Post by Lumivellamo Luvia Edelfelt on Oct 15, 2010 4:02:50 GMT -5
Lumivellamo Luviagelita Edelfelt
"Hyvää paivää."
"Hyvää paivää."
NICKNAMES: //[/color] Ice Valkyrie, Lumi (Snow), Vella (from Vellamo = the cold hearted goddess of the Sea), Luvia (Honor of her Ancestor), Luu Murskain (Bone Crusher)
AGE: //[/color] 18
DATE OF BIRTH: //[/color] 04. May 16:30:15
GENDER: //[/color] F
ALIGNMENT: //[/color] Lawful Neutral
OCCUPATION: //[/color] Magus, Semi-Active Pro Wrestler, Noble
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[li]Profile
[/li][li]Portrait
[/li][li]One of the quarrels
[/li][li]Hmmmm...
HEIGHT: //[/color] 160cm
WEIGHT: //[/color] 49kg
EYE COLOR: //[/color] Brown
HAIR COLOR: //[/color] Blonde
PIERCINGS: //[/color] None
TATTOOS: //[/color] None
DISTINGUISHING FEATURES: //[/color] Drill Hair
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- Stubbornly Proud and Hotheaded Noble
- She is proud and does not like to take a step back from her opinion. This does not mean that she does not accept the opinion of others but it could sometimes take a while to convince her. Opinions clashing, especially when it is an insult to her or her family makes her lose her usually calm, noble like demeanor and turns her into a wild amazon, who only thinks about crushing her opponent. Although she fights together with her sister, this is only a means to prevent others ganging up on her. Lumi still insists on one on one duels.
- The Joy of Combat
- The Edelfelt are a long lasting family, but while their achievements in magic are more than noteworthy they are more warriors than the scholar magus. Lumivellamo enjoys battle, if it is a straight duel and prefers to see enemies and opponents at their best. If she deems someone worthy for a re-challenge, she might leave them alone until they are ready again. She would spare her enemy, but this depends completely on the circumstances. Despising cowardly tactics, she would not only not resort to their use but also punish those who apply them.
- Sisterly Love
- Although the siblings often engage in rivalry disputes, the bond Lumi feels to her slightly younger sister is quite big and no real animosity felt within. Although she would not step down from combat to save her own life, not use any tactics that would count as cowardly, she would completely throw all her self made rules aside if it means to save the life of her sister. Albeit wishing to use the line "No talk with terrorists", Lempi is her weakness, but when they are combined also her greatest strength.
- Upright Noble
- She thinks of a Noble as a good example for society and not someone who is only rich. She in fact uses money a bit in an extravagant way for her clothes and to support an advanced lifestyle, but she is not one of the really wasteful riches. Lumi despises the waste of money and also while carrying herself high and mighty, does not look down at commoners. She respects strength and character more than wealth or standing and sometimes would wish to be normal. Yet she considers the family as more important than herself and abides their rules, seeing to their growth and glorious future. Lumi might enjoy herself in a Wrestling Match and prefer to be more with normal people at times, but she finds pride in her heritage and existence as an Edelfelt and Noble, while not only seeing the privileges but also the duties.
LIKES: //[/color]
Norse Mythology
Pro Wrestling
Her sister
A good fight
Staying Victorious
People of Noble Character (not nobles per se)
Koskenkorva (Vodka)
Salmon
Duck
DISLIKES: //[/color]
Lempi's cooking
Spaghetti
Wasting money
Cowards
Arranged marriages
Roasted Pork (by Lempi)
White Wine
STRENGTHS: //[/color]
Lumi is an experienced and talented magus and also capable of adapting to the environment and the situation, which is mostly due to her experience in the ring and duels. But she is not someone with war experience or who had ever seen advanced tactics and fairly young. A great strength, on intermediate level. Her combat ability in melee is also over normal levels, yet there are specialists with slightly better abilities.
Although she is dangerous in melee combat, Lumi's spells for distances to get cowards into her desired range are very effective for the desired results and also ranking high on the destruction potential list.
Her jewels not only make it easy to spam high level attacks at short notice, but also without using her own prana at all, making her in all ways a multi purpose combat magus.
