but it makes her useless for not casting her spell (Spark Fist) when she’s equipped with these brass knuckles.
RANK: //[/color] None
ELEMENT: //[/color] Water and Wind
EXPERTISE: //[/color] Ayaka has no experience about fighting, but is skillful with nursing/tending injury that she/”Saika ” sustained, but doesn’t have healing magic.
Weapon Mode Serpentarius/"Saika" is skillfull with hand-to-hand combat (with her Mystic Code) and offensive magic spells.
MAGIC CIRCUITS: //[/color] Twice created a homunculus based of a magus and his fiance, Aragaki Saika, who came from an old family of Magi. So far, like the original Saika, Ayaka/"Saika" have 26 magic circuits with a quality of 8.5 PrC. Her maximum Prana is 221
SPELLS: //[/color]
Air Enhancer (Wind)
Rank: C
Cost: 9
Range: Support
Effect: The enhancement spell. With this spell, she’ll use wind energy to increase/enhance her speed (by jumping to building (she can jump up to high distance up to 18 m), sprinting to 40+ mph. Lasts 10 minutes.
A three-line spell that is taught at intermediate levels, older families with this in their Crests have stabilized it to the level of One-Liner.
Aero Rest (Wind)
Rank: E
Cost: 9
Range: Support
Effect: This is a cancelation spell is only for the Air Enhancer (look right above this spell). With the brands on her back, it helps her to cancel the Air Enhancer spell (which helps her slow down and stop (or stop completely) from her acceleration, or descend slowly from her levitation.)
A three-line spell that is taught at intermediate levels, older families with this in their Crests have stabilized it to the level of One-Liner.
Freezing Lance (Water/Ice)
Rank: D
Cost: 10
Range: 15m, Straight line single-shot, dissolves on impact
Effect: Low damage e prana costing, Freezing Spear is a ranged attack mostly useful for quick jabs or low key assassination works. Being weak, it leaves few traces as the condensed and frozen water simply melts on impact after the prana composing its shape disappears. As a result, being hit by one simply looks as if someone dropped a bucket of water on the target. As the spear is not completely made of ice as the prana infused into it keeps it partially flowing, it is also not so lethal and mostly inflicts blunt wounds. Its low speed keeps it from being more used but it is a common and easy to produce magic widely used.
It was initially developed as a counter to long range attacks that water mages could not defend themselves against as many water magi are more healers than attackers by trade. Its ease of use guaranteed its filtering through most common ranks of magi society and it is still a staple spell for most beginner mages that is widely used even by more advanced ranks. It can be fired in rapid succession as well.
Spark Fists (Wind/Lightning)
Rank: C
Cost: 180
Range: -
Effect: A spell that is used as an open hand technique. Once she delivers a punch to the opponent, she forms a small sphere of lighting (possibly about 100 Volts) a bit away from the palm of her hand, and she shot that sphere to the opponent after delivering the punch. Useful to hand-to-hand combat (also the effects of it will increase her speed/agility), which could take some damaged if the opponent takes the blow from her attack. There are some chances that her electric attack would paralyze the opponent. This spell will only last about 5-10 minutes. This spell will not work if she’s equipped with brass knuckles.
A two-verse spell that is taught at the more advanced levels, older families with this in their Crests have stabilized it to the level of Four-Liner. Affinity to Lightning improves the spell's destructive power.
Rushing Tide (Water)
Rank: B
Cost: 100-120
Range: 10-15 Area of Effect
Effect: Manipulate a body of water.
Uses a large source of water to summon high pressures capable of crushing bodies.
A complex water manipulation spell that simulates the depth of a sea using high speed water rotation and prana. Literally a whirlpool that crushes its opponents. Requires the caster to have access to a large body of water but once created the Tide can move to shore by way of the infused prana. Range and effect depend of how much prana is infused. A spell developed to counter the need for a large area room control. Initially it was developed to simply trap its opponents using the water current as a chain of sorts. It was quickly discovered that using prana to control the tides and currents would assure a multiplication of its effective power.
