Post by Illyasviel von Einzbern on Apr 19, 2010 22:29:30 GMT -5
There's the spells that are unique to specific bloodlines, and there's the spells that are just out in your standard reference book when you want to read about it and do some self-study. These are the latter.
The purpose of this list is to provide some selection for you guys who think that making up your own spells is too much of a hassle, or if you think you don't know enough to make your own spells in the first place. As you saw with the Hurdle thread, it's not as simple as Generic RPG Spells around here. Anyway.
Fire Spells
The element of Fire is known as 'normal' (probably because it's a 'commoner's' element. It's also common to destructive people). Its portfolio involves consumption, heat, entropy, fuels, energy transfer and thermodynamics. One of fire's known sub-elements is Heat.
Known fire magi include Cornelius Alba, Tohsaka Tokiomi, Emiya Kiritsugu, who as a dual elemental, also has Earth, and Tohsaka Rin, who as an Average One, has an affinity to all five elements.
The purpose of this list is to provide some selection for you guys who think that making up your own spells is too much of a hassle, or if you think you don't know enough to make your own spells in the first place. As you saw with the Hurdle thread, it's not as simple as Generic RPG Spells around here. Anyway.
Fire Spells
The element of Fire is known as 'normal' (probably because it's a 'commoner's' element. It's also common to destructive people). Its portfolio involves consumption, heat, entropy, fuels, energy transfer and thermodynamics. One of fire's known sub-elements is Heat.
Known fire magi include Cornelius Alba, Tohsaka Tokiomi, Emiya Kiritsugu, who as a dual elemental, also has Earth, and Tohsaka Rin, who as an Average One, has an affinity to all five elements.
Fireball (Fire)
Rank: E
Cost: 3 Pr
Range: 5m
Effect: Increases temperature in the oxygen molecules within the caster's grasp until it ignites. Can be thrown to a distance of up to 5m before dissipating. Causes 2nd-3rd degree burns. Its destructive capacity can be compared to throwing a live torch at somebody.
A one-line spell common to most fire magi. Some older families have stabilized it to the level of Single Action in their Crests.
This spell has a checkered background, and it is believed to have simultaneously originated in different countries around the world within a specific time period, much like gunpowder. That hasn't stopped some very ancient families from continuously claiming the credit for developing it.
Plamya Pika (Fire)
Rank: D
Cost: 7 Pr
Range: 25m
Effect: Russian for 'Flame Lance'. Functions by the user pointing his finger at a target, then manipulates the air between the finger point and the target into a clear path of oxygen. The tip ignites the oxygen pathway, creating a 'lance' of fire that quickly travels towards the target with great force, setting them on fire. Essentially has the same effects as an incendiary rifle round.
A three-line spell that is taught at intermediate levels, older families with this in their Crests have stabilized it to the level of One-Liner. Due to its principle, it is more easily used by magi with affinity to both Fire and Wind.
The Flame Lance originated in the Kievan Rus', from where it found its way into the Sea of Estray, and eventually, into Clock Tower. Its development is attributed to the Golovkin Family of Lords, who base most of their magecraft on more advanced derivatives of this spell. Owing to its origins, the spell is commonly found in the arsenals of Slavic magi.
Flumen Infernalis (Fire)
Rank: C
Cost: 18 Pr
Range: 20m
Effect: Latin for 'River of Hell', the spell is not so much a thaumaturgical version of Greek Fire as it is the thaumaturgical inspiration of Greek Fire. A variety of fire that not only is water resistant but in fact hydrophilic, attempting to counter this attack with water spells is complete idiocy, as wetting it will only make it burn harder. Causes 4th degree burns on targets, if not downright burning them to a crisp. It is a creeping fire that initially manifests as a fireball the size of a marble. Once it strikes a flammable surface, it will spread relentlessly, impervious to liquids and wind. It is best countered with smothering.
A two-verse spell that is taught at the more advanced levels, older families with this in their Crests have stabilized it to the level of Four-Liner. Affinity to Water is not a requirement for this spell, nor does it improve its capabilities.
River of Hell was developed in the Byzantine Empire in the 6th Century AD, by a group of magi in the heart of Constantinople. Various chemists at the time who unwittingly witnessed the event sought to replicate this magecraft and scientifically developed Greek Fire, which went on to be used by the Byzantine Navy. Greek Fire, however, is inferior to the spell, as it can be put out by liquids such as old vinegar or strong urine, aside from smothering.
Dwfrufel (Fire)
Rank: B
Cost: 46 Pr
Range: 30m
Effect: Welsh for 'Firewater', this spell literally turns water, H2O, into fire, through thermolysis. Simply put, the targeted water molecules are superheated, instantaneously decomposing them into hydrogen and oxygen, both of which are highly combustible. For water, thermolysis occurs at 2500 Celsius. As such, once the water molecules split, all it takes to light them up is a single spark, which is also part of the process. Depending on how much hydrogen and oxygen are present, the explosion can be anything from small, to catastrophic. The water used may be vapor in the air, ice, or any liquid water within casting range.
A three-verse spell that is taught near the end of a Clock Tower degree, older families with this in their Crests have stabilized it to the level of Seven-Liner. Affinity to Water or Wind is not necessary in casting this.
Firewater was pioneered by the Welsh magus Esyllt Hodinott of the Hodinott family in the 13th Century. It has been passed down and become part of Clock Tower's curriculum over the years. Misuse of this spell in a London Bakery on September 2, 1666 was the cause of the Great Fire of London.
Heliocaminus (Heat)
Rank: A
Cost: 74 Pr
Range: 38m
Effects: Greek for 'Solar Furnace', it concentrates great levels of sunlight within an area onto a single target area the size of a cooking pot, similar to a magnifying glass. The 'laser beam' itself lasts for three seconds before dissipating, with temperatures reaching 3500 degrees Celsius. In modern scientific practice, machinery based on the "Solar Furnace" principle are used for varying purposes, including, at the highest temperatures, to create nanomaterials such as carbon nanotubes or zinc nanoparticles.
It should be noted that the beam will not come from the caster himself, rather at an angle, from wherever the sun happens to be at the moment. The caster's part is merely concentrating the sunlight from a certain area relative to the target's position. As such, it is possible to hide in the shade. Preferably a VERY heat-resistant shade, as a beam at 3500 degrees Celsius will melt through even Tungsten. Even if it doesn't melt your cover, you'll be cooked by convection anyway.
This brings up the second obvious property, that is, the limitations. The spell cannot be used at night, and its power is diminished by cloudy days, moreso rainy days, as the area of concentration is set to a certain diameter.
A four-verse spell, only the best of fire magi can learn and use this without creating a mess. Also, since the Age of Gods, it has declined in its power and flexibility, as it was originally capable of harnessing decreased sunlight during cloudy or rainy weather, as well as making use of moonlight (which is just reflected sunlight anyway) at night. The lack of High Speed Divine Words in modern magi also gives it a much longer casting time, negating its original purpose as a rapid-fire spell.
This spell was originally created by the magus and mathematician Archimedes over 2200 years ago in the Age of Gods, and was used in the legendary account where he burned down a Roman fleet in defense of the city Syracuse during the Second Punic War. The story had overtime, evolved until it included the use of a burning glass rather than magecraft.
Archimedes passed down the knowledge of this spell, along with his Crest, to his son Phidias (who, like the rest of his family, is unknown to general human history). The last of this historic bloodline "died out" not long after the construction of Clock Tower when Perses Archimedes was Sealed for developing a vastly superior version of this spell before he could pass his Crest to an heir.
The Archimedes bloodline itself has never recovered from the loss, and in one generation, went from the status of Lord to bottom-feeder.