Post by Victoria Valentina Devereux on Nov 24, 2010 18:44:02 GMT -5
Victoria Devereux
"Bo-ring."
"Bo-ring."
NICKNAMES: //[/color] Victor (don’t call her that.), Explodium (Online handle), Dev
AGE: //[/color] 15
DATE OF BIRTH: //[/color] August 19th
GENDER: //[/color] Female
ALIGNMENT: //[/color] Chaotic Neutral
OCCUPATION: //[/color] Magus, Student, and used to be a worker at some fast-food joint that paid crappily
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HEIGHT: //[/color] 1.52m
WEIGHT: //[/color] 41kg
EYE COLOR: //[/color] Blue & Green
HAIR COLOR: //[/color] Auburn
PIERCINGS: //[/color] None
TATTOOS: //[/color] None
DISTINGUISHING FEATURES: // [/color] Heterochromatic eyes.
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- Tactless
- It’s not that she tries to be rude, it just somehow always manages to come out like that way. If somebody points it out, she’d probably do her best to rectify it, but for now, she’s stuck with being a socially-inept teenager who’s biggest draw is that she can give people cancer.
- Hotheaded
- She gets excited about things very easily. Really. She tends to get angry really easily too. She’s also impulsive and rash, acting just as much on feelings as on logic.
- Whimsical, flighty, & impatient
- Some people have diagnosed her with ADD. They might not be too far off the mark. But seriously, nothing holds her attention for too long. Hence why blowing things up is such an entertaining past time for her; one moment, and everything’s all up in flames. She’s terrible with commitments, promises, and even paying attention to one person.
- ’Logical’
- Logic, yes. Common sense, no. It wouldn't be out of character for her to use some stupid, ridiculously round method of coming to a conclusion that was staring her in the face. On the up side, she’s really good at logic puzzles. Let’s not talk about the down-sides.
LIKES: //[/color] Spontaneity, free stuff, explosives, SCIENCE!, making sense, confusing other people, shellfish, video games
DISLIKES: //[/color] Inactivity, cheaters, people correcting her
STRENGTHS: //[/color]
Well, despite all her quirks, Victoria's pretty adaptable. She can change according to the situation, and she can usually make ends meet in her head.
Furthermore, she uses technology. She knows about the internet. About google. About cellphones. About CCTVs. And she's a pretty good researcher. If she wants to find something, odds are she will, unless it's making an effort to hide.
And finally, SCIENCE! Well, not really. Cause and effect. Proving hypothesis. Satisfying aims. Determining methods. Because playing with explosives isn't always safe. Of course, this means she's actually capable of planning ahead and foreseeing consequences.
Oh, and she can give you cancer.
WEAKNESSES: //[/color]
Kind of lacks common sense. Well, more like really lacks common sense. Subtlety is absolutely lost on her, and she takes things literally more often than not. Naive and young, she rarely ever sees deceit unless it's in her face. The possibility that somebody might be lying to her just wouldn't occur to Victoria, until it's very likely too late.
Also, she's an annoying kid who acts too young for her age. Not very endearing.
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MY FAMILY LINE: //[/color]
Some seventeen-hundred years old if you actually research it. Sure, there’s some gaps in family history, but they are able to be traced back to the fall of Rome, although the part they played, if they played any at all, has long been lost to history. Having seen more than forty generations, the Devereux family are old enough to be considered ancient.
Most of the family heirs have had a large amount of prana to throw around, with recent heads averaging thirty circuits with a prana value of 16.6, which is around 500 prana.
Traditionally, the Devereux family have based their speciality around information gathering and communications, knowing where your opponent will strike, their skills, their weaknesses, then striking and defending themselves accordingly, to focus on undermining your target rather than attacking it with full force. Pretty much the opposite of what Victoria does.
MY HISTORY: // [/color]
Victoria grew up as the black sheep of her family, and is understandably bitter about that. The third and youngest child of the Devereux family, she constantly found herself overlooked and overshadowed by her siblings, mainly left up to her own devices until she got into trouble. The eldest son was the family heir, taking up most of the family’s time, while the second-son settled in quite well with playing second-string to his elder sibling. It was the role Victoria was probably meant to play as well, except the role didn’t agree with her.
She distanced herself from her family, and even from her siblings, breaking away from the traditionalist norms of an ancient family. That worked out fine for a bit, until she her parents had the bright idea of drawing up an engagement for her to some third-rate family with a boy she didn't even know. Suffice to say, that didn't go down too well. She ended up giving one of her parents magic cancer. Of course, that got magicked away later, but it was the principle of it that counted.
It also happened to be what brought her own rather deviant and most certainly dangerous experimentation with magic to the attention of clock tower, the Association, and by proxy, the Enforcers. It was the last thing anyone expected, but the pseudo-sciency-magic that Vicky practiced had managed to earn her the dubious honour of a Sealing Designation, a title that invariably meant that Enforcers were going to be after her skin. Which, in turn, meant that she was more or less on the run.