WEAKNESSES: //[/color]
She is a noble of an old lineage and despises the use of weapons other than magic or her own body and would never touch an actual gun. While Melee weapons would be another story, she still does not carry any weapons around, which would be more suitable for attacks from a horse and is also not as capable in their use as her predecessors, going with modern times, at least in forms of combat.
Her pride also does not allow her to use some methods others would describe as suitable tactics, always eager to go straight into a one on one duel. While certainly capable this opens a big number of holes in her defenses.
Her arrogant display, albeit not heartfelt, can make her lose some opportunities to get friends or allies if they are not able to look behind her facade of self erected barriers of defense meant for a magus to protect their secret.
Finally, she can't deny her sister to cook for her, no matter how gruesome the result of her sister's hobby will be. Opportunities where she manages to slip away at last minute are rare and Lumivellamo often feels some appetite for a real meal, sometimes maybe even hunger.
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MY FAMILY LINE: //[/color]
As naturally a child is born between the unison of man and woman and this case is not any different from the natural result. The father's part of the family has their begin in Ireland, from the Druids. They began to learn the shamanic arts and magic quite early, studying the arts of eternal life and witchcraft. During countless wars and the inevitable hunt after them, reduced also the family's numbers significantly. A few survived and reached the main continent of Europe where they hid themselves away from society, albeit still practicing the arts. Due to evolution of family and group systems, part of them settled elsewhere while a small faction remained in Sweden. Their old name long forgotten, the Blomqvists continued their research for eternal life, having already forgotten about the magic of old, and becoming modern magi as a result. Historians, greatly interested in mythologies, the Nordic Myths and gods seemed to be fascinating and they assumed that if there really happened to be something like another sphere, where heroic spirits would reside, they could also be recalled into a human shape. But their studies bore no fruit, instead they began to see their lack of aptitude and reached out into the distance for other sources. This was the moment when they found out about the Third Magic and the Einzberns, while they apparently had already lost it back then. They still continued with their strive for knowledge, but even pitiful attempts to enter their noble family and gain wisdom failed, only resulting in horrible losses. The family, their new established routine just barely established 200 years ago could not match the ferocious might of the Einzbern clan. Nonetheless, their attempts were not totally in vain and they created their own unique magic, yet rather than reviving someone from the dead or summoning a heroic spirit, it only was capable of activating the genes of a mother to find the entire genetic code and choose the best elements of the most recent times, to give birth to the most suitable offspring. But the clan was weak, less than a dozen of magic circuits, since long fallen from their great ancestor a real druid, and a capacity that brought tears to the historians of their family. Their future was pitch black and their hope dim, always having male successors, who could activate the effect, but for obvious reasons not get any children and their inability to find suitable mothers made it even more difficult. It was only matter of time for the family to fall into ruins and freelancing magi, one of those was my father.
The Edelfelt family, one of the older families and stemming from a Finnish lineage always had been more warriors than actual magi and fighting delight in the heat of battle and the thrill and pleasure it gave them, while plunging their enemies into the depths of despair. Specializing in the art of Jewel magic and a special curse, known as Gandr, made them very high regarded individuals within the Magic Association and thorough in whatever they might end up doing. Despite not one of the great houses, one with a bright future, but the gods of war were not always with them. The family's sorcery trait Ore Scales allowed them to have two magicians as successors for the lineage, while other families having more than one suitable candidate would throw the family into chaos, eventually resulting in the entire destruction. A remarkable example was the demise of the Japanese Aozaki family, but this was something the Edelfelt could care less about. They managed to become a spot in the 3rd Grail War and sent two sisters, yet their relation was not the best, twists and ill wishing struggle tore their family bounds apart and the vixens of battle failed in their desired goal of winning the war. The younger sister was beaten by another war partitioner, a Japanese named Tohsaka and the older sister decided to leave the battlefield in shame and anger. This tarnished the otherwise unbeaten image of the Edelfelt family and also made them bear a grudge against Japanese people, especially the Tohsaka family and the younger sister, as well as her crest were lost to the enemy. Her fate unknown to the world, some assume that she might have become a part of the Tohsaka family, but this grave insult to the Edelfelt family would be unthinkable. Many years later, the family was split once again because of a quarrel. The older sister not capable of following up with the tasks and given role as a suitable family head, left the family house to live on her own, while the younger sister took the position of the heir. Although this young girl, not interested in the least for nobles, money and their so important thoughts about lineage, she had to do as instructed and set up a mask of elegance and calm resolve. One of the best in the Clock Tower and despite the family's hatred for Japanese not following up to the exact wavelength as many others in the Clock Tower, who saw Asians as inferior beings. Not able to sustain the bad environment, bored out of her mind, she began to detoriate from inside and began to assume that only the biggest of risks could eventually even bring some life into her. Already at the breaking point, she set out on a mission to destroy a Dead Apostle entirely on her own and was killed in action. The Apostle supposedly having died along, brought honor to the family, but it could not overshadow the loss.