By circulating this prana at high speed, the increase in water pressure becomes so large that one could even crush a car into pieces and compact it as if a junk crusher. A spell more brutal and cruel than most as most targets are trapped and in pain for a while before the pressure becomes high enough. Once it reaches human lethal levels the pressure skyrockets to nearly uncontrollable levels that may make it unpredictable in use. Its high power is offset by the need of a large source of water to initiate it. Its volatile nature does not need much in the way of prana to quickly expand, making it deadly and cheap for a mage who wishes to absolutely destroy a target with ease. Unsurprisingly popular with killers of high pedigree or with the use of traps.
PLAYER'S NAME: //[/color] Sajyou
FACE CLAIM: //[/color] Sajyou Ayaka from Character Material
OTHER CHARACTERS: //[/color] N/A
MISC. INFORMATION: //[/color] Since Ayaka has no complete memory about magic or Mage’s Association, she has no clue about what the Holy Grail War is; but possibly her Weapon Mode, "Saika" does, but not much. So these 2 will sometimes interact with each other. And there may be some chance that they'll become the Participants of the Grail War by accident. Also, some magi believe that "Saika" would be a 'Magus Killer', due to how she wants to eliminate/fight magi. But "Saika" is unaware of this term/title. Also, her creator Twice is slightly different from the one from Fate/Extra.
[/size][/ul]
Sajyou Ayaka/"Saika" AKA Experiment Zodiac
(Master)
"Can you help us find our 'Answer' . . . ?"
(Master)
"Can you help us find our 'Answer' . . . ?"
NICKNAMES: //[/color] Aya, Aya-chan. Ayaka-chan, forbidden weapon, “Twice’s Saika reborn/Twice’s Precious Saika/Twice’s Beloved Saika” (refered from Twice H. Pieceman)
AGE: //[/color]16 (physical), 6 (true age)
DATE OF BIRTH: //[/color] ??/??/?
GENDER: //[/color] Female
ALIGNMENT: //[/color] Neutral
OCCUPATION: //[/color] transfer student, part-time cafe worker, library volunteer
Ayaka's Character Art.
W-Why are you looking at me like that?
Oh, Hello.
I wonder if I'll meet a king, like Arthur or Uther Pendragon?
Ayaka Sajyou
Ayaka
"Saika"
If Ayaka's in Fuyuki high
This isn't what it looks like! Really!
without glasses and in dark uniform
Casual clothing
Clothes she wore at home
HEIGHT: //[/color] 155 cm
WEIGHT: //[/color] 45 kg
EYE COLOR: //[/color] Dark brown
HAIR COLOR: //[/color] Dark brown
PIERCINGS: //[/color] none
TATTOOS: //[/color] Command Spell, symbolizing a one-winged serpent with a rod/spear strikethrough, located on her right arm.
Small black Ðåßñáìá æῳäéáêüò tattoo on her left arm (translated to "Experiment Zodiac" in Greek).
The black Zodiac signs tattoo her back (12 symbols (Western Astrology (ex. Aries, Virgo, etc)) forming a circle, and the 13th symbol in the center of the wheel (which was the Ophiuchus/Serpentarius (Japanese symbol version)) (image below)
DISTINGUISHING FEATURES: //[/color] Glasses
[/size][/ul] [/blockquote]
[li]Shy, but Gentle (Ayaka)
- She can be a bit shy and maybe timid to meet new people; but she's nice, helpful and kind to others. Cares a lot about her friends (if she has any) that she's willing to help. Also loves cute things.
[/li][li]Klutz (Ayaka)
- She can be a bit clumsy at sometimes, even when she gets embarrassed or shy. Whenever she cause an accident, she always apologizes for that.
[/li][li]Bookworm (Ayaka)
- Thanks to her late Grandfather for letting her read books about mythology, and that she likes to go to the library and read books and poetry. Mostly she reads about Myths, Legends, and Heroic Tales.
[/li][li]Emotionless ("Saika")
- Only when she "initiates/switches” Weapon Mode Saika. Making In battle, "Saika" is sometimes quiet and cold, but can be a bit skillful and probably ruthless. Her personality makes her act like a robot, even how she talks in monotone voice like a robot.