"...Wait, what!? Turks? Ain't that a faction in Age of Empires? A country is after me?" - Vicky upon discovering that Turks were after her.
Even if the small cancer and her family didn't get along very well, family was family, they had managed to hide her for one whole month by moving her between households. It was, truth be told, ineffective, a chore when Vicky had to reinstall wi-fi in each household she visited, and a great burden on everyone involved. In short, hiding in your home when the Association was after you wasn't very smart.
It was pure coincidence, and a remarkable stroke of luck, that brought had brought Catherine Trandor knocking on their door for some purpose or another, one step ahead of the Enforcers, and with an offer for her family. Allow her keep Victoria, and, in turn, she'd keep little miss cancer away from the Association. Despite extensive questioning from all parties, she insisted on keeping her motivation secret, citing, at most, curiosity, but, in the end, the Devereux family were all too happy to foist their problem child onto somebody else.
Her status coupled with the fact that nobody would've thought to look for Victoria in her care, managed to keep Enforcers off her back amazingly well. Sure, it meant that she hasn't had a good talk with any member of her family since she was thirteen, but they never got along particularly well to begin with. Erin was happy enough to let Victoria do what she wanted so long as she didn't stray too far. In turn, Victoria never dragged her guardian into a game of Modern-warfare. In truth, Vicky probably got along with Erin far better than with her actual parents.
Erin's motivations were what brought Victoria to Lucca, but not before having a good, hard talk with the child about the Grail War, and all the dangers it might've entailed, Enforcers the least of them. Victoria, after weighing her options carefully, decided 'Hey, I've never been to Italy before!', and promptly went along with Erin's grand plans, even if, in retrospect, that might not have been such a great idea.
MY GOALS: //[/color] Right now, tagging along with Erin, she has no short term goals, and probably not many long-term goals besides getting the Enforcers off her back for good. Erin's been trying to get her to focus on magic studies more. Victoria just wants to grind to level 999 as quickly as possible.
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To compensate for her often less than impressive magic, she has quite a collection of explosives. Although airport security might've tried to confiscate them, Erin's status & contacts meant that she got away with her stash virtually intact. Although she can't get access to such items legally, she tinkers around with explosives in her spare time.
Because her formulae for C4 & PETN are not quite up to scratch yet, and experimental explosives are dangerous, she's brought instead a metric tonne (hyperbole in use) of TnT, or Trinitrotoluene if you want to be SCIENTIFIC about it. A metric tonne being around 10kgs. It was easy enough to get the forumula right for that. The largest hurdle came in obtaining the nitric acid, but a combination of internet-creeping and real-life-jedi-mind-tricks quickly dissuaded those supply companies that Vicky was ever going to use the nitric acid for anything more than school reports.
For future reference, explosives are measured in TnT-equivalents to measure the energy released. TnT itself gets around 4.7megajoules per kilogram, which is 'equal to one million joules, or approximately the kinetic energy of a one-tonne vehicle moving at 160 km/h (100 mph).'[sic]
Oh, and they're also waiting for a payment from a nonexistant address, but Vicky wasn't too worried about that.
She also whole heap of DIY material she can use to make her own explosives. In short, she's not going to run out of things that go boom anytime soon.
Oh, right, and there’s her gloves, that got upgraded to mystic-code levels when it couldn't deal with her cancerbeams.
Otherwise there’s not much. She has her laptop, choc-full of games, and bits and bobs for living overseas. (No, she's not lugging her PC over to Italy.) There's also that couple hundred in spending money that her family sends over every so often.
RANK: //[/color] Not ranked
ELEMENT: //[/color] Fire
EXPERTISE: //[/color]
Explosives: She likes explosions. Explosions like her. Even if she can make things go boom with her magic, doing them the mundane way has, time and time again, proven to be more reliable and provide more of a bang.
Technology: She locks herself in a room with her laptop, and does her own maintenance. She picks up technology fast too, and dozens of hours sunk into taking apart old computers to build her current one was most defnitely an educational experience, if nothing else.
Video games: Because playing video games counts as an expertise. But really, playing Fallout , Mass Effect, Command and Conquer and even Microsoft Flight Simulator must count for something, right? No? Well then she could probably destroy almost anyone at Call of Duty. Make her mad and she'll challenge you to MORTAL KOMBAT. And win.
MAGIC CIRCUITS: //[/color] 5 circuits at 15PrC, making for a total of 75 Prana. It is important to note that she does not possess a crest, so this capacity is innate.
SPELLS: //[/color]
Irradiate (Fire)
Rank: D
Cost: 7Pr
Range: 10m-ish for maximum effect, 200m for maximum effective range where the spell still does something.
Effect: Zaps a target with a concentration of gamma radiation. An odd little spell, both in theory and application. Although it could probably be used for more, Victoria uses it primarily as an offensive spell, even if in a rather roundabout way. Natural gamma radiation doesn't usually kill instantly, after all, and that's what this spell utilizes.