Meanwhile the older sister was living her life like a normal person and found great pleasure in it also finding her great love in a younger man and was very unhappy when she heard about her younger sister's death. Less because she really had liked her, but because the future was depending on her again and receiving the crest was only increasing this problem, yet not as much as another crest, supposedly of Edelfelt heritage returning to the families over long routes from the Furthest East and that she could impossible tell her husband that she was supposed to lead a family of magi. Some years passed and two children, twins were born. Two girls, who had to carry on the family traditions. Granting both the honor of receiving a crest from their fore(mothers), she hoped that they would not go apart as she and her sister, supporting each other and allowed them to improve and hone their skills to the max, by having them attend the Clock Tower.
The Edelfelt, a family with tradition can call themselves lucky enough to have good and long time developed Crests as well as a fairly high number of natural inborn Circuits. It would not be strange to have 30 or more while the quality is about average between 10 to 20 and specialize in battle oriented, fast incanted spells and jewelry magic, deemed for the very same purpose, rather than long and extremely powerful spells. Furtherly building up their repertoire in physical enhancement, strengthening and training of various combat arts rounds up their repertoire of skills.
MY HISTORY: //[/color]
Lumivellamo was born, while clearly inheriting DNA from her own aunt. It also did not take long when she received the crest from her predecessor and her career as a magus began. She was not alone, born only a few minutes after Lumi followed Lempicialynn, her younger twin sister. They were born as one pair and great hopes were set on them.
While their studies about magic were mostly together their taste in combat training were vastly different. Lumi since her child years always liked wrestling shows and quite unsuitable for a Noble stole herself away from the strict training at times to watch a little.
She was only 6 years old when she began her first attempts at Pro Wrestling and 15 when she had her first real ring match, but already working to become a suitable master, she knew that something had to be done to overcome the shortcomings of the art and found a more violent approach in Vale Tudo.
Combining daily training in magic, filling jewels with prana, enhancing her personal Gandr, rigorous physical training in Vale Tudo, Pro Wrestling and Muay Thai made Lumivellamo the person she is now. This and her debates and smaller quarrels with her twin.
She grew up into a person with strength and the knowledge to use it, but only knowing the life in the ring and a training hall aside from the clock tower, hardly associating with anyone other than her sister, she lacked common daily skills. More of a magus than a human being, she had to be overcome those weaknesses and so only a year ago, she could leave Clock Tower for a bit longer to find herself and prepare for a war, known as the Grail War.
They were only months apart, but Lumivellamo realized during this short times how important Lempi really was for her and then the fateful day had come. The joy over the reunion was short lived, when the siblings were chosen as masters to join the next Grail War.
MY GOALS: //[/color] Mainly to have a good fight and increase the prestige of the family. Winning the Grail War seems to be the best means to prove the Edelfelt's worth, but the Grail or winning for the sake of being number one only plays a minor role for Lumi.
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The Edelfelts are a rich family and produced a big number of useful jewels in the meantime, but this does not mean that they acquired their wealth by being wasteful. Lumi prefers not wasting money and carries 2 Rank A, 3 Rank B, 4 Rank C and 5 Rank D Jewels with her into battle. Although this might change depending on the circumstances, they are unlikely to overload themselves due to pride and the wish to conserve. Nonetheless, they have an uncounted number of jewels in their manor at the outskirts of the city.
RANK: //[/color] Second Rank
ELEMENT: //[/color] Average One
EXPERTISE: //[/color]
Jewelry Magecraft - The type of Thaumaturgy that House Edelfelt specializes in, jewels are said to be able to absorb and accumulate the thoughts of its owners, so the same thing is valid for prana. Among the jewels of the world, there are those that spent years under the ground having contact with the spirits of nature. These special jewels became "stained" with power of said spirits and can be used as a simplified type of Thaumaturgical Crest.