[/li][/ul]
LIKES: //[/color]
Her late Grandfather
Joseph Campbell's The Hero with a Thousand Faces
Myths, Heroes, and Legends
Astrology
Library
Cooking
Chocolate
Cute things (such as Rabbits, Dogs, and Cats)
Art
Music
DISLIKES: //[/color]
Being hunted down by Magi/Enforcers
Doing something wrong
Failing Class/Test
Public Speaking
Writing Essay
Spiders
Alcohol
Being called "Monster" or "Abomination"
Being someone else's Tool or Weapon
STRENGTHS: //[/color]
Mythology
Reading (and maybe writing) Poetry
Drawing/Painting/Sketching
Playing the piano
Hand-to-Hand combat
Water
Ice
Wind
Lightning
Healing
WEAKNESSES: //[/color]
Harming others or innocent lives (to Ayaka only, “Saika” doesn’t care)
Losing Control
Being caught/hunted down by the magi/enforcers who were after her
Becoming a 'monster'
People rejecting her as if she's not human
Being outnumbered
[/ul][/size][/blockquote]
MY FAMILY LINE: //[/color]
Ayaka was originally known as Peirama Zodiakos or Experiment Zodiac or Saika II to some alchemists of the Arcana Alchemist, but to her Creator, Twice, "his precious Saika reborn."
Twice H. Pieceman came from a 156 year old family of Alchemists of America (1st generated family were originally came from England, but later migrated to America). The are also family of scientists and inventors. One of the family members and their students won Nobel Prizes (some involve with chemistry, while other involve with Computer Technologies (including Robotics)) They were researching and still experiement on using magic and computer technology together, but they are still working in progress... until the family died in the Grail War incident.
Even though that they made alot of progress in the Modern World, but hardly in the Clock Tower (due to that their Circuits are slowly decaying for unknown reason). The Pieceman tried to be the famous and well-known Alchemists, until they learn that the Einzbern family are very well known alchemist, which makes the Pieceman family less known to the Clock Tower. That when his ancestors secretly proclaim the Einzbern family as their rivals (even though the Einzbern family never notice them), and how one of his ancestor was the participant of the second grail war but was defeated and killed. Some of the Pieceman family moved to different places: most of his family went to Japan (Fuyuki City) to “retire”, while Twice and some of his relatives and students remain in America.
Aragaki Saika came from a 180 year old family of Magi of Kyoto. The Aragaki family had infinity to all 5 elements. Saika grew tired from her family and decided to leave to America to find something else to do in her own life, despite that she only master 2 Elements (Water and Wind) and learns hand-to-hand combat. So, she went to America to study science and technology, where she met Twice there, who they grew fond of each other and later propose to her for their marriage.
Sadly, most of the Pieceman family died at the incident of 4th Heaven’s Feel. Twice later grew hatred against the Mage’s Association and the Einzbern family they are responsible for their death. So, he and Saika formed their own society, gathering his alchemist students and some former magi, called the Arcana Alchemist to seek revenge, and created an secret underground laboratory in New Mexico (he wants their society and action a secret from the government, worrying that they’ll will take his creation away from him).
Years passed after the destruction of Fuyuki City from the 5th Heaven’s Feel, Saika was killed in an accident (In truth, she just found out that one of their members are the Enforcers and their true plan is to eliminate Twice and the other Arcana Alchemists. She was about to warn Twice, but they caught her and killed her before she had a chance). Twice, being distraught from his fiancé’s death, decided to "bring her back" by creating a homunculus after her.
His creation came to a success, making his homunculus takes the appearance of Saika in her teen years. While creating "his beloved Saika" and finished “equipping” her with spells (the same spells and elements that Saika learned), he gave her the title Peirama Zodiakos or Experiment Zodiac, due to Saika’s interest on astrology.
Later, Twice decided to use his 'Saika' as the weapon for his vengeance, but he needs tio add more spells on the experiment, possibly otherworldly magic.
However, before he was about to, some of his members (the Enforcers), knows about this and they betrayed Twice by killing him and the other alchemist, (before he had a chance to insert the forbidden otherworldly magic within 'his Saika') and disappears after they destroyed the lab along with Experiment Zodiac. But, the experiment happens to survive through the destruction. However, the experiment will have 2 different personality, one (the current one) develops an amnesia; while the other (the weapon mode) is in slumber, waiting to be awaken soon (even though the Weapon Mode also has incomplete memories (that she can't fulfill/carry out his vengeance), the weapon will still “follows Twice’s commands and her duty: fight against Magi”).