By using prana to make the atoms around her unstable [insert some scientific-sounding waffling here], she's able irradiate target objects. In the case of living tissue, this can be taken one step further to give people cancer. And tumors. And brain tumors. Not that she goes around doing that willy nilly. Because of the nature of the spell, it's virtually undetectable, and, being a two-liner, is something that Victoria can shoot off rapid-fire. Not that she does that. Of course she doesn't run around giving cancer to people at random. That would be just silly.
Because she uses natural interference to produce the unstable atoms in the atmosphere which emits the radiation, using the cancerbeam as a literal cancerbeam is a little counterproductive. Instead, she's able to direct where the unstable atoms might hit, using, naturally, a thin stream of prana, in a radius of 10m around her. Still not exactly safe, but she most certainly won't be off killing herself. She can't enter it directly into another magus's body, but she sure as hell can place a 750 Röntgen timebomb right next to someone, which leads to...
Fallout (Fire)
Rank: C
Cost: 40Pr
Range: She can drop a radiation-bomb anywhere within a 50m radius of her person.
Effect: A far stronger application of Irradiate, and upgraded to five-lines. Due to the fact that this is still natural interference, she cannot control the unstable atoms after they have been created, and hence she cannot control the dispersion of radiation, only where it hits. Hence she cannot move the spell after it has been cast.
The spell consists of literally irradiating someone or something to death. Although it might not kill them instantly, considering 1000 Röntgens at one time is her hypothetical limit for practicing the spell without putting her own wellbeing in jeopardy, and 750R would be the amount she might normally use, it's certainly going to make them very sick, and as good as gone within less than four hours, depending on their constitution. There is likely no limit to how much she's able to emit, but there certainly is a limit to how much damage she can do without killing herself in the process.
[more info down in mystic code about limitations]
Although the spell might take several hours to kill someone, that amount of exposure for even a few minutes is certainly going to have a lasting impact on their health, perhaps even making them bedridden. Furthermore, due to being a type of natural interference, Victoria cannot control the way the radiation disperses. As a result, Fallout will potentially irradiate large swathes of the area around where it is cast, as well as its target, so it is most definitely not a spell to be throwing around, even at lower levels. Even a momentary exposure to the full effects of this spell will cause nausea and vomiting, and even cloud cognitive functions.
You might like to read:
Wiki entry on Grays, another unit of radiation measurement.
Wiki entry on radiation poisoning.
Spark (Fire)
Rank: E
Cost: 5Pr
Range: 5m
Effect: A ranged attack that creates an explosion by combusting the air in any given location within a 5m radius of the caster. By itself, the spell is able to cause, at most, 3rd degree burns if the spell hits, however, if cast inside a hollow object, the force of the blast should be enough to create shrapnel, mimicing the effect of a grenade.
A one-line spell, it is quite easy to predict where the spell is going to target due to a sudden rise in temperature around where the explosion is going to hit before the actual effect kicks in. The time between the end of the incantation and explosion should be around 1.6 seconds. The danger lies in being caught off guard.
Pure eyes of Colour (Sorcery trait)
Rank: -
Cost: -
Range: Self, passive
Effect:
The Devereux family’s sorcery trait allows them to see colours & shades outside the conventional spectrum. Pure eyes, if you will. Although they don’t have a specific name for it, members of the family have been able to ‘see’ things like radio waves, ultraviolet light, and infrared. Basically, where you see air, they see a myriad of dancing beams & lights. And they know what they are. As a result, this trait has been the foundation of much of the family’s magic. They also don't get to turn it off.
Makes it a bit weird for Vicky when she plays her video games, but she got used to it after a while.
Gloves (Mystic Code)
Rank: -
Cost: Passive
Range: Self[/i]
Effect: Almost completely born of Victoria's constantly emitting lethal levels of radioactivity, and in the interest of keeping her alive for more than a few hours, she's used a combination of SCIENCE! and magic to shield herself from the effects of her own spells. Although the gloves themselves are fire retardant, that's not their primary use.
The gloves absorb radiation, and hold it, without letting any of the rays enter Victoria's body. Anywhere. Even from behind. It's a filter that removes harmful rays to pass through, and, coupled with Victoria's pure eyes, is a good way for Vicky to escape her own radiation poisoning.
It required a good deal of tinkering on Vicky's part to get it to work right, though, and although strengthened, damaging any part of the gloves might potentially destroy the carefully woven protection altogether, especially if the fabric is peirced. Finally, it hasn't been tested with, and most like can't handle measurements above 1000R.
Rank: A
Cost: 9001Pr
Range: 2km
Effect: Creates a nuclear explosion. Really.[/s]
PLAYER'S NAME: //[/color] Sunny
FACE CLAIM: //[/color] Self-drawn
OTHER CHARACTERS: //[/color] Emma, Anne Bonny, Laffy
MISC. INFORMATION: //[/color] Victoria can give you cancer. And make you lose the game. She's not meant to be a Master either, unless someone wants to claim her.
Ilya, you are a cruel, cruel loli.[/size][/ul]