Once prana is embedded into a jewel, it will be tinted by the mystical properties of the stone, and the magus can then use that power whenever and in whatever way he finds necessary. A specific example would be the topaz, which has properties that makes it optimal for anti-spirits tasks. Within a few limits, is possible to modify the properties of a jewel so it can be used for different purposes, but as a consequence its efficiency will not be optimal.
By releasing all the energy of the jewel at once, it will produce the effect that is most tuned for at maximum power, but at the expenses of burning out the jewel to ashes. Depending of the amount of prana stored inside the jewel, it is possible to cast a High Thaumaturgy-level spell instantly. The same rules apply if the magus decides to use the jewel as a single use explosive. It is possible to preserve the jewel by simply removing the power stored from inside of it and use that to strengthen a spell cast by normal means, but overall effect will be decreased.
The knowledge of this magecraft was stolen from the younger Edelfelt sister who participated in the Third Holy Grail War by the leader of the Tohsaka family. This has resulted in the Edelfelts' general dislike for the Japanese and deep grudge against the Tohsakas, who hurt their pride as one of the most infamous battle magus lineages in the world.
Vale Tudo - The Brazilian Hybrid Sport where everything goes. Although combatants originally came from various Combat Sports or Martial Arts, it also began to get taught as its own combat art soon after its founding with a regular training plan which consisted of elements of various other martial arts, such as Muay Thai, Jiu-Jitsu (originally Ju-Jutsu from Japan), Sambo, Judo, Boxing and Wrestling (Especially Luta Livre). Yet, she still decided to put emphasize on Muay Thai and Luta Livre next to the Vale Tudo training to grow beyond the level of average. Lumivellamo applies techniques of learned Muay Thai for strikes and kicks to advance into grapple range for her specialization deadly wrestling moves, which earned her the title Bone Crusher. Her expertise brought her a few Pro Wrestling Titles.
Body Reinforcement
ReinforcementReinforcement (‹‰» kyouka) is the most difficult magecraft with the purpose of pushing a basis to the utmost. It is the foundation of all magecraft that enhance the existence of the target by pouring prana, but as no clear expression of how much it can be enhanced is defined, almighty reinforcements are rare. It is the same as adding something to an object that is already complete, in case of failure the target will receive it as a poison. Success requires a good grasp of the inner structure to fill openings with prana. Reinforcing the purpose of existence would be increasing the sharpness of a knife, the nourishment of food, or in the case of a living creature, physical strength and durability. It is impossible to reinforce something vague. As living things will resist invasion of your prana, reinforcing someone else is the hardest. By putting this in application, Emiya Shirou is able to create a bow out of the branch of a tree, repair a soccer ball, or change the shape of an object.
Reinforcing an animate object is even more difficult, and considered an art in itself. Combat Oriented Magi might reinforce an arm or a leg of their body to increase their chance of survival. Lumivellamo is a person living a very risque life style and at times pushing herself over the limit, just like her ancestor with whom she shares her second name. She is able to reinforce her entire body at high speed and great precision. A normal human who is unfortunate enough to get into her range can only hope for mercy.
MAGIC CIRCUITS: //[/color] Lumi has 31 Magic Circuits at 17 PrC, for a total of 527 Pr.
SPELLS: //[/color]
Tuli Rajuilma - Fire Storm (Modified Curse)
Rank: D
Cost: 8 Pr per initiated Salvo aka 100 shot mags, Rapid Fire
Range: 60m
Effect:
A simple curse originated from Scandinavia, decreases the physical health of the target. Because the curse properly said is released from the casterfs index finger and the target must be within the field of vision to be aimed at, it is dubbed Gandr Shot. A Gandr with so much prana concentrated into it that becomes capable of physical interference is called Fin Shot. Tohsaka Rinfs Fin Shot has roughly the destructive power of a pistol bullet and while a single hit is not enough to kill someone, is still capable of knocking out a normal person. The Edelfelt are among the best Gandr-users in the world.