MY HISTORY: //[/color]
A year later after the destruction, Experiment Zodiac, with no memories, woke up, wet and naked, in some kind of broken cylinder within an abandoned, underground laboratory. She left that place; with nothing but an old, ruined, bloodstained lab coat; trying find place to go. That's when an old retired college professor, Sajyou Takashi, found her while travelling and takes her in. Since she has no memory, no family, and no place to go, he decided to adopt her and he named her Ayaka (after his late granddaughter, who died in the incident at Fuyuki City (5th Grail War incident)), since she looks exactly like her.
So, he took her into his private home in Nevada for her to live in. He took care of her as if she was his second grandchild (or as if she was the reborn/reincarnated version of his granddaughter). He also lets her read his books that contains Myths and Heroes, even Joseph Campbell's The Hero with a Thousand Faces; and sometimes teaches her to play the piano. With him being such a kind grandfather, she never felt so happy. She always wished her life this peaceful will last forever.
3 years after, the Magi members of Arcana Alchemist (the Enforcers) sense that the experiment is still alive, and that they were able to track her down at Takashi’s home. They tried to kill her and her grandfather, but they managed to escape. Until later, they were cornered. Takashi tries to defend her, but got injured from the process.
When they were about to kill him, Ayaka's fear and reaction of what she's experiencing right now had awakened her Alter ego/"Psyche", the Weapon Mode Serpentarius. Her “Weapon Mode” somehow manages to kill all the Enforcers. But, she was about to lose control; but Takashi manage to calm her down in time, causing Weapon Mode Serepentarius Saika to switch back to Ayaka (temporary). The two ran away to hiding, worrying that there are more magi after her. Even sometimes later, Serpentarius was able to interact with Ayaka, and Ayaka decided to call her "Saika" (since Serpentarius is long name and that the weapon mode remembers "hearing" the word "Saika").
2 years later, Sajyou Takashi passed away in the age of 80. But before his death, his Letter of Reccomendation made it to the private academy at Lucca; where they accept Ayaka as the new transfer student there.
Ayaka and her other self "Saika" believes that going to Lucca will help them find their answers and their memories. But, little did she know that something awaits them for her arrival to the City of Lucca.
MY GOALS: //[/color] Ayaka's goal was to discover her origins and the history of the Arcana Alchemists, and find the Answer of the Meaning of her Existence, her Creation, and her Life.
"Saika's" “True goal” was suppose to follow Twice’s vengeance (to destroy the Mage’s Association), but her memory was incomplete, meaning that she can’t perform his vengeance; but she could only remember about fighting Magi (and maybe the Magi's Servants) so far as her own goal.
[/size][/blockquote]
Greaves: A Mystic Code that "Saika" develop/found while she/Ayaka and Takashi went to hiding while training herself to control her magic. These lightweight stainless steel greaves can sometimes be useful for hand-to-hand combats as well (making her kicks more powerful.). These pair of gleaves somehow helps her for her acceleration, gliding, leap for her Air Enhancer spell.
Brass Knuckes: Her secondary/"back-up" weapon (they are not part of the Mystic Code). It was given by her grandfather, who used to keep this in the past, but no longer used it. These brass knuckles might do much damaged on the opponent when it comes to punching, but it makes her useless for not casting her spell (Spark Fist) when she’s equipped with these brass knuckles.
RANK: //[/color] None
ELEMENT: //[/color] Water and Wind
EXPERTISE: //[/color] Ayaka has no experience about fighting, but is skillful with nursing/tending injury that she/”Saika ” sustained, but doesn’t have healing magic.
Weapon Mode Serpentarius/"Saika" is skillfull with hand-to-hand combat (with her Mystic Code) and offensive magic spells.
MAGIC CIRCUITS: //[/color] Twice created a homunculus based of a magus and his fiance, Aragaki Saika, who came from an old family of Magi. So far, like the original Saika, Ayaka/"Saika" have 26 magic circuits with a quality of 8.5 PrC. Her maximum Prana is 221
SPELLS: //[/color]
Air Enhancer (Wind)
Rank: C
Cost: 9
Range: Support
Effect: The enhancement spell. With this spell, she’ll use wind energy to increase/enhance her speed (by jumping to building (she can jump up to high distance up to 18 m), sprinting to 40+ mph. Lasts 10 minutes.