A highly stabilized spell in the Edelfelt Crest. Although the "regular" Gandr is already known for high speed volleys and low consumption, Lumi has increased the positive effects to unleash a pure hell of fire at the target. Instead of high power, she is able to shoot rapid streams from each finger of her hand without any notable recoil. She only has to take breaks after some shots to cool down. This is indicated by casting a new spell with 100 shots. The firerate is 3.000 shots/min and can wear down a target very fast. She still took it up into her repertoire to cause the opponents to panic and gain time for an advance into melee range. The precision wears down considerable if she really unleashes the firestorm completely, rather than aiming a salvo with one finger as the barrel. Projectile Speed rates between 700-850 m/s and loses >50% when she does not focus on one arm.
Kotka Laukaus - Eagle Shot (Modified Curse)
Rank: C - B
Cost: 20-30 Pr
Range: 1.000m, single bolt (Full power only at 200m)
Effect: An alternative of the Fire Storm and in fact a highly modified Gandr, and albeit the exact opposite in terms of fire rate still meant for the same purpose, which is to hit the target from afar, if it is too shy to get close. Despite its nature as an instant command spell, she still requires previous concentration to charge it up for the actual attack, which requires a good 3 seconds.
Charging it up beyond the initial fire point, will at first increase the speed of the shot and after that give it homing abilities for a certain hit. Although this is mentioned, the speed of the attack does not allow it to circle around a target to hit 100%, it only ascertains that the target would have been a clean hit without moving at the time of shot, not relying completely on Lumi's aim anymore and that it will also hit the target if it moves at normal speed after the shot. A line will have been projected between Lumi and the target while firing. Fast reaction evasic maneuvers at the last moment or obstacles are not overcome by this so called homing ability.
The initial damage is more powerful than the Fire Storm and more like a devastating gun comparable with a .300 Magnum (Yet not overcoming its Gandr Nature), another additional 2 seconds grant it a forced explosion mode upon impact that spreads on the target like a curse to put negative affects on everything that makes a use of mana. In short it causes higher damage on servants, magi and magical defenses than an ordinary shot, and can cause magical defenses to overload temporarily. Yet another 2 seconds add the homing effect, while each correction of the course after the shot reduces its damage potential.
The forced explosion mode is an extra charge over the original spell and has by far less range, wearing completely off after 200 meters. She can repeat the procedure on each finger of her hand, whereas each finger locks on at the same target as the first. This can look very remarkable, but also drains a total of 300 prana, not to mention the rather long charging time. Although it speeds a bit up with each additional finger, almost causing instant charge after hand nr. 1.
The obvious problems are that she requires to improve her eyesight with reinforcement for range, that she needs a suitable location and the time for it and is as such usually not able to draw upon its full potential in actual combat. It is also not possible to switch homing with overcharge, as the overcharge wears off before the homing, but is in fact just the beginning enchantment for the homing.
A normal human will be ripped to shreds after getting hit with everything at once, only the extra long time and side problems really defining it as a B Rank Spell.
Reinforcement (Fire/Strengthening)
Rank: C
Cost: 20
Range: 0
Effect:
Only meant to reinforce the strength and reaction time of a limb and the hardness and speed of hand and feet to turn them into weapons. It also increases her toughness and resistance against attacks on the head or torso as well, albeit the hardness of the skin can't be improved without turning it into something inhuman, ending up killing oneself.
Although not the strongest kind of reinforcement, still in the upper region and costly because of its instant and long lasting effect. The effect lasts for 15 minutes. Instant Activation.
Jewel (Jewel)
Rank: D-A
Cost: 1
Range: -
Effect:
Jewels are basically stored spells. The jewels will be lost including the spell after they were 'casted', but allow an instant result, even for high level spells, but this depends entirely on the jewel. High quality and expensive jewels can hold more prana than low level jewels and of course need longer to charge. Lumivellamo only requires a one word command and a little amount of prana to trigger the jewel spell. All stored spells are standard spells, taught in clock tower.
PLAYER'S NAME: //[/color] Shion (Sion ..whatever)
FACE CLAIM: //[/color] Luviagelita Edelfelt (FSN/HA)
OTHER CHARACTERS: //[/color] Saber - Mordred, Caster - Tamamo, Celestina Barbieri, Aya Howard
MISC. INFORMATION: //[/color] The character is Lempi's 'twin sister' and several parts of the profile were written in cooperation. The Family history for instance. Not going to use all spell slots, because of the jewels. Jewels can be restocked in the manor.
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