A three-line spell that is taught at intermediate levels, older families with this in their Crests have stabilized it to the level of One-Liner.
Aero Rest (Wind)
Rank: E
Cost: 9
Range: Support
Effect: This is a cancelation spell is only for the Air Enhancer (look right above this spell). With the brands on her back, it helps her to cancel the Air Enhancer spell (which helps her slow down and stop (or stop completely) from her acceleration, or descend slowly from her levitation.)
A three-line spell that is taught at intermediate levels, older families with this in their Crests have stabilized it to the level of One-Liner.
Freezing Lance (Water/Ice)
Rank: D
Cost: 10
Range: 15m, Straight line single-shot, dissolves on impact
Effect: Low damage e prana costing, Freezing Spear is a ranged attack mostly useful for quick jabs or low key assassination works. Being weak, it leaves few traces as the condensed and frozen water simply melts on impact after the prana composing its shape disappears. As a result, being hit by one simply looks as if someone dropped a bucket of water on the target. As the spear is not completely made of ice as the prana infused into it keeps it partially flowing, it is also not so lethal and mostly inflicts blunt wounds. Its low speed keeps it from being more used but it is a common and easy to produce magic widely used.
It was initially developed as a counter to long range attacks that water mages could not defend themselves against as many water magi are more healers than attackers by trade. Its ease of use guaranteed its filtering through most common ranks of magi society and it is still a staple spell for most beginner mages that is widely used even by more advanced ranks. It can be fired in rapid succession as well.
Spark Fists (Wind/Lightning)
Rank: C
Cost: 180
Range: -
Effect: A spell that is used as an open hand technique. Once she delivers a punch to the opponent, she forms a small sphere of lighting (possibly about 100 Volts) a bit away from the palm of her hand, and she shot that sphere to the opponent after delivering the punch. Useful to hand-to-hand combat (also the effects of it will increase her speed/agility), which could take some damaged if the opponent takes the blow from her attack. There are some chances that her electric attack would paralyze the opponent. This spell will only last about 5-10 minutes. This spell will not work if she’s equipped with brass knuckles.
A two-verse spell that is taught at the more advanced levels, older families with this in their Crests have stabilized it to the level of Four-Liner. Affinity to Lightning improves the spell's destructive power.
Rushing Tide (Water)
Rank: B
Cost: 100-120
Range: 10-15 Area of Effect
Effect: Manipulate a body of water.
Uses a large source of water to summon high pressures capable of crushing bodies.
A complex water manipulation spell that simulates the depth of a sea using high speed water rotation and prana. Literally a whirlpool that crushes its opponents. Requires the caster to have access to a large body of water but once created the Tide can move to shore by way of the infused prana. Range and effect depend of how much prana is infused. A spell developed to counter the need for a large area room control. Initially it was developed to simply trap its opponents using the water current as a chain of sorts. It was quickly discovered that using prana to control the tides and currents would assure a multiplication of its effective power.
By circulating this prana at high speed, the increase in water pressure becomes so large that one could even crush a car into pieces and compact it as if a junk crusher. A spell more brutal and cruel than most as most targets are trapped and in pain for a while before the pressure becomes high enough. Once it reaches human lethal levels the pressure skyrockets to nearly uncontrollable levels that may make it unpredictable in use. Its high power is offset by the need of a large source of water to initiate it. Its volatile nature does not need much in the way of prana to quickly expand, making it deadly and cheap for a mage who wishes to absolutely destroy a target with ease. Unsurprisingly popular with killers of high pedigree or with the use of traps.
PLAYER'S NAME: //[/color] Sajyou
FACE CLAIM: //[/color] Sajyou Ayaka from Character Material
OTHER CHARACTERS: //[/color] N/A
MISC. INFORMATION: //[/color] Since Ayaka has no complete memory about magic or Mage’s Association, she has no clue about what the Holy Grail War is; but possibly her Weapon Mode, "Saika" does, but not much. So these 2 will sometimes interact with each other. And there may be some chance that they'll become the Participants of the Grail War by accident. Also, some magi believe that "Saika" would be a 'Magus Killer', due to how she wants to eliminate/fight magi. But "Saika" is unaware of this term/title. Also, her creator Twice is slightly different from the one from Fate/Extra.
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